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Francois424

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Everything posted by Francois424

  1. Why? If it does not improve my irritations over KSP1, why should I buy into KSP2? I mean I can mod KSP1 to what I want, I can even go back to 1.31 if I want and install OPM and couple of modded parts to EACH replace 16-48 regular parts, maybe more, so I can keep the parts count down. Galileo and other modders make my game super-nice. Etc, etc, etc. But that said, they want to sell to us, so I'm hopeful. Improvements look nice, I have no reasons to opt out yet. But if KSP2 is worse than KSP1... ppl wont buy. I don't think it will be, but just explaining that "empty threats" might not be so empty afterall.
  2. This will be the first AAA game I am remotely interested in in a very, VERY long time... I think the last and only one before that was SWTOR in 2011 -- Too bad they Wow-ified it into supremely easy/not worth playing anymore. So far it took them a full week and many interviews to convince me, including some big KSP community names backing these developers.... So they got me. Let's see if they can deliver but so far it looks very inviting. My number one interest are the better performances (as long as we don't lose gameplay gains we made overtime) because with performance gains (real ones, not fake ones) allows everything I ever dreamed of building and playing with. So on board the hype train... and hopefully nothing will make me sick or make want to jump out.
  3. With the existence of multiple star systems and Interstellar, I find that ppl could make such large systems/planets with bigger distance and all. Obviously players would not be starting on those planets, but they could go there and really focus on the colonies there and get the ball rolling. Not perfect, but doable provided the game is as moddable as they claim. I know ppl want it from the get go system and I get that, and I want a complete solar system analog in Kerbal equivalent... Especially a Uranus analog, but also Saturn, Neptune and Pluto. With the Saturn one maybe having 7 moons. I'd love the challenge of a Sarnus(or Urlum)-7 or something. Unfortunately in stock we can't get all that we want... Until mods. If scale is an option good for ppl that want that. Honestly I'd try it, at least to make a RSS Mars/Duna mission, maybe some kind of real Venus or Jupiter mission. But I don't play for launches to take 10-20minutes (assuming no failures), especially since I don't use any automation to do my launches. I don't think that would be feasible and keep the quality of the moons/planets, especially in KSP2 where they want each one to be 'special' and not just spheres with nothing to do on them. We shall see.
  4. Well, it makes designing extremely annoying. Back in 0.22 when this was a thing I just strutted everything and then some and it took care of everything. As long as there are tools to "fix" the problem, then fine. If not I guess I'll install a KJR mod whenever/if ever there's one. But we'll see. It's far too early to judge spaghettification imho.
  5. God, I hope so. Time will tell. I do hope they leave molten spot to get our drones underneath tho !
  6. Yeah, I put a hard limit on myself for that. If I want other biomes on the same body then I *have* to use a rover to get them. And not a 4k dV jumper... A real rolling rover. I can do small jumps to get over obstacles (like some insane mountains I've encountered that I cannot climb by rolling... on Moho) but otherwise no jumping. It's a personal limitation for challenge, and extending my career's play-cycle. Or I can just land ONCE on a planet's biome and get whatever I can. The only 3 bodies I haven't roved on yet are Bop, Pol and Tylo. The first 2 because so low-G makes it annoying, the last one because it's large and like Kerbin without seas, atmo and vegetation. Everyone has their play-styles. One LPer I watched got a kicked of re-landing his launchers every mission (I couldn't play that way myself, I'd gone insane, lol) and then brought new modules/supply to a Mün colony... Then he started to get really bad frames because the colony grew. Again, I can't do that, But to each their own fun and pleasures That's what I like about KSP, the free-form play that so MANY modern AAA games lack, and I have no doubt it's staying into KSP2 tho it's a hope of mine that all these possibilities stay there and are encouraged.
  7. Ummm... Underwater colonies? I mean, why not. If a planet had nice conditions, but very bad at the surface, you could lay out the colonies underwater. Now I never managed a freaking submarine in KSP... The things just wont go underwater, even with full-ore containers. But I did manage to get deep by cheating gravity with some craft, and it was nice. I can totally imagine a huge undersea colony for ppl that can/like these things. Would be fun to be able to make them using their own colony system.
  8. If it has to have one, I'd rather it be optional. And for me to use it, it would have to be basic... Like: Kerbal need Water and Snacks. You can grow snacks from a greenhouse + Solar Power(lighting) + Water. So to grow food, you need more water. Something easy and nice like that. Plus who doesn't like greenhouse domes on a large mothership ? Now comes the question about how to make sure to have enough water on very long trip to the Outer System's edge or Interstellar trips without freezing your crew. I guess it gives new life to Asteroid mining (which was quite useless to me in KSP1, too few resources, tho they could be loaded with water. Not opposed to the idea, but like with ORE vs Many many resources, if you're not careful, you turn ppl away.
  9. I went there a few times... Not sure I could to be honest. It is afterall quite uninteresting after you went there the first time. Jool's moons/Duna are far more interesting. Heck even Moho is more interesting. They say they want to make it better in KSP2, looking forward to it.
  10. Personally I was fine with KSP1 ore system. No it's not really realistic, no it's not complex. But it was easy and fun to use. I fear that the new one will be TOO complex. Like that annoying mod for KSP1 (that some ppl will absolutely love, I get it) that has a bajillion resources and off products. I mean... sure had a few more. But not 15. Maybe up to 5 would be enough. Combine these 5 to make everything the game need, and don't make everything cool need the Eeloonium that's only minable from the darkside of Eeloo's 5th moon when it's at it's furthest from the sun. I'm a veteran player, and even I feel that they must be careful with this. My 2 cents.
