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RedAV8R
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Everything posted by RedAV8R
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8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
RedAV8R replied to DennyTX's topic in KSP1 Mod Releases
Oh geez, thanks. -
There is a good point...do you have your reaction wheels on as well, since you removed RO, your reaction wheel strength is likely back to way more than it should be. That said, have you tried w/ and w/o MechJeb, personally I think it's pointing, either via RCS or reaction wheels is not very kind. Best idea is to 'turn down' the strength by hitting the CAPS LOCK key. There is a technical term for it, but I hope you get my point.
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8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
RedAV8R replied to DennyTX's topic in KSP1 Mod Releases
That's looking great DennyTX. Like has been asked before, could you please re-upload your Proton, as spaceport no longer works at all, it has been removed. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
I will take a look, at some point once everything else is off my plate or at least in decent shape, I do plan on doing RSS configs for the whole BobCat series. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
RealFuels updates Kethane converters to allow real fuels to be converted. -
Dang it, it doesn't have one yet:( I'll take a look this afternoon and figure it out. Because of it's size, IRL I'm guessing it's going to use the new NASA Docking System. My Orion RSS stuff I've configured the SDHI 'stock' docking port to size with the new NDS...I'll probably end up making/changing an RO file to make a docking port fit that size for the Dragon V2.
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Let me get home from work, download the pack, and I'll PM you with instructions.
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UPDATE!!! LazTek and KerbX now updated, you can find it at the OP. Working on an update to SFJackBauer's RealEngine set, and some incompatibilities with that, RO, and my RSS patches. As SFJackBauer had quite a few duplicates between packs, with the advent of texture compression, load on demand, 64-bit, etc...I'm NOT going to have any duplicates if they are already featured in any one of my RSS patches, be it FASA, OLDD, KerbX, etc. That means if FASA has a LR-91 (and it does) it WILL NOT appear again. The same engine will not be present in both Squad stock, and KW/NP/anything else.
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Oh ok. I understand. Do you want to try it yourself, or would you like me to make a RSS/RO config for them incorporating AJE and the likes?
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You know simply saying what engines from what mod pack would have sufficed:) Because honestly, I have no idea where those come from. Regardless, it's not hard to create a MM file to do all sorts of things, change fuel, add fuel, subtract fuel, add AJE capability, you name it.
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
It was split, however use [RealFuels] OR [Modular Fuel Tanks]. Not both. Second sentence of the OP. http://forum.kerbalspaceprogram.com/threads/64118-0-23-5-Real-Fuels-v6-1-6-8-14 -
Which ones???
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
Why is this in the RO thread...shouldn't this be in the ScanSat thread??? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
It's not PP or RFs fault...except maybe you just overdid it on memory requirements. -
I think I know what you are talking about, but some more detailed information is necessary. At one point, if I remember correctly, there was a slider in the VAB/SPH editor when right clicking a part for utilization. Is this what you are referring to? I don't see it now with the new version of RF either.
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
If that's what you want. Our plates are full enough as it is, if you want to start making IVAs, go for it. I personally rarely fly from IVA perspective, but that's just me. As such, IVAs and RPM is not a concern of mine. In addition to that, Orion, and soon Dragon V2 are the only pods that I've worked on that 'could' have it, others shouldn't because that technology wasn't on the real bird. If I'm not mistaken, both of them already do, so...kinda a moot point. Mk1-2 pod which while based on Apollo, which didn't have anything like RPM in it (besides the guidance computer I suppose), already has a config available for it if I'm not mistaken as well. -
Update.. KerbX is updated...BIG ISSUE THOUGH with SFJBRealEngines, until a new version is released if you want to use that engine pack, going to have to go in and delete the 3 KerbX engines...the new version of the engine pack will have this already done. LazTek going to wait until 'Normal' Pack is released...the HD version isn't playing nice even with compression, got the ground work laid, but details won't happen until I can test in game. Also noticed an issue with HotRockets! Going to see what I can do to resolve that on both our ends. In the mean time, if you want to use HotRockets, need to delete the MM for KerbX in the HotRockets install.
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
RedAV8R replied to NathanKell's topic in KSP1 Mod Releases
Be included for what?