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Everything posted by VR_Dev
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Mobile Gundam Suits (MRK V kOS Footage)
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
So after truly countless hours I have completed what I believe to be, a fully functional Gundam Mech Suit. This version isn't a novelty like the MRK I, but a fully mission ready Mech Suit capable of long distance, high altitude & velocity flight, as well as limited spaceflight. It is an easy to fly VTOL craft that is capable of walking, and features fully functional arms. I have several different versions posted in the OP, with and without custom parts. I really hope you download one of the crafts and at least examine it in the SPH. It is a simple & eloquent design, that I sculpted to realistically match a real Gundam suit, and pictures simply don't do it justice. You can install a version with only b9 and IR installed. It will load even without tweakscale, but the legs will look too small. Like I say in the OP, walking will be a continuous work in progress, and any future updates will be as I tweak the walking to make it easier. If you can improve the walking in any fashion, I will credit you in future updates, and when I eventually post it to reddit. The joints in the legs are all fully functional, the limits and speeds just need to be tested. The OP is fully detailed with all the features, and will give you an excellent description of what to expect. Thanks for checking it out, cb -
And I'm just sitting here mech-building
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Mechanical clock. Realy! MECHANICAL CLOCK.
VR_Dev replied to KHTRE's topic in KSP1 The Spacecraft Exchange
dude where did you come from? Out of the blue with new crazy stuff every day. This is amazing. On a separate but related note, did you see that working hard drive someone build in minecraft? edit: Then I scroll down to see the super nova generator.... -
cb_co Fighter Jet Cockpits {Texture Artist Needed}
VR_Dev replied to VR_Dev's topic in KSP1 Mod Development
Thanks, I'm still learning. The zoids kind of taught me how to sprint in blender before I could crawl. If you look at the picture though it has very distinct lines up near the nose that I like a lot, and was trying to replicate. This a little better. Every time I rebuild it it gets a little better. I really wanna replicate that awesome window shape. I thought about this. I'll look into it. -
cb_co Fighter Jet Cockpits {Texture Artist Needed}
VR_Dev replied to VR_Dev's topic in KSP1 Mod Development
You can set the width in blender. So just make sure it has the same number of sides and the same width, and they'll match right up -
Texture not appearing/working in game
VR_Dev replied to jagster97's topic in KSP1 Modelling and Texturing Discussion
I'm pretty confident I know what this is. You have more than one material to a mesh in blender maybe. I had the same problem. Here's my thread. http://forum.kerbalspaceprogram.com/threads/75803-Only-a-fraction-of-my-custom-part-loads-into-KSP edit: Here's a pic. You can't have more than one material listed in the table on the right. If you jointed parts together it might have caused this problem without you knowing. -
I know this is a space simulator, but I enjoy building fighter jets, and haven't made it outside of Kerbin's orbit in months. Unfortunately I think the new .25 MK2 cockpit will ruin my beautifully clipped stock jet cockpits. So I decided to try and make some realistic fighter jet cockpits. I know there are some new nice ones out there in the b9 mod and others. But I need practice 3d modeling so I'm still gonna try and make my own. Please understand that right now these are very rough drafts. I will shape them much better and clean them up, I just wanted to start a thread to try and find a texture artist. Single pilot design based on this f-35: Duel pilot design based on this picture I found. It's slightly more narrow than round. I would build an adapter to attach to the stock round parts. I would also make some fuel tanks the same shape. I also have ideas for some fuel tank fuselage bodies based on the "MK2 to Size 1 Adapter", and an engine that would resemble this. In order to make these parts match with stock parts though, I really need a texture artist would could give them the same look and feel as the stock parts. Let me know if you're interested. cb
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Download tweakscale to shrink it down and put a case on it. Then my gundam could have a rifle and a sword. Also jesus dude. This is quite the piece of engineering.
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Cupcake's Dropship Dealership...
VR_Dev replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Just the updates to old parts. This guy is gonna ruin my beautifully clipped cockpits. I don't know if they updated the one you used though, the Banshee & Scythe might be alright -
Cupcake's Dropship Dealership...
VR_Dev replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I think the .25 update is gonna be a lot of work -
cb_co Batmobile Beyond {New 100% Stock Version}
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
I think they actually just called it the car. But who knows, I haven't seen that show in forever. Googling "batman beyond batmobile" brought up what I wanted. Either way, replica or not, it's super fun to fly. It's like a dropship and one of my fighter jets combined. -
cb_co Batmobile Beyond {New 100% Stock Version}
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
I just popped the intakes off so you could download 100% stock craft. Make your own stock intakes, if it's cool enough I'll add it to the thread with to your credit. Download link in OP -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
VR_Dev replied to sirkut's topic in KSP1 Mod Releases
I used the plugin for something. Thread -
Thanks, I'll try, that might be above me though. Here's a video of it being assembled in game and alpha flight.
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Accidentally deleted the ksp folder? There's ways to get it back I believe
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To do: Set part masses Tweak thrust/flying tweaks. Potentially flaps Clean up parts (I need to figure out how to avoid gaps in the armor when the joints move)
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Thread
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Edit: I solved the problem I was asking. Should have an alpha build flying real soon.
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I guess not. I was gonna paint it green but I'm on the newest IR so I couldn't load the ship. If you want to paint the panels green, here's my tutorial http://forum.kerbalspaceprogram.com/threads/82683-Solved-Color-Any-Part-By-Tinting-the-Texture-File
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Awesome work dude. I believe there is a Kerbpaint update, not in the op but somewhere in the thread, where you can paint those structural panels. Then it could be green without the lights
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Upper body is done, adding robotics and engines to the hands. I started playing around with the "Iron Kerbal" aka iron jeb design. Kind of creepy, but it might turn out alright
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I'm totally going to take a crack at this once my gundam and new iron man mod are done
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It's not low, but I strapped two rockets on the full model and blasted it into orbit without any lag, so I went ahead with the project. I have no idea what retpologizing is either. For the convex colliders I'll thread basic shapes into the parts for that. Also here is the creator
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That's because that's what it is. Like I said, I know it doesn't look like a kerbal now. This is the "Gemeni" suit, a iron man MRK built for deep space travel. This is just a model I found on the internet and am loading into the game. Once I get the technique figured out with this model I'll try and make it look like a kerbal
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Here is how far I got this morning. Nodes are always the hardest and most time consuming. Once I get all the nodes in place everything else should be smooth sailing. It's just a constant loop of tweak .cfg, reload, tweak .cfg, reload, game crash, tweak .cfg, restart. This is the head, body, L upper arm, L lower arm, and hand. Don't miss the glowing hand, that part is pretty awesome. Here is the size right now. It's actually a little two small I think. I don't know what size to make it. Either way it wont really look like a kerbal should fit in there. Any thoughts? Once I get this model all done I can attempt to kerbal shape it. Order of plans as of right now are, Load parts in and get the nodes correct Robotics and thrusters (I want the hand to move into flying mode, and also firing mode.) Clean up all the parts Weapons and animations Thanks, again I didn't build it or create the texture, I have to find the site I downloaded it from, then I'll credit the designer. Just create a mesh in blender and put it inside your model. Make it as big as possible without it sticking out. Still make your model a collider, but only make the cube a convex collider. It's hard to see, but there is a cube in there.