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Everything posted by hieywiey
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Mainly things like solar panels (so they could be in x2 symmetry, but still in the cargo bay), teeny weeny rovers, and general coolness. About the long one, I didn't see that they don't have a separating wall in between them. And also since there is no inline Junior docking port thingy, one of those would be great.
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Awesome, The planets' descriptions are very much like those of the planets in the stock game.
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Could you also make a longer version and one that opens on both top and bottom?
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Gargantua System (Lead by the remarkable Dr. Kaboom!)
hieywiey replied to HoloYolo's topic in KSP1 Mod Development
A wave plugin could be made for KSP, which would actually be a cool plugin for any KSP game (WOOO!!!! LAYTHE BOATS!!!!!)! Challenge Accepted! -
I have already bought KSP through the official website, but is there any way I can get it on Steam without buying a second copy on Steam? And if there is a way, could you tell me how?
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And he listed it as a plugin too... *facepalm* An admin NEEDS to either move or close this thread, preferably the latter.
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I was recently considered something similar that involves making the Centaur more suitable for "wet workshop-ification" using the Klockheed Martian Special Parts mod's wet workshop feature. The engine would decouple revealing a docking port (the APAS from CSS) where the engine was. I am trying to semi-recreate the intended Space Transportation System, a.k.a. STS (the shuttle was the only component that was actually made. It was intended to have a NERVA-powered transfer vehicle and a space tug) in KSP as I'm kinda sad that the STS wasn't what it could've been. But, I decided to add some wet workshops to it to spice it up.
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I don't mind texture reduction as this mod with the JSI transparent windows lags the hell out of my computer (it's a laptop, but a pretty powerful one despite the fact that it's from 2008, I call it "Old Reliable" cause it REALLY is. Oh, and I forgot to mention that it is a Mac, I have Bootcamp though. PLEASE no Mac vs. PC debates here, it's a personal preference.)
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[WIP] KerbChaser - Kerbal Dreamchaser Project
hieywiey replied to martinezfg11's topic in KSP1 Mod Development
Does that mean you want this thread to be closed? -
Silly Falcon 9, you're not Captain Falcon! Nintendo says NO! Why won't you learn your lesson? *shakes finger at Falcon 9* Bad Falcon, Bad! Go to your room!
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So will it have the same "grabby everything" mechanic, or will PDGPs be used? Also Lazor's magnet feature is pretty buggy and moving the arm spins the whole craft, so it would be nice to have a replacement for the Component Space Shuttle.
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
hieywiey replied to nlight's topic in KSP1 Mod Releases
Is there any way I can use this on my Mac? Or if that requires making a dedicated Mac version, please make one. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
hieywiey replied to ensou04's topic in KSP1 Mod Releases
Well, they're Kerbals. And chatterer doesn't add sounds based on the situation, this does. -
[0.90] KSP-Real-Asteroids Missions and Bodies pack
hieywiey replied to jonasrosland's topic in KSP1 Mod Releases
Upon looking for more obscure and interesting asteroids, I found these: 10199 Chariklo, 216 Kleopatra, 624 Hektor (not the horror game, although the name still gives me chills), and 3753 Cruthine. I have put some pictures below. 10199 Chariklo, the Saturn-wannabe asteroid. Kleopatra, every dog's dream vacation getaway. 624 Hektor, a peanut shaped asteroid that flew by Earth. 3753 Cruthine, a.k.a. "Earth's Second Moon", an asteroid with a very weird orbit. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
hieywiey replied to ensou04's topic in KSP1 Mod Releases
Kerbals laughing, oohing and ahhhing, other noises reflecting their mood (facial expression), and especially screaming when they are about to die (which would greatly improve Danny2462's sacrifices to the Kraken) ,would all be welcome to this mod. Danny would make hilarious videos with the screaming feature. -
Component Space Shuttle - dev thread [IMG heavy!]
hieywiey replied to a topic in KSP1 Mod Development
Since the whole Space Shuttle portion of the STS (which is actually not only the Space Shuttle), could this be expanded to the entire Space Transportation System. Making the space tug and the nuclear shuttles to complete the system would be great. Here's a video by Chris P. Bacon showing two nuclear shuttles doing a mission to Mars, which was in KSP, which means that you wouldn't have to make the MEM since he already made it: -
[0.90] KSP-Real-Asteroids Missions and Bodies pack
hieywiey replied to jonasrosland's topic in KSP1 Mod Releases
PLEASE do Ida and Dactyl, cause that would be awesome! Although not much is known about Dactyl's shape from Galileo's brief flyby. -
Could you maybe make some of the Soviet Mars probes and their little rovers?
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Also can location somehow affect kerbals' relationships with each other, like for example: being in orbit around Eve makes Kerbals more likely to be in love with each other, since one planet could be named after a certain Kerbal god, like how Venus is named after the Greek/Roman god of Beauty/love. - - - Updated - - - Could MechJeb (if installed on the ship) also have this implemented, mainly the murder part, for some HAL 9000 moments.
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
hieywiey replied to ensou04's topic in KSP1 Mod Releases
The mod sounds "flickery" when either my rocket has a high TWR or when I have too many SRBs. It also lags the game a good bit. I am using Atmospheric Sound Enhancement, KerbQuake, and Chatterer. Also could you add a sound for the heat shield ablative doing it's thing and other hear related sounds like pressurized air leaking and another for adjusting the throttle? -
Could you rephrase that in a more easy to understand way, because I'm kinda confused as well and want to fix the same thing. I thought it was something with TweakScale though.
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