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Garibaldi2257

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Everything posted by Garibaldi2257

  1. so, I don't know if this helps or not, but I've got a station in orbit of Mun where the orbit keeps changing. its like its floating further and further away from Mun. it started in a 200K circular orbit. its currently in a 205x228k orbit. E: After putting it back into a 200K orbit, its now at 196x203.
  2. I don't know if this helps on the bug, but I'm using strategia, and for some reason, even though one of my mapping sats was in orbit of Mun, it said it was on its way to ernus while I was looking at available strategies. I switched out of the admin building and went to the tracking station, the probe was in orbit of Mun still. went back to the admin building and the ernus probes strategy was available again. so maybe something with scene changes?
  3. have them, had to fix the cfg files, the 2.5 and 3.75 tanks were still supplies.
  4. wouldn't mind seeing an earlier release with those fertilizer tanks included. no pressure though, obviously entirely up to you. E: Or, just a release of those as a separate zip file, since that's probably easier.
  5. no problem at all, I still have the save if you want me to start parsing it down to see if any particular mod is causing the problem. It won't be fast, but I'm willing to work at it.
  6. I just encountered the Mun SOI bug twice in the space of 2 minutes. https://www.dropbox.com/sh/aukiahbzdj9qwwc/AAANurBubr9kaZ3lI3eSkQK0a?dl=0 That's all the relevant (I think) log files as well as the persistent file. List of mods is really long, hang on: 000_USITools, AsteroidDay, BetterBurnTime, CRP, CTT, ContractConfigurator, CBK, DmagicOrbitalScience, EL, Field Experience, Firespitter, IFS, Kartographer, KAS, KCT, KJR, KIS, Kopernicus, KRnd, LETech, MJ2, MJ2 embedded, MRS, Near Future: Construction, Electrical, Propulsion, Solar, Spacecraft; NH, OPM, Persistent Rotation, PortraitStats, Scansat, StageRecovery, Station Parts Expansion, Strategia, TriggerTech, USI: UKS, Life support; Fertilizer Tanks for USI, YellowGreenJool and MM 2.6.18. I know that Contract Configurator is 1.9.6. instead of 1.9.8, BBT is a couple versions out of date and KCT is 1 version out of date, if any of those matters.
  7. I'd say either option 2 or 3. I like 3 the most, but thats just me. I love this pack.
  8. they have to be inflated to have their crew capacity, so they can't be filled in the VAB
  9. Intentional double post https://www.dropbox.com/s/6mv11dggt67cp3s/Kartographer-0.1.0.2.zip?dl=0
  10. I for one will appreciate them, they would be great for true interplanetary ships where you need more than 3 or 4 minipacks worth of fertilizer.
  11. alright, give me a few minutes and I'll post a drop box link, the license allows for it
  12. try pulling out one step in github, the download zip link is at the upper right hand corner of the box. https://github.com/KSatNet/Kartographer
  13. there's a difference between the cryogenic engines mod and the NF mods. I don't know whether you're installing CE as well as NF or not though.
  14. not true, I use a bunch of NF mods and have no problems with the RnD window being blank.
  15. I only ever use 1 strut per medium sized booster (orange tank, parachutes and engine) and it stops flexing for me. its likely you'd need more struts for larger boosters.
  16. you might want to update the date in the thread title, it says 2/20/15, not 2/20/16
  17. the license is incredibly permissive. just include the bsd 2-clause simplified license in the file. I'd also give credit to the guy who made it, but thats not even required by this license.
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