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Everything posted by Commissioner Tadpole
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Honestly, it would be better to have Singleplayer mode complete but lack Multiplayer mode, than to have a half-baked Singleplayer mode while having a functional Multiplayer. Give 'em some time.
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Exactly what I was thinking. It makes sense when you're launching with a ton of Mainsails or Kerbodyne's engines, travelling at Mach 2 with turbojet engines, crashing into the surface(and buildings), or suffering re-entry. Doesn't make much though outside of these circumstances. Nevertheless, I like it, so I toned it down to 0.7.
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Anything to stop kerbals tumbling?
Commissioner Tadpole replied to LadyAthena's topic in KSP1 Discussion
I think all you can do here is to use HyperEdit's landing cheat to stop her movement. Not sure about how to fix this in stock. -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Commissioner Tadpole replied to Brotoro's topic in KSP1 Mission Reports
Damn. Is this the end of your saga?... Brotoro, if you have a backup of .90 around, I wouldn't mind if you continued your story in it instead of updating. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Commissioner Tadpole replied to KospY's topic in KSP1 Mod Releases
Heh, I just got used to some mods waiting a long time to update. -
Temperature and atmosphere on Eve and Moho in 1.0
Commissioner Tadpole replied to czokletmuss's topic in KSP1 Discussion
I currently have a rover on Eve. It has thermometers, so I think I can check. On the other hand, I have collected data on Duna's temperature. And, well... 233 degrees! (And apparently, Bartdred and Jonfal expected Duna to be steaming hot...) -
[Bug] Anyone else notice a problem with quick-saves?
Commissioner Tadpole replied to redklaw's topic in KSP1 Discussion
Suffered the same. This bug dates back to 0.25, actually. Was in an expedition, reverted, and when I viewed my money and reputation in-flight, they were reset to zero. But as soon as I accomplished a contract or went back to KSC it would reset itself to normal. -
Played since late 2013, have 600+ hours under my belt. Planes feel drastically easier for me in new aero; back in the souposphere I could barely fly them. Rockets... they're a bit tricky now but still can do it. Unfortunately I'm still doing it wrong as getting to orbit required 6100m/s of Delta-V for me.
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If I try to start the engines but they fail to do so, would I still have the warranty, considering they never started at all?
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Sorry if it was talked about earlier on, but if I add this mod to an already-existing save file, how can I give ribbons to Kerbals in such save which have already conquered feats? I don't think you should do that; to have a "first female Kerbal in space" ribbon would imply female Kerbals are less capable than male ones, and having the same ribbon for male Kerbals would be redundant. It's your call, though.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Commissioner Tadpole replied to KospY's topic in KSP1 Mod Releases
Oh no. I currently have a Female Kerbal in a Duna expedition. She's in a habitation module using KIS parts, too. So until this mod is properly updated(which will likely take a looong time; I estimate around July), she's stuck within the craft. At least there are 5 other Kerbals to keep her company, I guess. -
PSA: Don't set scanners as your first part.
Commissioner Tadpole replied to Frybert's topic in KSP1 Discussion
I wonder if Danny2462 will mess with this. -
Admittely, I never peeked at the log... you'll have to do it yourself. And to each his/her own, I guess. I personally like Big Map due to its' details, but it just lags too much to the point that I almost always use Small Map. Actually, you need to be at a 100% polar orbit for the scanner to work. Any less than 100% and it won't even activate. I didn't like this feature, RoverDude.
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You know, despite being the smallest body in KSP, I think the hardest place to pull this off is Gilly. The challenge states that you're not supposed to stay for too long out of the ground, and if Gilly likes to do something, it is to keep things out of its ground. Rovers are worthless there, and walking on EVA would likely count as flying(due to how such Kerbal would go into a sub-orbital trajectory), not to mention it would take a long time. Going by RCS and staying near the ground might work, but you'd run out of propellant quickly. I'm really curious how to pull off an Elcano on Gilly. What do you say, Fengist?
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You can get image URLs by right-clicking an image and selecting so. Then paste it(CTRL+V or right-click>paste) on the URL Box.
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KSP doesn't specify temperature. Just says 233° without a temperature unit. But if it's in Celsius, then Duna's apparently hot enough to boil water. No wonder it's dry...
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Heh, after proving that getting to orbit does not mean burning straight up until you're out of the atmosphere, KSP now proves that space is not cold, and that it can be hot as hell. But do thermometers display an actual craft heat? I have a science lab on Duna's surface with a thermometer, and for whatever reason it reads 233°, and at night. I'm fairly sure Duna's temp is -30°.
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I hope you can get this to work; I'd love to visit the Red Hypergiant system someday!