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KSP2 Release Notes
Everything posted by r4pt0r
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List of things still needed in a hotfix
r4pt0r replied to FlowerChild's topic in KSP1 Suggestions & Development Discussion
I'd thought the big ones were fixed, are there yet problems with 1.0.2? -
Wheel friction. Should this be a priority?
r4pt0r replied to Hyomoto's topic in KSP1 Suggestions & Development Discussion
while I admit that alot of my issue is trying to drive too fast, the wheels really do tend to slide, and never really 'dig' in to terrain, like you might expect on a sandy dune. -
now I just got myself hyped to start playing again, dont tell me I should wait another few days... Is something still really broken?
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can you link me with that? I once got in trouble for suggesting such a thing, now actually having it would be like divine retribution.
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Well friends, now 1.0.1, and 1.0.2 are out, after only whetting my appitite before I think I will finally commit to getting deep into KSP again. hope this thread helped the team.
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Requesting a close for http://forum.kerbalspaceprogram.com/threads/116969-List-of-things-needed-in-a-hotfix/page24 , as squad released not 1 but 2 small patches. I just said goodbye to my thread, they grow up so fast
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Better orbits
r4pt0r replied to DiamondExcavater's topic in KSP1 Suggestions & Development Discussion
I agree. It would be most unfun if orbital decay resulted in my station re-entering while I was time-warping another craft to Jool. -
I used this: http://forum.kerbalspaceprogram.com/threads/29862-0-90-Procedural-Dynamics-Procedural-Wing-0-9-3-Dec-24 I just didnt like the "mouseover+ press a key" stuff. there has got to be an easier way to do all that. also I found making my own wings I could never make something I was happy with. being forced to work with the stock wings led to wings I was satisfied with and proud of. idk why.
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stop being proud of that
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For the inept here, where do I add this text? Is there just a config file in the ksp folder?
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Whats that about a monkey given enough time will eventually type the works of Shakespeare? I said nothing of quality, but you give us enough time and we can find every way to break this game. Thats what I had meant by 'volume'. They recently hit 1 million sales on steam alone, and if only .01 percent of them contribute proper bug reports, that would be 100 good bug reports, exactly what Kasper says they want in the OP. I'm not talking about those who make an angry thread in the general discussion forum, that I know doesn't really help Squad. EDIT: and to the below post, I also am not implying every player should take part in the experimentals process, but after a release the playerbase can find any remaining bugs. We all just want the best game possible EDIT: on second thought, I'm not sure how I thought the "Infinite Monkey theorem" helped my argument here, but Im keeping it there because thinking about monkeys using typewriters makes me laugh.
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Quite a few people foresaw this coming when they decided to make the arbitrary jump to 1.0 without a proper beta cycle. Calling 1 update beta does not a cycle make. User play-testing will always be superior to any QA/experimentals team, just by the sheer volume. The QA/exp teams did do their best (aside from DuoDex, who openly admits this is entirely all his fault ). At this point the 'is it ready for 1.0' question has been both answered and rendered useless, as A. I think its clear it was too early, and B. they did it anyway. The point of beta's are to fix what you've added, not add dozens of complete new systems to the game. therein lies the problem. A goofy heating system is fine for a .91, but the community holds higher standards to a 1.0 release. Regardless, 1.0.1 should fix the majority of major issues, and the community criticism should not be leveled at the QA team, but rather the decision makers who thought having so many brand new features and not giving them their own beta (KSP: .95 "Coming in HOT") was a good idea. I look forward to getting elbow deep into 1.0.1 in due time.
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I'll be leaving town to visit my grandparents, and will be away from internet for a while. Stay out of trouble and don't get my thread locked while I'm out
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Woohoo! Hopefully 1.0.1 will be out by when I get back from visiting my grandparents. .24 came out on July 17th, and .24.1 was on the following 24th. Lets hope for a similar timeframe. No pre-release screening will be perfect, I'm glad to hear this is happening.
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A more intuitive tech tree
r4pt0r replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
Ladders are totally endgame tech man. They are precision engineered. -
Nice job guys. The 1.0 release set a forum record for most concurrent members online!
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Who was the lucky winner?
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I removed Jets from the OP as NathanKell seems to think they work fine. Unless someone can post a good reasons to keep it?
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added parachute rebalance. these are things that should not wait 3-4 months for the next big update.