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RedAV8R

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Everything posted by RedAV8R

  1. Yeah, was my thinking, and I've noticed this too, hadn't spent the time to investigate it fully though.
  2. Actually with my update, people can now delete the entire SFJBRealEngine (or something like that) folder. This will essentially turn RO into RO + RealEngines, no more need to download multiple things. One stop shop.
  3. Might also check your throttle settings and there is a box to use RCS as engine thrust in MJ itself.
  4. There is a good point...do you have your reaction wheels on as well, since you removed RO, your reaction wheel strength is likely back to way more than it should be. That said, have you tried w/ and w/o MechJeb, personally I think it's pointing, either via RCS or reaction wheels is not very kind. Best idea is to 'turn down' the strength by hitting the CAPS LOCK key. There is a technical term for it, but I hope you get my point.
  5. That's looking great DennyTX. Like has been asked before, could you please re-upload your Proton, as spaceport no longer works at all, it has been removed.
  6. Have you tried using something w/ MechJeb and the stock ModuleRCS and experience the same thing? Then tried something w/o MechJeb on the craft instead relying upon stock SAS, and tried between stock ModuleRCS and ModuleRCSFX?
  7. I will take a look, at some point once everything else is off my plate or at least in decent shape, I do plan on doing RSS configs for the whole BobCat series.
  8. RealFuels updates Kethane converters to allow real fuels to be converted.
  9. Dang it, it doesn't have one yet:( I'll take a look this afternoon and figure it out. Because of it's size, IRL I'm guessing it's going to use the new NASA Docking System. My Orion RSS stuff I've configured the SDHI 'stock' docking port to size with the new NDS...I'll probably end up making/changing an RO file to make a docking port fit that size for the Dragon V2.
  10. Let me get home from work, download the pack, and I'll PM you with instructions.
  11. UPDATE!!! LazTek and KerbX now updated, you can find it at the OP. Working on an update to SFJackBauer's RealEngine set, and some incompatibilities with that, RO, and my RSS patches. As SFJackBauer had quite a few duplicates between packs, with the advent of texture compression, load on demand, 64-bit, etc...I'm NOT going to have any duplicates if they are already featured in any one of my RSS patches, be it FASA, OLDD, KerbX, etc. That means if FASA has a LR-91 (and it does) it WILL NOT appear again. The same engine will not be present in both Squad stock, and KW/NP/anything else.
  12. Oh ok. I understand. Do you want to try it yourself, or would you like me to make a RSS/RO config for them incorporating AJE and the likes?
  13. You know simply saying what engines from what mod pack would have sufficed:) Because honestly, I have no idea where those come from. Regardless, it's not hard to create a MM file to do all sorts of things, change fuel, add fuel, subtract fuel, add AJE capability, you name it.
  14. It was split, however use [RealFuels] OR [Modular Fuel Tanks]. Not both. Second sentence of the OP. http://forum.kerbalspaceprogram.com/threads/64118-0-23-5-Real-Fuels-v6-1-6-8-14
  15. Why is this in the RO thread...shouldn't this be in the ScanSat thread???
  16. It's not PP or RFs fault...except maybe you just overdid it on memory requirements.
  17. I think I know what you are talking about, but some more detailed information is necessary. At one point, if I remember correctly, there was a slider in the VAB/SPH editor when right clicking a part for utilization. Is this what you are referring to? I don't see it now with the new version of RF either.
  18. No, look closer. Looking in the SFJBRealEngines file...there are 3 KerbX**** engines. Remove them from all 3 files (4 if you have the ignitor pack).
  19. If that's what you want. Our plates are full enough as it is, if you want to start making IVAs, go for it. I personally rarely fly from IVA perspective, but that's just me. As such, IVAs and RPM is not a concern of mine. In addition to that, Orion, and soon Dragon V2 are the only pods that I've worked on that 'could' have it, others shouldn't because that technology wasn't on the real bird. If I'm not mistaken, both of them already do, so...kinda a moot point. Mk1-2 pod which while based on Apollo, which didn't have anything like RPM in it (besides the guidance computer I suppose), already has a config available for it if I'm not mistaken as well.
  20. Next on my plate is to revamp the SFJBRealEngines, until that happens, if you want KerbX AND SFJBRealEngines, gonna have to do some editing.
  21. Update.. KerbX is updated...BIG ISSUE THOUGH with SFJBRealEngines, until a new version is released if you want to use that engine pack, going to have to go in and delete the 3 KerbX engines...the new version of the engine pack will have this already done. LazTek going to wait until 'Normal' Pack is released...the HD version isn't playing nice even with compression, got the ground work laid, but details won't happen until I can test in game. Also noticed an issue with HotRockets! Going to see what I can do to resolve that on both our ends. In the mean time, if you want to use HotRockets, need to delete the MM for KerbX in the HotRockets install.
  22. The new LazTek is coming very shortly, I'm hoping today but surely by end of the weekend. It will be included in the next RO release scheduled for release very shortly baring other issues. Thank you! Still much more to come!
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