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Posts
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Joined
Everything posted by Acea
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This would change the damage mode, and add actual armor thickness detections to all large caliber guns. It would affect a lot if you don't have thick enough panels. Just modify weaponType = ballistic to cannon and remove // before those three cannonShell settings in case you don't like it anyway
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We have a new version of Naval Artillery System (NAS), which has got Chinese and Japanese localization implemented, and we need help from the community to get the localization progress set and done. EDIT: Spanish is done and many thanks to @fitiales! EDIT2: Russian is done with the help of @Next_Star_Industries.
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Updatelog 0.6.5 (IMPORTANT) - "Crossroads" *Special thanks to forum user eboshi, who greatly helped with localization progress of NAS! Updated plugins for compatibility with KSP 1.3, and added the function of setting depths of all torpedoes/depth charges on board (UI localized in simplified Chinese and Japanese). Updated to latest C.A.L++. Tweaked Fritz X Guided Anti-ship Glide Bomb so it can work more smoothly. Removed LoadingTipsPlus configuring file. Rebalanced small caliber AA weapons, now they should be about 1/3 less powerful, and buffed range of Type 96 25 mm AT/AA Gun Triple Mount. Overhauled all the tags, now it would be easier to search any parts. Applied new exhaust effects to all torpedoes/rockets and Fritz X, now they behave normal. Applied armor piercing settings to CA/BB guns, and rebalanced their powers. Added localization support to simplified Chinese and Japanese. Sorry that we only have speakers of these two languages among our team members and volunteers, please help us with all these untranslated texts. Added 2 new parts: - Kriegsmarine: 28 cm SK C/28 Twin Turret - US Army: 14-inch M1909 Twin Turret (Fort Drum Type) P.S. in case anyone didn't see the announcement above, after discussions we decided that it should be better to open our localization files pending translated to the community, which would be more convenient and community-alike, also we can gather more help easily. Anyone could edit this, so please leave your ID in the quotes for us to credit your contributions. Español: DONE ON 2017/06/20 Русский: DONE ON 2017/06/27
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Yeah please feel free to do any necessary edits, that would be most helpful and thank you!
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Hello could anyone please help me with localization of our mod Naval Artillery System (NAS)? We tried to get it done with our own knowledge and Google Translate, but seems it didn't go very well. I'd be glad that if you are willing to help! https://docs.google.com/document/d/1GxsyKsEsjx7zXAXM1yRafL45-gcwlUe3JEfoNHQKsYY/edit?usp=sharing
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We've redefined some settings in models of all torpedoes, maybe some mistakes were made then. Will make a quick fix, sorry about that. EDIT: Done
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[DISCONTINUED] C.A.L++ (Community Ammunition Library for BDArmory)
Acea replied to Acea's topic in KSP1 Mod Development
You can grab the latest Firespitter plugin and replace the existing one, then it'd be fine EDIT: New version has come to a release -
Sure we have a fix, right here, just done yesterday. You can grab it HERE. Also I'd provide a preview of the next version. Do remember to delete all the specified folders in GameData\NAS and Module Manager caches before merging them in, or something bad may happen. P.S. We need your help with the localization progress of NAS. Thanks to any of you who're willing to help us improve it. EDIT: After discussions we decided that it should be better to open our localization files pending translated to the community, which would be more convenient and community-alike, also we can gather more help easily. Anyone could edit this, so please leave your ID in the quotes for us to credit your contributions. Español: DONE ON 2017/06/20 Русский: https://docs.google.com/document/d/1eXUhlGmZSuGViQ_SwiKMURhPH4-VCeA9h-Lh52Ru_wk/edit?usp=sharing We've been mentioned for a couple of times, and I guess that's something need to be done in next version.
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Yeah that would be neat, and we're gonna consider this. Now we're busy getting our plugin to work under 1.3 and working on NAS localization.
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Questions about mods themselves should be here.
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Xbox 360 is kind of obsolete now and I don't think there would be, since the (told to be crappy) existing version is for Xbox One
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Oops glad to see you back. Actually I can add you to co-authors at SpaceDock to make things easier, if necessary.
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C.A.L++. You need to read OP or my signature
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Performance issue related to part clipping
Acea replied to Kerbal-Willie's topic in KSP1 Gameplay Questions and Tutorials
Please use a more understandable title next time EDIT: All right that's my fault, sorry about that. It's just that generally we don't ask questions in Welcome Aboard. -
Performance issue related to part clipping
Acea replied to Kerbal-Willie's topic in KSP1 Gameplay Questions and Tutorials
I guess this should belong to Technical Support, not Welcome Aboard -
The Psychology of Kerbals in Isolated Enviroments
Acea replied to RisingAeroEngineer11's topic in KSP Fan Works
This should belong to Fan Works and moved here -
[1.12] Career Manager Continued - For all your career mode needs!
Acea replied to linuxgurugamer's topic in KSP1 Mod Releases
I guess a log file can help the developer to see what happened if it doesn't load, not to see if it caused a crash