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likke_A_boss

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Everything posted by likke_A_boss

  1. 8/10 Lol, I love the picture.
  2. Thanks! I decoupled it a bit late, because "every drop of delta-V counts!" And hit a little tool hard. If you zoom in closely, you can see Bob chillin on top of tank in the distance. It was pretty fun. On a more serious note, there where a few probelms. I'll list them in numbers cuz' I longs posts and pretty lists. 1) Large orange tank, SRBs, and 8m fairing collision is off when you hit it with a kerbal. Fine on the ground, though, so not really matter, but, whatever. 2) One REALLY needs KJR. This isn't a bug, but if you don't use it: May the Kraken have mercey on you. (And bye-bye SRBs!) 3) Omce a strut is broken (SRB stage) the left over bases on the tank act kinda funny. The will **** out and flicker, and when I crashed, all the bases became one derbie, still in place around a invisible tank. I'll see if I can get a pic sometime. 4) How does one use the SRB nosecone?!? Annd 5) When selecting a SRB in the VAB, the root point of it (where the mouse is on and it is moved around from[you follow?]) it is the very top, makeing the surface you want it connected to have to be exactly when you want the top to be (I'm looking at you, raidial decoupler) Ok, that was the bad stuff. Here is the good stuff: 1) Very nice textures on ALL parts! 2) I love the 3 way fairings! 3) I LOVE THEM PARTS 4) The torque in the main tank was pretty cool 5) The sheer size (largest non-procedural parts) makes then so much more interesting. 6) I like the different fairing sizes. And some suggestions (you probebly have most if these coverd though) 1) Improved engine FX (Hey, it's the new tread) 2) Adaptors: I know that they are planned, but I would love to see them In the next Alpha. 3) I would prefer if the main stage would gimble instead of torque, because if you launch it like I did, I is pretty hard to control purely with torque. And that is about it for now. Thanks again, YANFRET and Chaka, Hats of to you and your get Alpha build!
  3. Amazing! Splendid! Beautiful! One of my favorite Packs already and it only has a few test parts! I already went to the MUN and back with the parts! (The Hell? This dang thing never works….. http://imgur.com/a/e7EMB#0) (Sorry, the pics are out of order and have no comments, but, meh.)
  4. I sure will be. I already have a fresh install just for this! It looks Amazing.
  5. OH! Me want! (I mean, if you have enough battery, I guess I can a day…..)
  6. And it would still be more organized then the spaceport.
  7. 10/10 2,633 posts. I see you everyday.
  8. Yeah. "Landing" (http://imgur.com/a/kZzYT) But I made It back.
  9. Mother of……..That is literally the coolest thing I have ver seen in this game. Ever. Wow. I appluad you.
  10. Hmmm, I like using this one now, it feels a tad bit more organized. Still trying to figure out random, but until the, I like this.
  11. Yeah, I thought that that sounded entertaining. I got some other ideas too, but I wanted to see if this would work.
  12. I've read through this thread a bit, and haven't noticed anyone with this request, so I was curious if it is possible to make a config to make all parts with out tech required be randomly placed in a node. I have this @PART[*]:HAS[~TechRequired[]] { TechRequired = advMetalworks } Which very nicely puts it all in Advanced Metal Works, but I want to have every part that this uses be randomly placed in a tech tree node. If you know of anything, thanks.
  13. IIRC, there was a part inventory number in 0.22, and it disappeared in 0.23. I wonder if that will be back and you can recover a ships parts, add them to your inventory, and either sell those used or keep for later. I no that idea is already motioned, but I thought I'd throw in my 2 cents, too:sticktongue:
  14. Hmm? I'm not sure if I understand what you are saying. This is just a simple way to balance different resources in your ship (kerbals, fuel, science). Some people may consider it cheaty, but no need to rage and compare to an actual cheat mod. This is a well-made mode that lots if people enjoy using and obviously has a lot of effort put into it. If you don't like it, you can keep it to yourself, and play however suits you. Thanks. Edit: OK, deep breaths, sorry for my quick temper. Just frustrates me when someone's work gets insulted. I really should not post when I'm the one raging. Sorry again.
