optimusjamie
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
optimusjamie replied to ferram4's topic in KSP1 Mod Releases
Does FAR work natively with RSS, or do I need to reconfigure it? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
optimusjamie replied to Ven's topic in KSP1 Mod Development
Might be a bit of a stupid question, but does this mod have support for low settings? -
Playing with my new shuttle. Visuals are SVE, that engine is from Ven's Stock Revamp.
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After reading some of the excellent Atomic Rockets website, I've been struck by an idea. As the title implies, this is a whole new career mode, based on the vision laid out in Collier's Magazine's Man Will Conquer Space Soon! series of articles from the early 50s. The idea was that assembling a space station is the first step, which then becomes a shipyard/staging ground for the exploration of the Moon (or the Mun and Minmus in this case), with interplanetary missions not far behind. Mods I'll need to make this work: Extraplanetary Launchpads Contract Configurator Part mods - things like the Von Braun Space Ferry, mercury boilers instead of solar panels (at least, at first), this space station, et cetera. So, yeah, that's everything. I expect I'll be able to start work on this fairly soon, once school and job stuff is out of the way. Feel free to add your own input to this.
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[old thread] Trajectories : atmospheric predictions
optimusjamie replied to Youen's topic in KSP1 Mod Releases
@Youen Any word on 1.1 compatibility? -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
optimusjamie replied to AlphaAsh's topic in KSP1 Mod Releases
Is KS compatible at all with Kerbal Construction Time? -
KW Rocketry Community Fixes, for 1.0.5 and below
optimusjamie replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't know if this is the right place, but I've noticed the interstage petal decoupler isn't working right, When I build an Apollo-like craft, the lander inside the fairing detaches just fine, but not the CSM. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
optimusjamie replied to Ven's topic in KSP1 Mod Development
This might be a stupid question, but where do I find the pruners? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
optimusjamie replied to rbray89's topic in KSP1 Mod Releases
Does the mod still play nice with Scatterer? -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
optimusjamie replied to RoverDude's topic in KSP1 Mod Releases
Funny. I was thinking the same thing! -
I take a bit of a performance hit, going from 45-60fps to 14-15 when I use OpenGL (in normal gameplay). I'm running Windows 7 Home Premium 64-bit on the following hardware: -AMD Phenom II x4 -AMD R9 290 -8GB RAM -ASUS M5A87 motherboard