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Prismatech

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Everything posted by Prismatech

  1. bug from Alshain have i to think frame is not hihgh enough from toolbar
  2. when i start voiceserver.exe out of ksp dir have i this bug behind "test 1 2 3" orginal Voiceserver.exe is at the voicedir have make a copie to dektop Edit : have as test the voicecommand.dll to the other dir then have i not the bug must i copie second the mechjeb dll too?
  3. have the last toolbar install 1.7.5 . Voicecommander dir is at correct place: gamedata /blizzy/VoiceCommander. Mechjeb is at aktulle version.Microfon testet with win 7 microfon konfigurator are working fine. at toolbar plugin can i not found the voicecommander in setup screen. [LOG 15:11:54.393] Load(Assembly): blizzy/VoiceCommander/VoiceCommander [LOG 15:11:54.394] AssemblyLoader: Loading assembly at E:\Kerbal Space Program game\GameData\blizzy\VoiceCommander\VoiceCommander.dll [ERR 15:11:54.398] Failed to load assembly E:\Kerbal Space Program game\GameData\blizzy\VoiceCommander\VoiceCommander.dll: System.IO.IOException: Sharing violation on path E:\Kerbal Space Program game\GameData\blizzy\VoiceCommander\VoiceCommander.dll at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 [LOG 15:11:54.400] Load(Assembly): blizzy/VoiceCommander/VoiceCommanderMechJeb [LOG 15:11:54.400] AssemblyLoader: Loading assembly at E:\Kerbal Space Program game\GameData\blizzy\VoiceCommander\VoiceCommanderMechJeb.dll [LOG 15:11:54.402] AssemblyLoader: KSPAssemblyDependency 'VoiceCommander' V1.0 mechjebVoicecommander: [ERR 15:11:56.028] AssemblyLoader: Assembly 'VoiceCommanderMechJeb' has not met dependency 'VoiceCommander' V1.0 [ERR 15:11:56.029] AssemblyLoader: Assembly 'VoiceCommanderMechJeb' is missing 1 dependencies Work voiceCommander only 32 Bit ?
  4. setup is not in the toolbar. Leider wird der setup bildschirm in toolbar niocht angezeigt. voiceserver ist gestartet
  5. have you test the textur res to reduce to half res . This help at 64 bit that fasa correct run.
  6. What must i make that my parachutes (realchute) correct funktionel . Must i make a cfg for realchute ? must i open at higher athmos?
  7. what make i false or have forgetr? build a little rocket (start carrere) 2 tanks ,1 engine, and a pod when start 5 km burst the rocket. pre 0.24 i have far use to stabel my rockets that i no need every time struts only when extrem un aerodynimc build. have no settings change . must i now pre setup far? Follow mod ar used RT2 Kethane MJ Debrefund Enhancednavball Chatterer kwrocketery Infernal Realchute all aktuell version
  8. the old 23.0 -23.5 cfg for implant Mechjeb 2 in the Pods must over work old version give throttle bug at 64bit. here my version with help from Red Iron Crown.
  9. is that my bug that by me the throttle not correct funktion in mechjeb auto correktur
  10. no have i not what is KER ? i see only mechjeb, i plan only rt 2 for kommunikation and scansat.
  11. lttle as k i use a cfg for implant MJ in my pods or probs must the old cfg file change for 0.24? hope you can help
  12. Now have i make a minimal installation follow addons ar installed. Toolbar Smokescreen TextureReplacer Realchute kethane EnhancedNavBall decoupleForx64 rasterpropmonitor RpmPodpatches Bug : Throttle not used from mechjeb (self´steering is funktional) message at KSP log: [ERR 22:33:15.517] MechJeb moduleRegistry creation threw an exception in LoadComputerModules loading MechJebRPM, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.LoadComputerModules () [0x00000] in <filename unknown>:0 [ERR 22:33:15.596] Cannot find a PartModule of typename 'BuildEngineer' [ERR 22:33:15.597] Cannot find a PartModule of typename 'FlightEngineer' [LOG 22:33:15.611] PartLoader: Compiling Part 'MechJeb2/Parts/MechJeb2_AR202/part/mumech_MJ2_AR202_features1' [LOG 22:33:15.619] PartLoader: Compiling Part 'MechJeb2/Parts/MechJeb2_AR202/part/mumech_MJ2_AR202_features2' use this for implant mechjeb in commandmoduls: http://www.curse.com/ksp-mods/kerbal/221500-mechjeb-and-engineer-for-all
  13. i can nolog have when its no written. mechejb over steer when orbit high stop not thrusters. i have idee mom. make youtube video. The horror fly at carreere mode: http://youtu.be/hXH1Px_wDrk edit : test mechjeb other rocket in sandbox is funktionell (hurra) Think now its the rocket that not can steere or what? self mechjeb have a problem test it with a other rocket.
  14. What's going on with mechjeb controls like a lunatic. no engine-control. orientation is not working well. itself in all he makes crap.
  15. @navyGuy2007 have fix this bug with reduce the textur option from full textur to half textur, under settings / graphic / Textur res play with 64bit is a hint form modder self. but i under stand this not while this was a old trick from 32 bit that have to big texturs. that i use why use this in 64 bit too.
  16. works by me too and with half res in 64bit
  17. fasa produce crash at 64bit . follow mod are use (aktuell versions ): Toolbar Realchute Mechjeb Chatterer Enahanded navball Scansat kethane
  18. i Ask me .What is the Size of a kerbal. What is the min at water L that a kerbal need to live.The idee with water ,food need is great but the size of storege parts found i to big.
  19. Problem i use hotrocket and fasa clamps. but in editor see i the effects from cool but on launchpad can i see it not have all switch tested. Edit forget use : Novapunch 2 and kw Rocketery too.
  20. have aktuell version of realchute in carrere mode have i a big chute (mexicanhat Version) on the little standart capsule. was have i make not rigth . kopie gamedata to my gamedata .and from the modmangerdir gamedata.use modulmanger 2.1.5
  21. idea to build parachutes an option for time-delayed suspend. so man could simulate reuse of booster. example: stage starts from solved seperaton and 3 seconds will automatically open the parachute.
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