  15. Also, is there gonna be a button to "reset settings" so It isn't always changed?
  16. (http://imgur.com/a/1qTyB) Ok, documented my problem. LOG 21:08:48.656] [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- [LOG 21:08:48.656] setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin [LOG 21:08:48.656] Reference Frame: Rotating [LOG 21:08:48.934] stage manager resuming... [LOG 21:08:48.934] FF: EventObserver:: onVesselChange Untitled Space Craft [LOG 21:08:48.934] FF: EventObserver:: checkArchivements for vessel state [LOG 21:08:48.935] FF: EventObserver:: checkArchivements done [LOG 21:08:48.935] Vessel assembly complete! [LOG 21:08:48.935] stage manager starting... [LOG 21:08:48.935] all systems started [LOG 21:08:48.951] AGM : Setup root ! [LOG 21:08:48.975] Parsing bool [LOG 21:08:48.975] Parsing bool [LOG 21:08:48.975] Parsing bool [LOG 21:08:48.975] Parsing bool [LOG 21:08:48.975] Parsing bool [LOG 21:08:48.975] Parsing float [LOG 21:08:48.975] Parsing float [LOG 21:08:48.975] Parsing float [LOG 21:08:48.975] Parsing float [LOG 21:08:48.975] Parsing float [LOG 21:08:48.975] Parsing float [LOG 21:08:48.975] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing float [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing string [LOG 21:08:48.976] Parsing float [LOG 21:08:49.056] Parsing vector3 [LOG 21:08:49.056] Parsing vector2 [LOG 21:08:49.057] FF: adding toolbar buttons [LOG 21:08:49.057] [ProbeControlRoom] refreshVesselRooms() - scanning vessel: mk1pod (Vessel) [LOG 21:08:49.057] [ProbeControlRoom] refreshVesselRooms() - scanned vessel: mk1pod (Vessel) - rooms: 0 - stockIVAs: 1 [LOG 21:08:49.058] RemoteTech: NetworkManager: SatelliteRegister(Mission Control) [LOG 21:08:49.058] RemoteTech: LoadImage(RemoteTech2/Textures/texTimeQuadrant) [LOG 21:08:49.058] RemoteTech: RTCore loaded successfully. [LOG 21:08:49.058] RemoteTech: SatelliteManager: RegisterProto(Untitled Space Craft Debris, d658071b-1762-480d-9726-6f0bfe0d189d) [LOG 21:08:49.058] RemoteTech: GetSignalProcessor(Untitled Space Craft Debris): Check [LOG 21:08:49.059] RemoteTech: AntennaManager: RegisterProtos(Untitled Space Craft Debris, d658071b-1762-480d-9726-6f0bfe0d189d) [LOG 21:08:49.059] RemoteTech: SatelliteManager: RegisterProto(Untitled Space Craft Debris, ce2065ae-d117-4646-a9a2-29253d0205a7) [LOG 21:08:49.059] RemoteTech: GetSignalProcessor(Untitled Space Craft Debris): Check [LOG 21:08:49.059] RemoteTech: AntennaManager: RegisterProtos(Untitled Space Craft Debris, ce2065ae-d117-4646-a9a2-29253d0205a7) [LOG 21:08:49.059] RemoteTech: SatelliteManager: RegisterProto(Untitled Space Craft, d612b1ef-fe48-445c-9ea1-584edeeb6c78) [LOG 21:08:49.059] RemoteTech: GetSignalProcessor(Untitled Space Craft): Check [LOG 21:08:49.059] RemoteTech: AntennaManager: RegisterProtos(Untitled Space Craft, d612b1ef-fe48-445c-9ea1-584edeeb6c78) [LOG 21:08:49.060] Tac.FuelBalanceController[FFC91F2E][627.43]: Start [LOG 21:08:49.064] Tac.FuelBalanceController[FFC91F2E][627.40]: Rebuilding resource lists. [ERR 21:08:49.122] Invalid boolean value [ERR 21:08:49.137] Invalid value length for Vector2 [ERR 21:08:49.139] RasterPropMonitor: Overlay texture could not be loaded. [ERR 21:08:49.154] Invalid boolean value [ERR 21:08:49.167] Invalid value length for Vector2 [ERR 21:08:49.169] RasterPropMonitor: Overlay texture could not be loaded. [ERR 21:08:49.184] Invalid boolean value [ERR 21:08:49.198] Invalid value length