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VR_Dev

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Everything posted by VR_Dev

  1. Yeah dude .craft file for sure. This thing is amazing, and I'm super interested about your weapons. I got some things I'd love to load them up on
  2. I needed a break from the gundam, so I build some fighter jets. But I fixed the feet problem by rebuilding the legs. The problem is they looked so very perfect before, I'm having trouble making them look as good after rebuilding them
  3. Yeah I totally understand. I'll change the description to some fighters. But crafts like this one are what I'm trying to mimic. Small, maneuverable dogfighting crafts that operate well at low-to-mid altitude. They also don't focus on extreme top speed. The pictures you posted aren't even that different than what I was going for. My rule of thumb is four cockpit window lengths from the tail to the back of the cockpit window. If that makes sense
  4. Thanks a lot man, I think it's starting to look pretty nice around here. And I'm really happy with my crafts. I took inspiration from all your amazing work at the dropship dealership. One day we will have dropship-super jet dogfights.
  5. He never told me, but that makes a lot of sense that he's following drones of previous flights. One day multiplier will be here, and this thread will be ready with a handful of evenly matched dog-fighters for people to use. In other news, the MRK V will be my first ever ssto spaceplane. I could use some testers who know how to fly spaceplanes though. I'm not a pilot. Also I'd love any feedback on the MRK III I just released. I think it is an amazing craft.
  6. MRK III : vI I would consider this my market's flagship craft. Taking everything I know about building I crammed two pilots and two engines into the most compact craft possible. Designed for low to mid level dogfights, this craft is quick, high performance, and awesome looking. High altitude version to follow. Download MRK III : vI
  7. Dude this thing is awesome. I really like the wing work, and the custom engines. When I downloaded it though the struts seem to be glitching out. Definitely not the way it looks in your picture Also for your post. Maybe stuff like hotkeys, instructions to launch the rocket. All would be helpful
  8. Major MRK I : vI upgrade, and a new MRK I version. vII has been discontinued MRK I : vI[2.0] I believe this craft is perfect. It is the smallest craft in my market, and truest to my original goal. Incredibly high performance, this craft features the traditional, flat fuselage. Other changes include weight reduction, performance tuning, new tail fin, smoother fuselage. Download MRK I : vI [2.0] MRK I : vIII Slightly longer than the MRK I : vI, this craft features the more unique, slightly angled fuselage found on the MRK III Download MRK I : vIII
  9. I think this is the coolest thing I've ever built. The duel engine, duel pilot, MRK III. Just putting the final touches on it. The single pilot, duel engine MRK IV will follow.
  10. In unity, make sure the animation for part is set to legacy, not generic. Let me know if this helps or if you don't know what I mean
  11. I built both versions of the MRK II without using "cheats" like nested engines or hidden flaps. The "super MRK II" will have both of those. As well as VTOl and potentially SSTO. The thing maxes out the G force gauge and sustains 13+ G's throughout the turn.
  12. Two new ships are available. Album Removed I built these trying to make the absolute smallest, smoothest craft possible. There's a lot of building tricks loaded into that small craft. Here's an album of how it's built. http://imgur.com/a/W55Fe This thread is for all my planes now. So be ready for some new stuff. Else check out all my projects at my rocket builders thread.
  13. bitchen. Thanks for the honor. It'll be in space soon. Gundam first
  14. MRKII will be my attempt to build the most compact, smooth, accurately sized plane possible without mods. It pulls 11G and sustains 9G.
  15. It's weird, I can't replicate it with the foot on a rocket. Which means its because the ship was built in .23.5 I think. Has anyone else had trouble loading in old ships? Some weird stuff happened to the gundam right when I loaded it up. Like the engines exploding. Anyway, I was thinking about a custom cockpit, but I think this is pretty sweet.
  16. I'm getting the weirdest bug. At random times during flight this happens. A line jumps from the craft to the runway, with the camera focusing on the middle of it all. It's because of the custom feet. This doesn't happen with the foot on a rocket, just the gundam. I might have to rebuild the whole thing from scratch in .24. Which is super annoying, but not impossible
  17. hey thanks a lot for the input dude but I solved this a while ago. It was because meshes had more than one material assigned to to them. I've gotten pretty good at it since then. thread
  18. 4.2 is back up. dear god getting the fuel to drain was hard. It's not pretty, but all the fuel drains, and the vtol engines will fire til the very end. long distance flight is back. You wanna see some crazy sht, try and follow the fuel lines on this thing
  19. Updated to 4.2 Changelog -"Cupcake... VTOL setup" -Larger/wider head -Lower polycount in the head(helps fps) -Legs/feet look better -Strengthened -Slightly more fuel by default
  20. I dig it yo, but this guy is gonna be wingless. It flies just fine without them. Maybe for a different version. I got custom feet too. Courtesy of a dude named fabelar They still have to be shaped/sized a little
  21. Interesting, my save file still has them. I'll look into it
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