  11. Beyond the Mün 1 out of 20? Honestly ? * Mindblown * I guess I am the 5%... "Smithers, release the hounds !"
  12. Blocker features: Poor optimization. I love KSP1 to death, but god the optimization blows, and IMHO it's getting worse every major version. I'm seriously thinking in resurrecting my 1.31 folder and only playing that. If KSP2 does a poor job at optimization, then I'm out and back to KSP1-only. I don't think I have to worry about this tho, the interviews have been quite clear that they plan for huge ships without lag. But it's still a deal-breaker. Lack of exploration. Again I don't think I have cause to worry, especially since the PAX interview. But I spent far more time roving on planetary bodies in KSP than flying rockets. I spent more time flying planes on Laythe/Kerbin/Eve than flying to Eeloo. I love going slowly from Biome to Biome, taking in the view. Babysitting I don't play KSP to babysit the game like a crazy mother [snip]. I want to strand a Kerbal on a Mün or Eve mission only to rescue them weeks/months/years later. I want to start a colony on Duna, but only visit there when *** I *** feel like it, to either add a module or just mess around the colony in a rover or something. I want to resume exploration of Vall after leaving my rover idle on it for now than 3 in-game years (haha), and no problem. If I have to devote minutes-to-hours of babysitting/maintaining stuff instead of doing fun stuff, then KSP2 isn't going to fly for me. This one is a TOTAL KILLER. For the rest, it looks a lot like KSP1, so even with different tech/tech tree and a few annoying changes (persistent rotation. Please give us RCS builder then. It just became super important over night) then I think it's going to be fun. Still bummed about not getting the 9(8) planet analogue starting system... But not a deal breaker. I hope modders fix that, or that we get a DLC later that add the missing 4 and their ~25 moons (Saturn-10, Uranus-7, Neptune-5, Pluto-3... at least. Why stop at 5 like Jool ? )
  13. It also takes a larger time commitment. Building a nice Jool mission, even a quick get to, then land, then return will take 3 hours. More if you mess-up rocket building or lack experience with KSP. Even more without Delta-V readouts (now part of game) and a good dV map to calculate how much you need. Going to the Mün can be done quickly under an hour or even less as you get more experienced I remember designing a Dres Lander for a certain someone and making sure it would work took me a bit over 4 hours. And it wasn't perfect by a long shot. Game slowing down when building a large ship and Kraken eating it (Worse since version 1.4+) kinda makes me NOT want to go anywhere but Mün/Minmus anymore... except maybe Moho or Duna from time to times. Looking forwards to KSP2 and their alleged optimizations, even for large motherships !
  14. No new bodies in Kerbol huh? I guess OPM is still a mod eventually for KSP2. Not complaining tho, just hoped for a complete analog of our solar system... without going interstellar to get the outer planets (like that Saturn analogue). Not a deal-breaker.
  15. Man that looks gorgeous. That's a nice looking Saturn analogue... OPM creators, you now have competition ! Forget Jool, if we have a Saturn/Sarnus, and barring an actual Uranus/Urlum, I know where I'm going to spend most of my time.
  16. Or something like that new "Mars" show. Where they build the colony underground in an empty chasm (huge, old, lavatube or something. Sure would make it interesting to fly rovers from base to the surface and back. now a use for 4 ants, one on each corner
  17. No frame loss from 1000 part vessels would be my first. But the OP's list is interesting as well.
  18. Well, if we had current version of KSP, or heck, even 1.31 version of KSP... without any lag... I would splurge 60$ so fast for it. My average build sizes go from 350-550 parts for grand-tour ships or Jool-5 ships. So say 1000 parts without losing any framerates from ships and I would be very happy Optimization is the number one reason why I always drop my campaigns. #2 being annoying and unexplainable kraken/sudden dissasemblies. In one of the interviews, they said KSP2 would be so far better than current KSP for Optimization. We shall see, but so far looking forward to it.
  19. Yeah my conclusions where the same. Instead of dragging useless heatshields, just bring 4 cylinders of fuel only for decelerating. The inflatable heat shield isn't bad, but even that is not perfect. Most ppl need to put one on top and one down the bottom to make them work.
  20. Electric and LF/LFO propellers please. The game is about exploration and these parts make exploring atmospheric worlds an immersive and fun experience (Well until you get tired of moving at 50-100 m/s and bail it to land with a refueling lander who does parabolic jumps to biomes). To link this with the other thread, balloon/blimp parts would be interesting too. Will KSP2 even have procedural parts? I hope so but haven't heard anything about it.
  21. A large cigar-shaped balloon A pair of small size propellers or three A few solar panels or a big RTG... All the necessary ingredients of an AWESOME science-gathering contraption on Eve/Laythe/Kerbin/Jool and hopefully a few others. There was a mod very long ago that allowed to do this, but I never installed it. I hope KSP2 will have these things that we could research.
  22. To quote my post from another thread : Agreed. Hopefully we get that insane improvement... But not at the cost of everything that makes the original fun to play. Everytime someone remakes something nowadays it's a major point of failure in the new games. * Fingers Crossed *
  23. I Sincerely hope so. Assuming KSP2 has everything KSP1 with more glued to it, if the performance is there then I won't look back. If KSP2 is missing a lot of stuff from KSP1 (Science tree, sandbox/science/career games, Antennas and telemetry, Kerbal skilling-up, etc) then not sure I would splurge 60$ on it. TBF I probably would, butno clock that many hours into it. But the performance alone is a HUGE selling point to me. I just hope it improves on KSP1 and not "Streamline" it for 25IQ console players (like they did at first for the X-Com remake a few years back).
  24. I hope we can just substitute the game music with our own MP3s if so we chose to. Not that I don't like game music in general, but rather to add more variety depending on the planet/moon and the general feels.
  25. That is good news. More chance to get an Uranus analogue (or anything interesting out there).
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