for Vector2 [ERR 21:08:49.200] RasterPropMonitor: Overlay texture could not be loaded. [LOG 21:08:49.278] LazorSystem : RuntimeLogic : OnVesselChange() [LOG 21:08:49.279] [CHATR] aae_wind.Play() [LOG 21:08:49.279] 02/11/2014 21:08:49,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag [LOG 21:08:49.282] GUI Started? False [LOG 21:08:49.282] mk1pod (Part): -1 FULL [LOG 21:08:49.285] Command Pod Mk1: FAR drag model added; Size: (1.3, 1.1, 1.3), LD (1.3, 1.3, 0.0), UD (0.5, 0.6, 0.0) Surface area: 3.215508 Fineness Ratio: 0.8925359 TaperRatio: 0.4244643 Cross Sectional Area: 1.264568 Major-minor axis ratio: 1 [LOG 21:08:50.802] 02/11/2014 21:08:50,KerbalAlarmClock,Adding DrawGUI to PostRender Queue [LOG 21:08:50.802] 02/11/2014 21:08:50,KerbalAlarmClock,Skipping version check [LOG 21:08:50.815] Look rotation viewing vector is zero [LOG 21:08:50.815] Look rotation viewing vector is zero [LOG 21:08:50.836] Look rotation viewing vector is zero [LOG 21:08:50.836] Look rotation viewing vector is zero [LOG 21:08:50.864] [PlanetariumCamera]: Focus: Untitled Space Craft [LOG 21:08:50.882] Look rotation viewing vector is zero [LOG 21:08:50.882] Look rotation viewing vector is zero [LOG 21:08:50.896] 02/11/2014 21:08:50,KerbalAlarmClock,Vessel Change from 'No Vessel' to 'Untitled Space Craft' [LOG 21:08:50.897] Look rotation viewing vector is zero [LOG 21:08:50.897] Look rotation viewing vector is zero [LOG 21:08:50.916] Look rotation viewing vector is zero [LOG 21:08:50.916] Look rotation viewing vector is zero [LOG 21:08:50.929] Look rotation viewing vector is zero [LOG 21:08:50.929] Look rotation viewing vector is zero [LOG 21:08:50.946] Look rotation viewing vector is zero [LOG 21:08:50.946] Look rotation viewing vector is zero [LOG 21:08:50.963] Look rotation viewing vector is zero [LOG 21:08:50.963] Look rotation viewing vector is zero [LOG 21:08:50.979] Look rotation viewing vector is zero [LOG 21:08:50.979] Look rotation viewing vector is zero [LOG 21:08:50.995] Look rotation viewing vector is zero [LOG 21:08:50.995] Look rotation viewing vector is zero [LOG 21:08:51.014] Look rotation viewing vector is zero [LOG 21:08:51.014] Look rotation viewing vector is zero [LOG 21:08:51.029] Look rotation viewing vector is zero [LOG 21:08:51.029] Look rotation viewing vector is zero [LOG 21:08:51.044] Look rotation viewing vector is zero [LOG 21:08:51.044] Look rotation viewing vector is zero [LOG 21:08:51.064] FF: EventObserver:: OnGameStateSaved: game saved Trident TEK (CAREER) [LOG 21:08:51.065] FF: saving hall of fame to /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp [LOG 21:08:51.065] FF: writing logbook to file /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp [LOG 21:08:51.065] FF: logbook file /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp created [LOG 21:08:51.065] FF: writing of logbook finished [LOG 21:08:51.067] FF: EventObserver:: OnGameStateCreated 968.824738769245, game status: ONGOING [LOG 21:08:51.067] FF: loading hall of fame from /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp [LOG 21:08:51.067] FF: loading logbook [LOG 21:08:51.067] FF: read line: 46.5400000000017 DE Jebediah Kerman [LOG 21:08:51.067] FF: read line: 71.6200000000029 L+ Jebediah Kerman [LOG 21:08:51.067] FF: read line: 71.8400000000029 L1:Kerbin Jebediah Kerman [LOG 21:08:51.067] FF: read line: 183.96000000002 S1 Jebediah Kerman [LOG 21:08:51.067] FF: read line: 183.96000000002 