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Everything posted by hieywiey
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[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Your Kerbals seem to like Skrillex. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Helldiver, you are the best EVAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRR! -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I think that what KSP needs is community-based development. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I like the way those look. -
[WIP] Green Skull Inc. Development Thread
hieywiey replied to Green Skull's topic in KSP1 Mod Development
(drools and ruins keyboard while looking at suits) MUST HAVE GIVE IT TO ME! -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Man! You crank these videos out fast! How do you do it? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
hieywiey replied to Porkjet's topic in KSP1 Mod Development
I'm having trouble with the textures crashing my game. I can't get crash report as they somehow don't get saved. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
The animations appear to be internally part of the game. It is probably coded deep into the game somewhere. I personally use Mac (PLEASE do not get into a Mac vs. PC fight here, don't clutter this wonderful thread) and I don't have Xcode (I used to) and I find Unity on the Mac a bit tricky. I will e-mail Squad on where the animations are stored, worst-case-scenario we will just not have the pop-up with animations. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Yes, I think that we can strut (yes, a strut pun ) our stuff by having tutorials and even scenarios (which I can do). I'll get back to you. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
Could you make an in-game tutorial (like the one Squad makes with Gene Kerman) for flying the KSO because that would really help. -
I'm having issues when decoupling fairings, they go up a bit then down back again and blow everything up.
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[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I personally think that tugs are more economical and easier to use than arms (I'm talking about KSP not irl) -
SO BEAUTIFUL, Even Grumpy Cat is having fun (and he says that it's WONDERFUL) looking at them.
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[WIP] Green Skull Inc. Development Thread
hieywiey replied to Green Skull's topic in KSP1 Mod Development
I don't know how I came across this (I think it's supposed to look Samurai), but it looks really badass: http://www.thefoxisblack.com/2012/02/10/space-suit-of-the-week-83/ -
What a coincidence, we both posted the same picture just 1 minute apart.
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[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I'm sure even Boeing or ULA envies helldiver and his magnificent shuttle. -
It's on the leg that has the ladder and doesn't have the contact sensor:
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Denny, could you add a munar plaque to the LEM?
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[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
I really like those models helldiver, you are TRULY gifted. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
hieywiey replied to Yogui87's topic in KSP1 Mod Releases
It's the Valkyrie and the Thor. -
[0.90] Kerbin Shuttle Orbiter System v4.13
hieywiey replied to helldiver's topic in KSP1 Mod Releases
No, Squad shouldn't hire him, remember when they hired Bac9? Now B9 practically abandoned by him.