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KSP2 Release Notes
Everything posted by Prismatech
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Prismatech replied to Yemo's topic in KSP1 Mod Releases
Yemo blow it out a mod pack before what is good with 32 bit sparks like a good fit with your reblance. is it Snacks compatible i hate tac (make rockets to big) love snacks ( is more realistic and rockts look loke rockts)- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Prismatech replied to Yemo's topic in KSP1 Mod Releases
funktion the new jets with near to? sorry hate far most explosion my space ships and use not deadly.- 2,515 replies
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[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Prismatech replied to Arachnidek's topic in KSP1 Mod Releases
alt +tab and back repair this littel bug by opengl. Please Universal Storge parts : core quad(1,25 Rockets) , Decoupler small and core Hexacore (2,5 rockets) transfer in the basic zone are needed to use the universal storage tools like monigoo ore snaks or batteries and please snacks implant -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Prismatech replied to Arachnidek's topic in KSP1 Mod Releases
i use seti have 50 mods on like b9,nova,sxt,KOS,usw use no aktiv textur but use opengl wits dds Compresion the tool that all pic in dds convert. -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Prismatech replied to Arachnidek's topic in KSP1 Mod Releases
nice that you make a progressions tree based on mods the pic from the lite version looks very nice, hope that you good balance the needed science point that work as no grind version. The start ist most to grinde on the way like minmus landing on other prog. trees. -
ExceptionDetector 1.1 [KSP ANY VERSION]
Prismatech replied to godarklight's topic in KSP1 Mod Releases
a button for Toolbar to hide Window would be nice. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Prismatech replied to helldiver's topic in KSP1 Mod Releases
please make a config for Filter Extension mod -
Chaka Monkey - Closed Development Thread
Prismatech replied to YANFRET's topic in KSP1 Mod Development
thanks for this mod pack but please make a part list what you use from what mod. think is good too see and over thinking self need i the orginal mod too .t -
[WIN] KSP to DDS texture converter
Prismatech replied to Lilleman's topic in KSP1 Tools and Applications
very big thanks for that tool it saves me -
hello nice and very good idee. whisches : 1: list with mod that use backprossing. 2: a mm config to implant self the backprossing in solar stock and mods 3: a mm config to implant self the backprossing scansat and karbonitescan (kethane when updatet too)
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Prismatech replied to NecroBones's topic in KSP1 Mod Releases
nice decoupler with integratet sepratron thanks. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
Prismatech replied to Yemo's topic in KSP1 Mod Releases
next try .sorry for bad english. i will use Remotetech 2 with the cct tree and your setibalance . The problem is that remotech 2 probs with unmanned tech activate .your used probe is at start but rt2 is not aktivate at that tier.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Prismatech replied to Yemo's topic in KSP1 Mod Releases
Hello need the seti cfg for remotetech 2 use it with CCT tree- 2,515 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Prismatech replied to Ven's topic in KSP1 Mod Development
sorry not compatible with novapunch 2. engine aka ta 30 have a gap between tank and engine.Use the tank that at start at careere is. Edit: Forgot the textur changes found i very nice the mk1 capsule is top . the Rcs cap please make a better lock on the mk1 . at top see the yellow fromm mk1 1 top. -
Chaka Monkey - Closed Development Thread
Prismatech replied to YANFRET's topic in KSP1 Mod Development
can this mod pack work in co opertion with the orginal mods .or is it better too use it alone. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Prismatech replied to stupid_chris's topic in KSP1 Mod Releases
Very thanks -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Prismatech replied to stupid_chris's topic in KSP1 Mod Releases
dear stupid can you change the chut is first at min version for first pod size is. at 2 step can in the new career the chute size edit in the vab.