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Everything posted by hieywiey
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I get a 404 when I try, could you upload the .craft file yourself?
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[WIP][IDEA] OWSI Tele-Fuel Tanks!!
hieywiey replied to One-Way Films's topic in KSP1 Mod Development
This reminds me of the Ender Tank in Minecraft, But less OP. -
[DEV HALTED][0.90] Kerbal EVA Resource Transfer [v1.3.1, 2015-01-01]
hieywiey replied to marce's topic in KSP1 Mod Releases
Does it add weight to kerbals while they're carrying resources? -
[WIP] Dreamer - SNC Dream Chaser - Download Available!
hieywiey replied to artwhaley's topic in KSP1 Mod Development
Does it have built-in solar panels or a generator (a config file generator)? -
Not really, whatever gas Kerbals breathe, and the respective version of water may contain the needed atoms to make Kethane.
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Hmm... Something tells me that that computer is homicidal... but I don't know what it is...
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Papa Kerballini's Pizza - A Pizza Science Experiment in SPACE!
hieywiey replied to link5505's topic in KSP1 Mod Releases
This is awesome! But is it just a reskinned/remodeled Mystery Goo? -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
hieywiey replied to DasPenguin85's topic in KSP1 Mod Releases
Could you make the MechJeb module have an alternate with HAL? -
LMFAO (Laughing my fabulous apple out of the atmosphere)
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Thank you so much! This single handedly saved my Space Program.
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Could you please post a download?
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Can it survive a 20 m/s crash on the Mün?
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Kerbal Space Program: First Contract Now Available
hieywiey replied to SQUAD's topic in KSP1 The Daily Kerbal
The download really needs to be fixed, can't they just make a mirror or two? -
I'm getting that too... Strange
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What's it's top speed?
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
hieywiey replied to nli2work's topic in KSP1 Mod Releases
yes!!!!!!!!!!! -
Now I will make a cool Space Station V, but now all I need is an Orion III Space Clipper, an Ares IB moon lander, a Clavius add-on for KerbTown, the Moebius moon bus, and to convince Squad to make an excavation site for one of the existing Mün monoliths.
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RealFire [Pre-Development] [Just an Idea at this point]
hieywiey replied to hieywiey's topic in KSP1 Mod Development
[quote=pizzaoverhead;1182271 Re-entry scorching is another possibility: http://2.bp.blogspot.com/-OKmYOqXuRuA/Ui_2KrQf6TI/AAAAAAAAA5c/2pSLdvEeYno/s1600/STagnationheating4.jpg A custom shader would be a good way to go about this. Check out the detail texture here for example. -
RealFire [Pre-Development] [Just an Idea at this point]
hieywiey replied to hieywiey's topic in KSP1 Mod Development
I was thinking about modding SmokeScreen a bit, but that's a good idea. -
Mods like HotRockets, CoolRockets and SmokeScreen all make launches better, but I still see something missing: fire mechanics. But this isn't a flame trench mod, it is a mod that allows surfaces (the launch pad) and parts (launch clamps and fuel tanks) to get damaged (cosmetically only, to prevent Challenger accidents) from engine exhaust and fire "licking" things. This will make Delta IV and Delta IV Heavy launches more realistic and make the launchpad look aged.