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Everything posted by hieywiey
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[WIP] Small Steps - Sounding Rockets!
hieywiey replied to Vals_Aerospace's topic in KSP1 Mod Development
Ooh, nice! -
[1.12.x] PEBKAC Industries: Launch Escape System
hieywiey replied to linuxgurugamer's topic in KSP1 Mod Releases
I have encountered this same issue, however the Mk2-X does jettison properly when placed using the bottom node, but for the first time going to the launchpad after the part has been placed. For example, if I place the part, go to the launch pad, it will work properly, but as soon as I revert to the VAB (revert to launch works fine), it will no longer jettison properly when launched again, unless a new part is attached from the menu in the VAB. This leads me to believe that it isn't because of the node placement, and it isn't because of colliders, as it remains part of the same vessel when it fails to jettison, the same 'jettison spamming' issue appears for me as well. -
For All Mankind is an ongoing series (which hasn’t even finished its first season yet), and there is a lack of concrete documentation on the vehicles used, with the 3 Person LEM only being seen in passing so far. I guess you could make an approximation of Jamestown base with a stock Mk2 Lander can or a hitchhiker, and propulsion provided by 4 LMDEs (that’s what they look like to me at least). If anything from this series gets added to BDB, it at the very soonest would be when the season ends (which would require all of the parts currently in development to be shelved for these For All Mankind parts). Even under this scenario, these new parts would likely be released sometime late next year (the Titan update was started this February, and was only released a couple of weeks ago). These parts are also arguably outside the scope of BDB as well. BDB already has alternate history stuff, in the form of Eyes Turned Skyward.
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[WIP] Nert's Dev Thread - Current: various updates
hieywiey replied to Nertea's topic in KSP1 Mod Development
https://github.com/ChrisAdderley/NearFutureExploration -
This kind of thing should be posted on the Airplane Plus or CKAN threads, not on a new thread.
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[WIP] Nert's Dev Thread - Current: various updates
hieywiey replied to Nertea's topic in KSP1 Mod Development
Could we get a status update on Near Future Exploration? -
[1.7.x] C.E.D.A Aeronautics Division Airplane Parts Pack
hieywiey replied to KerboNerd's topic in KSP1 Mod Releases
Looks nice! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
hieywiey replied to Thomas P.'s topic in KSP1 Mod Releases
Could someone please help me with this issue? It’s effectively holding my career save hostage. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
hieywiey replied to Thomas P.'s topic in KSP1 Mod Releases
I seem to have some sort of mod conflict with Kopernicus in 1.7.3. I am using Breaking Ground and Making History. This is on macOS High Sierra. Something seems to be interfering with the loading of Kerbol. Link to the log file is in the spoiler.