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Acea

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Everything posted by Acea

  1. Yeah I guess we have already seen something almost the same but I'll try this.
  2. Glad to see you back! C.A.L++ has been updated and tell me if you need any new ammo
  3. Log: Hey guys! I've been away for quite a while due to our members' exams and deadlines, and here I'm proud to declare that we're making progress again now! New version may come soon after we finish modelling and configuring all new weapons, and the next version, according to schedule, would be 0.5.0 "Red Star over Oceans".
  4. Yeah it was confirmed here a few days ago too. I was trying to record my game when I noticed that memory usage increased quickly.
  5. I've never seen such a weird situation... Maybe you can try to ask Baha in his thread and provide your KSP.log file?
  6. Since cannon shell damage being nerfed in BDA it has been an issue. We chose to use N.A.N.A. Sinking About to solve this trouble in 1.0.5, which has not yet got any update.
  7. Now with only one universal ammo box, of which the ammo type can be switched manually XD
  8. Would you consider doing some tweaks to a nuclear explosion under water? Like giving it a larger blast radius and a greater shock wave speed. I was trying to replay Operation Crossroad yesterday when I found that nukes do nothing different underwater with one on the surface, which seems, a bit, boring. EDIT: And did you get ammo type of the Zumwalt turret right? I see 406mmNuclearShells in the config
  9. Looking forward to more weapons For the DDS issue just don't convert normal maps and leave them in PNG format.
  10. Sorry to hear that… personally I've enjoyed playing with LBPP from the very beginning. It feels nice to see a whole fleet cruising without obvious drop of frame rates.
  11. I guess we should ask @Laythe2 if he has any interest in this idea (personally I like it)
  12. Large Boat Parts Pack performs well IMO, which provides modular constructing feature while keeping itself slim enough. At least I like it. We may look into that though, but not now. We all have a list of new stuff to fill now and seems that it'll take quite a while before we really have time to consider additional plans.
  13. Scatterer which you can see on the first page of addon dev forum. I'm not quite sure how it exactly affects game performance and you may try it and decide whether it's acceptable or not
  14. Log: I'm recently enjoying the new 1.1/1.1.1 game with NAS and all other mods I need to build an entire fleet. Ship waves are after effects and the zero is still under development and tweaks, it's only a test in actual game. EDIT: Updatelog 0.4.5.5 (FIX) - "Wolves Underneath" Updated C.A.L++ to 0.1.5. Updated all dependant plugins to KSP 1.1 compatible versions. Unified color of 5"/38 cal Mk 12 Naval Gun Single Mount with all other US navy weapons. Tweaked torpedo particle effects. Tweaked auto proximity range of AA and DP guns. Tags (still under heavy tweaks) are added to all parts. Slightly tweaked cruising speed of Mark 15 torpedo. Radars are now in their realistic sizes (which we should have adjusted long ago). No longer redistributing Part Icon Fixer. EDIT 2: Sry I accidentally packed sound files of Firespitter in, delete them as you like if you don't play with propellers.
  15. Thx and we may take that into consideration, but don't expect it since we already have two 152/155 mm turrets.
  16. Looking forward to an update. It's absolutely exciting to see huge ships sinking slowly to the very bottom.
  17. Log: As new version of BDArmory works great it's now only a matter of our own plugin. We'll push a fixing update once GeorgeDuty has time to get it done, and more new stuff's not far on the way.
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