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Garibaldi2257

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Everything posted by Garibaldi2257

  1. tabletop gamer and miniature painter here. these look awesome, although painting them looks like it will be a pain in the rear
  2. its not possible to re-parent KSC at this time, the best he could do would be switch kerbin and laythe. and this is an interesting and ambitious idea.
  3. Don't sell yourself short minimumsky5, your story is amazing as well, its just a different style.
  4. I have to say, this mod is absolutely awesome. and, a great tech tree for it is Open Tech Tree. its working rather well for me apart from needing to grind rescue missions to get enough funds to go to the other moons of Sonnah.
  5. I have a bug report. the ascent guidance function failed to plot a circularization maneuver for a 75K orbit, and neither the maneuver planner nor maneuver node editor show up when the radio button is clicked. the only mod installed is Mechjeb. edit: Oops, I also have module manager installed since that has been updated as well thanks to you amazing modders.
  6. Its Modular Kolonization System by RoverDude. I wouldn't do the same artistic style if I were you, despite the fact that I like the work RoverDude has done. I also like the artistic style I've seen so far in your posts.
  7. I believe the current release does, but you'd have to go over to the release thread to verify that.
  8. I like the 90 degree bend in the passageways, but if you wanted to go with a more classic NASA mars missions feel, inline would work better, its more extendable.
  9. I really like the textures you've done so far. I agree with neutrinovore, VAB part bloat is preferable to ship part count bloat, so having .5x1 and 1x2, 1x3 etc panels would be good. I'm not trying to plug my really crappily textured mod, but the structural trusses I've made are 65cm x 65cm x whatever meter length, the x and y dimensions are almost perfectly matched to the stock trusses, so panels that size wouldn't be a bad idea, stick them in the middle of a truss for looks or whatever people want.
  10. the number of launches that station took was amazing, I think it was close to 50. not sure how I had the patience for it. although it was easier than the 65MM orbit I call it Extreme Kerbin Orbit.
  11. So, having concluded 7 station and 4 base tests, I've found no major bugs (my computer seems to ignore most bugs other people run across, so that may not be helpful to you) and the only thing I found with the bases was the power consumption. a base on minmus after the new power consumption rates were executed worked just fine, the mun base still had power issues till I dropped a 2nd pdu. The largest station I had running was 1MM kerbin orbit with over 700 parts and 25 kerbals and it worked great. I'd say all thats left are any bugfixes from other people and final tweaks.
  12. you're welcome to use my trusses. they're 65cm square and in 1-5 and 10M measurements. if you want other trusses to go with it, I've pretty much got all the different shapes figured out, and it doesn't take long to put them together.
  13. there isn't much difference between the two, just look at the state of affairs in eastern europe right now. Anyway, the link has been updated to the newest version. textures are 1/16th the size, 256x256 instead of 1024x1024. Also included are Cross, L and T Truss adapters. Next question is, does anyone want bigger trusses, scaled to fit 2.5 and 3.75M ships, I was thinking something hexagonal, stretch my skills some.
  14. yeah, that last line should read node_stack instead of node_attach
  15. The only complaint I have is that they put the SLS parts in the same node as the largest 2.5M parts. they should have put them in a new tech tree node that is even more expensive. thats my 2c worth.
  16. ahhh, so one texture does work, so long as the models all have different names. roger that. would that reduce the cpu/gpu footprint for loading?
  17. I've been trying to figure out how to get multiple parts to call the same texture to save on disk space for a download. I don't know if it would save on ram, but I imagine it would. I'm wondering how I'd go about doing this?
  18. try smoothing in your 3d modelling program, it seemed to work for me when I tried it.
  19. nope, but thanks for recognizing the reference. Rearden Metal might come later, its much glossier than steel. plus I have to figure out how to make a metallic blue-green texture.
  20. Eskandare, if you're using KJR, pull it. it's not needed for normal KSP now, only for RSS.
  21. Turns out I'm an idiot and just had to follow ALL the steps to UV unwrap the objects. They now have textures. next job is to figure out how to reduce the texture size. I'm also wondering if there's any interest in other sizes trusses or weird connectors like y-joints and 30-45-60 degree joints. or if all I'm doing is building this stuff for myself.
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