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Everything posted by TonyC
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
TonyC replied to ferram4's topic in KSP1 Mod Releases
So...when should I make my gravity turn ? (sorry its the first time I go into aerodynamics mods) -
[WIP] KerbalSocial - just an idea at this stage
TonyC replied to codepoet's topic in KSP1 Mod Development
I would recommend in that case to have female kerbals (again) for the "relationship" thing to work better, knowing that Kerbal brains are unknown to us, and that adding female kerbals makes a step towards "understanding" the kerbals better. -
I definitely support this mod ! This would be even better than Telemachus ! I hope Rich is still around for this..plugin..mod..thingy awesomness !
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[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
TonyC replied to sumghai's topic in KSP1 Mod Releases
Thank you -
Hope this will be picked up by the KSP Dev Team (or rather the trailer makers)
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What's the matter whis this guy ? This mod is indeed extremely useful for my beyond-Eeloo station for transfer time lasting over an hour
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Do you plan someday to make a capsule version of the ALCOR (and also compatible with SDHI) ? Anyway, this mod is like.. DA BEST !!
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I got it too ! When I got to the Mun or Bust vessel, an Illuminator fell on the ground, bounced once and then layed there !
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Is there a way to undo this (I know it will make the game slightly unrealistic but the inclination of every single planet makes the game really disorienting)
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Is it normal that every single celestial object has its orbit inclinated over 30° ?
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[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
TonyC replied to sumghai's topic in KSP1 Mod Releases
Is there a patch for TAC Life Support pre-release 9 ? -
Where is the option to disable the signal delay ? Is it compatible with Real Solar System (like, Earth to Pluto) ?
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Is this compatible with 0.24.2 update ?
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TonyC replied to RedAV8R's topic in KSP1 Mod Releases
Is it somewhat compatible with Karbonite ? (Kethane's alternative, community-driven ORS-based version) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TonyC replied to BahamutoD's topic in KSP1 Mod Development
I don't think you should change the .50 cal model, it looks so cute ! -
Well... B9's new rival, only in better !
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Is it compatible with the 0.24 update ?
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I think Kragathea is gone, and we can't keep it alive, because of the license !
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Is this compatible with 0.24 update ?
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
TonyC replied to sarbian's topic in KSP1 Mod Development
Is it compatible with 0.24 or shall we wait for a dedicated version ? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
TonyC replied to Majiir's topic in KSP1 Mod Releases
Is Kethane compatible with Kragathea's PlanetFactory mod ? (the one that adds new planets like Sentar) -
I got some kind of a super bug with this : My mods installed are these : MechJeb 2 Active Texture Management RealChute TextureReplacer (w/ KerbalHeads) By the way, how can I apply a spoiler for my picture ?
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May I request you to make a Stargate craft (The best would be the Daedalus class (DSC-304))? Because you seem to make also other crafts than ST ships. Thank you !
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Maybe I am asking too much, or someone already asked that in that massive sea of comments, but could you do a space battle scene between two crafts (not a dogfight, but two battleships or carriers.) Thank you ! So..I guess this thread is dying.