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KSP2 Release Notes
Everything posted by Jiraiyah
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Jiraiyah replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hmm there can be an easy approach for the ordering of the settings, how about adding two buttons beside each config in the loading screen of RT in the config window in game? one for moving that config higher in the list and one for moving in down and then the order would be bottom to top? this would solve any prediction needed and each player would need to set the order properly at the start of the game and hit a "Recalculate" button in the same section so that RT would read the proper order now and set everything? after all this would be one time only setting per new game? -
O~k, i tried this in 1.2.1, well, the menu options are there, they are working for me but, for fuel tanks, if you put the fuel in it and change the dimensions after that, the gui won't reflect the proper amount instantly, you need to start dragging slider for each fuel type and that is when it will update the proper max levels, i think there should be a method call to recalculate these stuff when you use buttons or sliders in gui that would change the volume ?
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normal maps are textures that are responsive of reflecting the light on the part in a way that fakes the bumpiness on the part better than simple grayscale bump maps, for using them you would need to change the material of the parts in unity to ksp's bump one, if you want to i will fork the source with everything from git or any repo you may have and change the materials and put the textures and send it back to you see the bumpiness on the central part? that part's face is totally flat and that is the result of normal maps
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[1.2.1] Probe Control Room [Discontinued]
Jiraiyah replied to icedown's topic in KSP1 Mod Development
so you basically mean that everyone should close their mouth and don't ask anything or mention anything? -
[1.2.1] Probe Control Room [Discontinued]
Jiraiyah replied to icedown's topic in KSP1 Mod Development
hmm a question, https://github.com/icedown/KSP-ProbeControlRoom/blob/master/ProbeControlRoom/ProbeControlRoomSettings.cs#L25 isn't ksputil deprecated? then how does this line work in 1.2.1? -
[1.2.1] Probe Control Room [Discontinued]
Jiraiyah replied to icedown's topic in KSP1 Mod Development
Umm, why did you got irritated? he was just stating a proper fact about crediting JPLRepo. also, if there is a fix for something we do, it would be nice to take it with smile on face instead of getting angry. I love your work and will use it for sure when i get comfortable with IVA stuff. but still, i can't understand why did you got angry -
can i give you a suggestion? changing of the textures as a whole? i mean, the look on that golden outside is nice but still, something with looks of electrical instrument and maybe emissive texture (without an animation, just full emissive from start) would look nice, also, the gray and black look almost vanishes when the sat is complete. I know many many people say they love stock alike textures, but trust me, there are many sci fi panel and wall texture available online that will go nicely with ksp and people would love to see them. problem is, many developers are not brave to give them a try. if you need to i can provide you with normal maps using quixel suite. anyways, thanks for reviving this mod
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I love Octosat, that was one of my favorit mods, that would be a nice addition to the mod's list for sure, gives variety for satellite designs for sure, it is modular and covers most of the needs for any sat orbiting home planet. as you said it is nice complement. last time i looked into it, it didn't hadve that many modules and the hollow design was not there for sure. thanks for reviving it. still the thing is that some of the sat mods out there limit you on your design, for example if you want a sat for deep space com, electric charge would be problem and you need more rtg and batteries on it and with designs like octo sat, those additions either would make your sat look too big or it would make it look stupid, that is why i went with this design, on 2.5m you can easily fit near 10 batteries each 1k in it without anyone seeing it, or another example, enough fuel tanks for your sat to become stand alone upper case for geosync one
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Thanks sir