V1:Kerbin Jebediah Kerman [LOG 21:08:51.067] FF: read line: 748.784738769445 W Jebediah Kerman [LOG 21:08:51.067] FF: creating hall of fame from logbook [LOG 21:08:51.067] FF: emptying Final Frontier hall of fame [LOG 21:08:51.067] FF: adding known kerbals [LOG 21:08:51.067] FF: add known kerbal Jebediah Kerman [LOG 21:08:51.067] FF: add known kerbal Bill Kerman [LOG 21:08:51.067] FF: add known kerbal Bob Kerman [LOG 21:08:51.067] FF: add known kerbal Thompdos Kerman [LOG 21:08:51.067] FF: add known kerbal Samburry Kerman [LOG 21:08:51.067] FF: resolving logbook [LOG 21:08:51.067] FF: new ribbon for kerbal Jebediah Kerman: Dangerous EVA Ribbon [LOG 21:08:51.067] FF: new ribbon for kerbal Jebediah Kerman: First Landing on Kerbin Ribbon [LOG 21:08:51.067] FF: new ribbon for kerbal Jebediah Kerman: First Kerbal in Space Ribbon [LOG 21:08:51.067] FF: new ribbon for kerbal Jebediah Kerman: First Kerbin EVA Ribbon [LOG 21:08:51.067] FF: new ribbon for kerbal Jebediah Kerman: Splashdown Ribbon [LOG 21:08:51.068] FF: new hall of fame created [LOG 21:08:51.069] Flight State Captured [LOG 21:08:51.069] Saving Achievements Tree... [LOG 21:08:51.069] Saving Achievements Tree... [LOG 21:08:51.073] FF: EventObserver:: OnGameStateSaved: game saved Trident TEK (CAREER) [LOG 21:08:51.073] FF: saving hall of fame to /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp [LOG 21:08:51.073] FF: writing logbook to file /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp [LOG 21:08:51.073] FF: logbook file /Users/Obujen_Family_iMac/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/Contents/../../saves/Trident TEK/halloffame.ksp created [LOG 21:08:51.073] FF: writing of logbook finished [LOG 21:08:51.076] Game State Saved as persistent [LOG 21:08:51.114] Look rotation viewing vector is zero [LOG 21:08:51.114] Look rotation viewing vector is zero [LOG 21:08:51.119] [CHATR] GUI styles set [LOG 21:08:51.134] Look rotation viewing vector is zero [LOG 21:08:51.134] Look rotation viewing vector is zero [LOG 21:08:51.145] Look rotation viewing vector is zero [LOG 21:08:51.145] Look rotation viewing vector is zero [LOG 21:08:51.163] Look rotation viewing vector is zero [LOG 21:08:51.163] Look rotation viewing vector is zero [LOG 21:08:51.178] Look rotation viewing vector is zero [LOG 21:08:51.178] Look rotation viewing vector is zero [LOG 21:08:51.195] Look rotation viewing vector is zero [LOG 21:08:51.195] Look rotation viewing vector is zero [LOG 21:08:51.211] Look rotation viewing vector is zero [LOG 21:08:51.211] Look rotation viewing vector is zero [LOG 21:08:51.231] Look rotation viewing vector is zero [LOG 21:08:51.231] Look rotation viewing vector is zero [LOG 21:08:51.245] Look rotation viewing vector is zero [LOG 21:08:51.245] Look rotation viewing vector is zero [LOG 21:08:51.262] Look rotation viewing vector is zero [LOG 21:08:51.262] Look rotation viewing vector is zero [LOG 21:08:51.279] Look rotation viewing vector is zero [LOG 21:08:51.279] Look rotation viewing vector is zero [LOG 21:08:51.296] Look rotation viewing vector is zero [LOG 21:08:51.296] Look rotation viewing vector is zero [LOG 21:08:51.311] Look rotation viewing vector is zero [LOG 21:08:51.311] Look rotation viewing vector is zero [LOG 21:08:51.329] Look rotation viewing vector is zero [LOG 21:08:51.329] Look rotation viewing vector is zero [LOG 21:08:51.345] Look rotation viewing vector is zero [LOG 21:08:51.345] Look