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Everything posted by Jiraiyah
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@Alewx Hi sir am i missing something, I looked in configs and there is an option to not hide the VAB building when it's extended, i set it properly but every time i expand the building, it gets hidden (saw this in 1.1.3)
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jiraiyah replied to Galileo's topic in KSP1 Mod Releases
@Galileo Hello sir, I have a question that may sound like a noob because well, i am noob using mods in ksp, is there a way to make the clouds more thick and/or multi layered? because they are nice from surface or around orbit but when you are transiting with a rocket or SSTO, they feel like a thin layer passed through very fast thanks -
Hello, with the functional build with the latest commit, the option window is not comming up, that causes me to not seeing my custom group properly (some part not show up maybe because of the manufacturer having groups)
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jiraiyah replied to Galileo's topic in KSP1 Mod Releases
oh didn't know that, thanks -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jiraiyah replied to Galileo's topic in KSP1 Mod Releases
FYI there is a dll rebuild in Scaterer's development forum that may fix some issues, replace the dll with the one you get from this pack -
Hey there, first of all, the version of fire spitter plugin you are using is older than the last version of 1.1.3, also, can i suggest you to look at B9 Part Switch ? also, I noticed that when you want to attach some other mod's parts inside the cube, the part shows on the outside of it. I think you are just using a simple cube or something for the collider? if that is the case, either use better colliders or switch the mesh collider to use the mesh object itself. thanks
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jiraiyah replied to bac9's topic in KSP1 Mod Releases
hello all, i know that 1.2 is farely newly released, but looking at OP page, i saw that he said he didn't need to change stuff for 1.1.3, that caused me to think, would this work as it is with 1.2 too? specially when squad didn't mention anything related to aerodynamic changes? thanks- 4,460 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jiraiyah replied to Galileo's topic in KSP1 Mod Releases
oh i see, thanks for info sir -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jiraiyah replied to Galileo's topic in KSP1 Mod Releases
oh, i thought this mod had a separate fork of scattere because with the original developer's version, every now and then i would get nasty looking oceans but with the one packed in this mod there was no such thing, i will try your suggestion in 1.2 vanilla as soon as i get my hands on both mods -
[1.0.5]-[1.4.4] BZ-1 Radial Attachment Point
Jiraiyah replied to Joonatan1998's topic in KSP1 Mod Releases
anyone tried this in 1.2? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Jiraiyah replied to Galileo's topic in KSP1 Mod Releases
did anyone encounter this? having this mod in 1.1.3 and when i added kerbal galaxy, in ksc view it would go up to 20 GB memory leak !!! but in other buildings or during the flight the memory would drop and released, asked kerbal galaxy developer but he had no idea, then i thought maybe this mod's scatterer was responsible because as soon as i added kerbal galaxy, in ksc view the ocean was gone and memory leak was there !!! -
hmm something just popped up in my brain, how about this, a separate mod with two place holder models, a window that does something like what ksp gave us (move/rotate/scale) then a button to calculate those params related to parent? that should give us a good head start to tweak numbers for original patches and the players won't need to install this mod at all !!
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you know what would be nice? a way to tweak the config while ksp is running, and inside ksp somehow reloading that config to see the result I know this is possible for the part config itself, but now that we are using module manager, well, that is out of the window, i wish module manager had a reload or something like that inside ksp
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Ok, won't go for your chatting section because I was simply gonna ask, any news on what is causing that memory leak? thanks
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[1.2.0] Newbier Newb's Revamp of Civilian Population
Jiraiyah replied to Tralfagar's topic in KSP1 Mod Development
Hi trust me when i say this, this is my first time trying USI, long time ago i had tac life support, and also, this is the first time i am trying your mod, it's the first time i am trying anything related to deep space with kerbals on bord (always used probs) so.... lots of unknown for me there and for what i am aming to have on my lets play, oh god help me survive- 99 replies