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Everything posted by hieywiey
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[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I was wandering that too (AND I WAS TYPNG IT AT THE SAME MOMENT) /sarcasm -
NEWS: India launches new spacecraft to Mars, Again!
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[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Lorem Ipsum -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
It's coming for you....MUAHAHAHAHAHAHAHAHA!!!!!! With love from Danny2462 -
KOrion Capsule -- First Mesh Developed for Mod Work
hieywiey replied to Avindair's topic in KSP1 Mod Development
Well you could use the sfr plugin. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
???????????? -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
MUST HAVE PHASE II PARTS -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
hieywiey replied to sarbian's topic in KSP1 Mod Development
Could you make the particles look more puffy/cotton-ball-ish like in this picture of a SSME? Also could you add the sounds, the flame trench effects and the AWESOME flame? -
KOrion Capsule -- First Mesh Developed for Mod Work
hieywiey replied to Avindair's topic in KSP1 Mod Development
Could you make a hatch opening animation like on the LazTek Dragon, and custom parachutes (Jeb requested pictures of Snacksâ„¢) and a Snacksâ„¢ container (again; requested by Jeb). -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I can't get this (or the Buran in the Soviet Pack) to work with MechJeb. I can dock (not really with the Buran) and rendezvous (kinda), but I can't get either of them to land. -
[WIP] KerbChaser - Kerbal Dreamchaser Project
hieywiey replied to martinezfg11's topic in KSP1 Mod Development
I don't recall the wings being at that high of an angle. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Having the SRB recovery boats would be cool to have, but that wouldn't really work because the SRBs decouple before you're over the water. -
Is this thread dead?
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Helldiver can you please add ignition effects, etc. (Here is a video= )
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[WIP]FASA Style Munar Module. (11.jan.14)
hieywiey replied to DennyTX's topic in KSP1 Mod Development
That laptop is probably an easter egg/joke like the corned beef sandwich floating in the Gemini capsule, and it will possibly be removed, plus computers weren't that small in the 1960's-1970's, they were able to fit one in the CSM (with some HEAVY downscaling) which was basically a graphing calculator to calculate the trajecory to the Moon. -
To the creator of the Japanese Launch Vehicles Pack.
hieywiey replied to Kerbal01's topic in KSP1 Mods Discussions
I agree, I badly want the HTV too, so I can "roleplay" the ISS. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
hieywiey replied to ethernet's topic in KSP1 Mod Releases
I would like to see the contents of the experiment pods, labs, etc. in IVA. I would especially like to see the experiments being done. Here's an idea: These are the aquaitic habitats in Kibo which held Japanese rice fish (Oryzias latipes). This would be a cool experiment pod for the Zoology Bay. -
No, mine is the original, you copied me.
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Thank you so much for updating this, I really wanted to use this because of Danny using it in his 50K "Sacraficing Ritual" video.
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HEHE
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BobCat Ind. - Colonization, exploring and research vehicle
hieywiey replied to BobCat's topic in KSP1 Mod Development
Anyway, All of this out of the way, I think a "spider" drone (an eight-legged robot) that could neatly be tucked away in the trunk of the Tesla would be a good idea.