rotation viewing vector is zero [LOG 21:08:51.364] Look rotation viewing vector is zero [LOG 21:08:51.364] Look rotation viewing vector is zero [LOG 21:08:51.379] Look rotation viewing vector is zero [LOG 21:08:51.379] Look rotation viewing vector is zero [LOG 21:08:51.396] Look rotation viewing vector is zero [LOG 21:08:51.396] Look rotation viewing vector is zero [LOG 21:08:51.410] Look rotation viewing vector is zero [LOG 21:08:51.410] Look rotation viewing vector is zero [LOG 21:08:51.429] Look rotation viewing vector is zero [LOG 21:08:51.429] Look rotation viewing vector is zero [LOG 21:08:51.445] Look rotation viewing vector is zero [LOG 21:08:51.445] Look rotation viewing vector is zero [LOG 21:08:51.464] Look rotation viewing vector is zero [LOG 21:08:51.464] Look rotation viewing vector is zero [LOG 21:08:51.479] Look rotation viewing vector is zero [LOG 21:08:51.479] Look rotation viewing vector is zero [LOG 21:08:51.495] Look rotation viewing vector is zero [LOG 21:08:51.496] Look rotation viewing vector is zero [LOG 21:08:51.511] Look rotation viewing vector is zero [LOG 21:08:51.511] Look rotation viewing vector is zero [LOG 21:08:51.530] Look rotation viewing vector is zero [LOG 21:08:51.530] Look rotation viewing vector is zero [LOG 21:08:51.546] Look rotation viewing vector is zero [LOG 21:08:51.546] Look rotation viewing vector is zero [LOG 21:08:51.563] Look rotation viewing vector is zero [LOG 21:08:51.563] Look rotation viewing vector is zero [LOG 21:08:51.579] Look rotation viewing vector is zero [LOG 21:08:51.579] Look rotation viewing vector is zero [LOG 21:08:51.596] Look rotation viewing vector is zero [LOG 21:08:51.596] Look rotation viewing vector is zero [LOG 21:08:51.614] Look rotation viewing vector is zero [LOG 21:08:51.615] Look rotation viewing vector is zero [LOG 21:08:51.629] Look rotation viewing vector is zero [LOG 21:08:51.629] Look rotation viewing vector is zero [LOG 21:08:51.646] Look rotation viewing vector is zero [LOG 21:08:51.647] Look rotation viewing vector is zero [LOG 21:08:51.663] Look rotation viewing vector is zero [LOG 21:08:51.663] Look rotation viewing vector is zero [LOG 21:08:51.680] Look rotation viewing vector is zero [LOG 21:08:51.680] Look rotation viewing vector is zero [LOG 21:08:51.696] Look rotation viewing vector is zero [LOG 21:08:51.696] Look rotation viewing vector is zero [LOG 21:08:51.711] Look rotation viewing vector is zero [LOG 21:08:51.711] Look rotation viewing vector is zero [LOG 21:08:51.729] Look rotation viewing vector is zero [LOG 21:08:51.729] Look rotation viewing vector is zero [LOG 21:08:51.745] Look rotation viewing vector is zero [LOG 21:08:51.746] Look rotation viewing vector is zero [LOG 21:08:51.763] Look rotation viewing vector is zero [LOG 21:08:51.763] Look rotation viewing vector is zero [LOG 21:08:51.780] Look rotation viewing vector is zero [LOG 21:08:51.780] Look rotation viewing vector is zero [LOG 21:08:51.797] Look rotation viewing vector is zero [LOG 21:08:51.797] Look rotation viewing vector is zero [LOG 21:08:51.812] Look rotation viewing vector is zero [LOG 21:08:51.812] Look rotation viewing vector is zero [LOG 21:08:51.830] Tac.FuelBalanceController[FFC91F2E][628.44]: Rebuilding resource lists. [LOG 21:08:51.831] Look rotation viewing vector is zero [LOG 21:08:51.831] Look rotation viewing vector is zero [LOG 21:08:51.846] Look rotation viewing vector is zero [LOG 21:08:51.846] Look