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KSP2 Release Notes
Everything posted by Commissar
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
i've ahd a similar issue. i've been unable to pin it down to a spefic mod, but it seem unlikely that really any of the mods i've not yet eliminated would cause a gyro-kraken- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Commissar replied to AlphaAsh's topic in KSP1 Mod Releases
actually, one minor problem i did have was that the pad at ksc2 can't take the extended launch clamps. i think it's due to the tower? i dunno if there's anything that can/should be done, but just so ya'll know- 872 replies
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krakening and stuck rockets
Commissar posted a topic in KSP1 Technical Support (PC, modded installs)
it krakens when i use [] to switch vessels. soimetimes also, my rockets are "stuck" on the pad. http://steamcommunity.com/sharedfiles/filedetails/?id=692108590 http://steamcommunity.com/sharedfiles/filedetails/?id=692108493 also, occasinal blackscreen http://steamcommunity.com/sharedfiles/filedetails/?id=692108679 log: https://drive.google.com/file/d/0B8EAjKTlkqEqVnJ3aFktX1RaSVU/view?usp=sharing line 68952 is where the krakening happens -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Commissar replied to AlphaAsh's topic in KSP1 Mod Releases
that's fine. i don't expect you to test against all these... it may even be entirely unrelated, and merely coincidental. thanks for ytour help edit: sissues persist, def not kk.- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Commissar replied to AlphaAsh's topic in KSP1 Mod Releases
oh. i didn't know how that works. anyhow, i think that these issues may also be due to something else... i dunno- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Commissar replied to AlphaAsh's topic in KSP1 Mod Releases
wasn'taware of issues there... i'll take kk over SR, thanks. maybe should append the listing on ckan to show they're incompatible?- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Commissar replied to AlphaAsh's topic in KSP1 Mod Releases
all were fixed once i removed KK- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Commissar replied to AlphaAsh's topic in KSP1 Mod Releases
i get a black screen when attempting to launch at a remote site. ksp 64-bit... EDIT: all ksc view is bugged as well. maybe kerbin-side complete is tyhe bug? idk. i'm using ckan. on win 8.1 pro will try w/o kerbin side. edit: still get stuck on the pad.;... on the upside, i can turn my rocket into a sort of ferris wheel. log: https://drive.google.com/open?id=0B8EAjKTlkqEqbzhCVm93WkxLcGc- 872 replies
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Commissar replied to ferram4's topic in KSP1 Mod Releases
the hitchhiker always bounces. endlessly. not even just the hitchhiker... lots of stuff does... -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Commissar replied to stupid_chris's topic in KSP1 Mod Releases
so... uhh... since when does arming a chute cause it to deploy outside its deployment parameters? -
so, i managed to get back to my rocket after mashing buttons... but the staging was... well, gone. however, parts would work as i right click. however, when i lifted off, it vanished again https://drive.google.com/file/d/0B8EAjKTlkqEqTnVSUERqdjhCZWc/view?usp=sharing not RPM or FAR... stock is fine,a nd i'll start adding mods one by one
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yeah, it could, but i still don't know which mod is causing it, or how to fix it... therein lies my problem.
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same problem, tried cfg delete. didn't do anything. https://drive.google.com/file/d/0B8EAjKTlkqEqLVpHYU1wT1BjX1E/view?usp=sharing
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Commissar replied to KospY's topic in KSP1 Mod Releases
oh, really? that explains alot. makes sense tho -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Commissar replied to KospY's topic in KSP1 Mod Releases
the little connectors from KAS for hooking cables to? I can't find them anywhere... -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Commissar replied to KospY's topic in KSP1 Mod Releases
waht happened to the connectors? i alwayus get situations that call for fixed mounting points, particularly with the insane power drain of the electromagnets. -
are there 3.75m stack probe cores in here? i just want to check before i dl
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umm... i have a problem with the survey stakes... whenever i drop them, they explode....
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it's amphibious, and it does ~50 m/s on land, or in the water, unless kerbal bugs out... has problems with rolling on jumps