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Everything posted by VR_Dev
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[cb_co] Raynos Zoid Mech (New kOS Walking/VTOL Video)
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
Some pics I took flying around with my MRK II fighter -
Here's how far I've gotten. I'm pretty committed to this now because I have it all planned out in my head. It's gonna be a fair amount of work, but tomorrow I'l type up a nice op with all my plans. In the immediate future, I could really use anyone who knows anything about the code for engine animations. This is the head cockpit, body, and two upper arms, all attached with nodes in the correct place. It is only slightly larger than a kerbal, I moved the craft and zoomed way in.
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Awesome that solves both of my problems. I'll throw a cube in the middle of the parts so there's something to click on. Thanks a lot
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Here's the full model. I have to break it apart into head/torso/left upper leg/right lower leg/ect so IR and rocket feet can be added. In the end it would look like this, but smaller obviously. Does anyone know why unity would be throwing "hull exceeds 225 polygons"? I'v loaded in parts with way more than that.
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Yeah that's exactly what it could be, I'll shrink it down once it's all done
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Just like my zoid's the highly detailed (and awesome) models have a poly count that is way too high. So I switched to this low poly model that has the graphics UV mapped over the top. It'll work way better but I won't be able to animate as many things, or make parts glow. Any idea why even though I apply a convex mesh collider to the helmet mesh I still can't select it in game? The normal green wireframe isn't there in unity either. Forgive me for not crediting the creator of this model. I downloaded like 20 of them, I have to go back and find who made this one.
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That's what I meant by shrink it down. I could try my best to shape it like a kerbal
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This is my attempt to build a custom, fully functional Iron Man suit for the kerbals. After I get a technique figured out with this human shaped model I'll try and shape one to look more like a kerbal. I did not make the original model or the texture. It can be found here Potential "Iron Kerbal" aka Iron Jeb Current Progress Alpha build done Full Joint Movement Animated Flight Customizable Animated Weapons
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Thanks a lot, technically it's a zoid That's also true, but not how I did this If you keep two ships close together (like within 1000m) you can still switch between them. I locked the fighter jet into a set heading with sas, then flew the zoid as close to it as possible. It wasn't easy
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Tried to fly a robot dinosaur and a fighter jet as close together as possible. Both can be found at my rocket builder thread, link in my signature
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cb_co Batmobile Beyond {New 100% Stock Version}
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
Thanks for the idea. I kind of don't know what you're describing though. I did this, but I don't think it looks great. -
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cb_co Batmobile Beyond {New 100% Stock Version}
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
I released this yesterday because I've had it sitting around forever, but the more I looked at it I didn't think it was up to my standard. So I completely rebuilt it. It is now a much more fluid, compact craft that I am extremely proud of. I also added VTOL mini-rockets to help with landing. I know it's a replica, but even if you have never seen the show I think you'll enjoy it. It's the closest thing to a dropship my company offers as of right now. -
cb_co Batmobile Beyond {New 100% Stock Version}
VR_Dev replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
Well the forum was out all day, so I built a better one already -
This is my attempt to build the Batmobile from the show "Batman Beyond". It is a highly maneuverable, single pilot hover-car capable of vertical takeoffs and landings. It took quite a lot of tweaking to make up for the two, vertical structural wings so far out in front of the COM, but I finally worked something out. It operates extremely well up until about 20,000km. It is a replica, but it's a replica that performs extremely well, and I think it looks super bad ass. It's essentially a Tie-Fighter stretched out, and combined with a Land Speeder. I removed the black paint in some of the pictures so you can savor all the little details of the craft. The picture I modeled it after has disappeared from the internet, but here is a similar one. Kerbpaint is also needed if you want it to be black. Hot Keys: 1) VTOL Engine 2) Main Engine 3) VTOL Rockets Abort) Emergency Chutes Make sure SAS is on. Download Stock w/ b9 Intake Part (Must move included part into GameData) Download b9 Version (For if you have b9 installed. If you want to have black intakes you'll have to download the stock version and install the intakes found there) 100% Stock Craft (No side intakes. Make your own stock, if it's cool enough I'll add it to the thread with to your credit) Thanks for checking it out. For my other creations click the rocket builder link in my signature. cb
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[Showcase] Showoff Your Rep-Worthy Crafts
VR_Dev replied to Redrobin's topic in KSP1 The Spacecraft Exchange
3 Stock fighter Jets Market Thread Raynos Zoid Download Thread Batman Beyond Batmobile(Never released, only works with the lift removed from the front wings) -
Cupcake's Dropship Dealership...
VR_Dev replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Haha big time. Clipping just allows things to be smooth and pretty, which is all I want -
Works perfect. The collider disappears when the beam does. It just needs damage now. Shouldn't it be as easy as like if{ beam mesh touches other part meshes} then{ inflict x amount of damage on them}? Also it's hard to tell, but the beam isn't flat. It's a cylinder and cone that I flattened a little, it's still round. Unlike just line render
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Emissive was a good start, but ksp/particles/additive is the way to go. It's the same as line render, but you can make your custom meshes transparent and emissive.
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Edit: So I totally missed the sticky thread up top, whoops. Feel free to remove this So I've been playing this game for just over a year, and it's the first and only PC game I've ever played. I've built some pretty cool stuff I think, both in game and mods, but I've done all this on my macbook pro, which causes the game to crash all the time, and awful video recording. You an see some of my examples of my mechs at my rocket builder thread cb_co. I'd also like to start streaming my building. Which leads me to my question. I know nothing about hardware, I'm pretty good at most software, but I don't know anything about graphics card or computer specs. Which is why I'd love some input from any of you guys. I'm looking at this tower on craigslist for $175. You have to understand I'm a poor dude in my 20's, I really want a new pc, but I have a lot of living expenses. I'd like to try and talk this guy down to like $150 or so. Here are the specs. Heavy Duty full size tower with oversized power supply and great cooling 1 GB GDDR - ASUS AMD RADEON HD 6850 Graphics card PCIe-16 Intel Core Duo dual core CPU E6850 3.0 GHz 4 GB DDR2 memory, dual channel, can be upgraded up to 8 GB 200 GB SATA II hard disk DVD Multi Recorder Optical Drive Gigabit Ethernet (10/100/1000 Mbit/sec compatible) 2x DVI, DisplayPort and HDMI connections on graphics card (Picture shows different card) Any thoughts? And here's a long shot, but If anyone has an old pc sitting around they want to sell to a fellow Kerbal player hit me up. I live in Milwaukee, WI, so shipping might not be that big a deal. I'd really appreciate any input you guys might have
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Cupcake's Dropship Dealership...
VR_Dev replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I haven't had any problems either. It was brought up on reddit when I posted my fighter jets. People hate clipping, and I don't get why. I didn't use the "allow part clipping" feature from the cheat menu. But then someone suggested that is messes with the physics of the game and invites kracken attacks. I guess thats reasonable but I've never had any problems. Granted my fighters are only in the air for a relatively short amount of time. So I was just wondering if you noticed anything