rotation viewing vector is zero [LOG 21:08:51.865] Look rotation viewing vector is zero [LOG 21:08:51.865] Look rotation viewing vector is zero [LOG 21:08:51.881] Look rotation viewing vector is zero [LOG 21:08:51.881] Look rotation viewing vector is zero [LOG 21:08:51.897] Look rotation viewing vector is zero [LOG 21:08:51.897] Look rotation viewing vector is zero [LOG 21:08:51.913] Look rotation viewing vector is zero [LOG 21:08:51.913] Look rotation viewing vector is zero [LOG 21:08:51.929] Look rotation viewing vector is zero [LOG 21:08:51.929] Look rotation viewing vector is zero [LOG 21:08:51.946] Look rotation viewing vector is zero [LOG 21:08:51.946] Look rotation viewing vector is zero [LOG 21:08:51.963] Look rotation viewing vector is zero [LOG 21:08:51.963] Look rotation viewing vector is zero [LOG 21:08:51.980] Look rotation viewing vector is zero [LOG 21:08:51.980] Look rotation viewing vector is zero [LOG 21:08:51.998] Look rotation viewing vector is zero [LOG 21:08:51.998] Look rotation viewing vector is zero [LOG 21:08:52.013] Look rotation viewing vector is zero [LOG 21:08:52.013] Look rotation viewing vector is zero [LOG 21:08:52.029] Look rotation viewing vector is zero [LOG 21:08:52.029] Look rotation viewing vector is zero [LOG 21:08:52.047] Look rotation viewing vector is zero [LOG 21:08:52.047] Look rotation viewing vector is zero [LOG 21:08:52.064] Look rotation viewing vector is zero [LOG 21:08:52.064] Look rotation viewing vector is zero [LOG 21:08:52.079] Look rotation viewing vector is zero [LOG 21:08:52.079] Look rotation viewing vector is zero [LOG 21:08:52.096] Look rotation viewing vector is zero [LOG 21:08:52.096] Look rotation viewing vector is zero [LOG 21:08:52.114] Look rotation viewing vector is zero [LOG 21:08:52.114] Look rotation viewing vector is zero [LOG 21:08:52.115] [Untitled Space Craft]: ground contact! - error: 0.166m [LOG 21:08:52.115] Unpacking Untitled Space Craft [LOG 21:08:52.665] Look rotation viewing vector is zero [LOG 21:08:52.665] Look rotation viewing vector is zero [LOG 21:08:52.682] Look rotation viewing vector is zero [LOG 21:08:52.682] Look rotation viewing vector is zero [LOG 21:08:52.698] Look rotation viewing vector is zero [LOG 21:08:52.698] Look rotation viewing vector is zero [LOG 21:08:52.715] Look rotation viewing vector is zero [LOG 21:08:52.715] Look rotation viewing vector is zero [LOG 21:08:52.730] Look rotation viewing vector is zero [LOG 21:08:52.730] Look rotation viewing vector is zero [LOG 21:08:52.748] Look rotation viewing vector is zero [LOG 21:08:52.749] Look rotation viewing vector is zero [LOG 21:08:52.764] Look rotation viewing vector is zero [LOG 21:08:52.764] Look rotation viewing vector is zero [LOG 21:08:52.781] Look rotation viewing vector is zero [LOG 21:08:52.781] Look rotation viewing vector is zero [LOG 21:08:52.797] Look rotation viewing vector is zero [LOG 21:08:52.797] Look rotation viewing vector is zero [LOG 21:08:52.816] Look rotation viewing vector is zero [LOG 21:08:52.816] Look rotation viewing vector is zero [LOG 21:08:52.829] Look rotation viewing vector is zero [LOG 21:08:52.829] Look rotation viewing vector is zero [LOG 21:08:52.847] Look rotation viewing vector is zero [LOG 21:08:52.847] Look rotation viewing vector is zero [LOG 21:08:52.864] Look rotation viewing vector is zero [LOG 21:08:52.864] Look rotation vi
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