Jump to content

Jiraiyah

Members
  • Posts

    1,111
  • Joined

  • Last visited

Everything posted by Jiraiyah

  1. I know, what i ask is do i need to change the orbit based of that combo as i had to do in hyper edit or do i need to just change the plock and sigma will do the rest for me?
  2. HEHEHEHE @Kopernicus:AFTER[OPM] { @Body[Sarnus] { @Orbit { %semiMajorAxis = 195556821508.833 %eccentricity = 0.0533999947370214 %longitudeOfAscendingNode = 180.709369182587 %argumentOfPeriapsis = 5.81262320280075 %meanAnomalyAtEpoch = 2.82716797509986 } } @Body[Urlum] { @Orbit { %semiMajorAxis = 320308534964.811 %eccentricity = 0.0276814355302718 %longitudeOfAscendingNode = 70.8719176054001 %argumentOfPeriapsis = 17.4378709495068 %meanAnomalyAtEpoch = 5.51510547229146 } } @Body[Neidon] { @Orbit { %semiMajorAxis = 750329485331.162 %eccentricity = 0.11218485111134 %longitudeOfAscendingNode = 188.251268863678 %argumentOfPeriapsis = 0 %meanAnomalyAtEpoch = 2.27167344093323 } } @Body[Plock] { @Orbit { %semiMajorAxis = 634285303898.078 %eccentricity = 0.0379073675714998 %longitudeOfAscendingNode = 195.832543373108 %argumentOfPeriapsis = 53.8750863075256 %meanAnomalyAtEpoch = 1.99721096547619 } } } Although I'm not sure with sigma mod would it be wise to only change plock or do i need to set Plock-Karen? KSP is becoming a nasty universe MUHAHAHAHAHA
  3. no worries, an it's doing it even in clean install so i'm 100% sure it's this mod
  4. Got you, thanks for the help, will see to it, although, do you happen to know if it's possible to change these values by using MM or not? I am not that pro in using MM
  5. what i say is that when i don't want to show your mod's menu, but just to look at the stats of a part, you would normally right click the part, but doing it, now i get the part created instead of just making the stat's gui stay there while i move the mouse around, why?
  6. @CaptRobau Hi sir, right now i have galileo's planet pack sitting side by side with kerbal galaxy revamped and extra solar mod, would any one of these mods conflict with your mod or would your mod play nicely side by side with all three of them?
  7. CURRENT VERSION : 1.8.1.2 I always liked the idea of box sat or the cube mods, but, for me, those two were not the thing I was looking for. Basically, what I wanted was an easier system to make cube walls for a satellite. Not only that, but having internal nodes to attach different parts to it would be nice. Unfortunately, no one did it, that the case until I saw a video on youtube and the person (Felborn aka bob fitch) had done something amazing and that was, adding few nodes to an existing stock part! That was when I decided to go for this idea, now, here you have it, a mod that adds only two parts, one as the satellite frame with built in electric charge and SAS, and one as the wall to cover it up and make it a real cube. The frame has 26 sets of internal nodes that are attachable on every 6 directions. Using B9 Part Switch as an optional mod side by side this mod, you will get a nice little addition in your GUI's menu to toggle those nodes on/off for ease of access. Also, the wall is designed so that when it snap attached to a node, it would still have another stack node toward the outside, making it easier to attach engines to the wall if need to. License : Creative Commons Attribution-ShareAlike 3.0 Unported License DOWNLOAD the MOD from SPACEDOCK B9PartSwitch change Log :
  8. @GagaX Sir I beg you for one simple change, change the color of parts from being that much dark black, even in vab no details are really visible, why why why? I want to cry :/
  9. @linuxgurugamer hi sir, i'm not sure if anyone reported this or not yet, but even using your mod is a stock game (fresh install) when i right click on a part to make the info stay as i move the mouse, i get the behavior like i left clicked on it, meaning, if there was no parts in vab, the part will be created and added to the scene or if there are parts in vab, a copy of the part will stick to my mouse, it looks like the right click (without any optional buttons) behaves exactly like a left click !
  10. @jandcando Hi sir, I am developing my own part mod, I was wondering, how did you make it so that the batteries charge themselves during time without any electric charge generator on vessels?
  11. yah that was my bad, i was getting the mods from either space dock but those separated repository's releases not the one from QuickMods repo thanks
  12. That's the point, I never see that NodeHelper-NodeData window on right clicking on the part, only the node list and when i click on the buttons i get the middle window, the window on the right side never shows up, am i missing something? also, is it possible to eat the event after the right click so that parts with right click menu won't show the menu at the same time?
  13. I would say that is the correct path, a messy code can cause multiple issues that you would not be able to identify later down the road, take your time sir
  14. @Malah sir none of your mods work in 1.2.1. is that normal?
  15. @allista where is the download link for this version? I just only see two source links
  16. Thanks, by the way, i read that with this tool you can add new nodes to the part, but can't find where is that option :/
×
×
  • Create New...