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Everything posted by hieywiey
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Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
You should start your gravity turn MUCH earlier. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
hieywiey replied to alexustas's topic in KSP1 Mod Development
Please add some stuff like cameras or preferably some interactive, science-related props to the "lower level" (I know its technically higher up) of the pod. It feels wierd with just a white padded area. -
[1.12.x] Docking Sounds!! v2.1.13 (1/30/2023)
hieywiey replied to tg626's topic in KSP1 Mod Releases
Well, at least it's not the kind of "ear r*pe" some YouTube Poops* have. I personally like the sounds, they add a good amount of atmosphere (not the air kind, silly ) to the game, I'm surprised that this hasn't been added to Chatterer yet. *Disclaimer: Hieywiey does not take responsibility for the subsequent actions or consequences of watching "YTPs", as most contain foul language (unless they're by DaThings1). Watch them at your own risk.- 137 replies
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
hieywiey replied to alexustas's topic in KSP1 Mod Development
I do have 1.3. Maybe it's that I have the wrong version of RPM? Also, I can't get the darn autopilot to work! -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
hieywiey replied to alexustas's topic in KSP1 Mod Development
The altitude warning switch won't move, but it makes a noise. The panel backlight button also doesn't work. Plus, could you add some more stuff to the "downstairs" section (the one without a window) like an airlock, some cameras, etc.? -
Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
The new download (1.7.3.1) gives a 404 when I try to download it. Could you please fix it? -
Pluto loves you...
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Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
Mike, if you make a new Canadarm, you should make it to where it doesn't "wobble" like the old one does. That makes it very hard to use it, it should be easy. Maybe if you could use the docking alignment indicator that would make it easier. -
I seriously doubt Beale is gone, he probably just went on vacation or lost power. He is on the forums quite often.
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- totm march 2020
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[WIP] Nuclear Warfare [No Longer Supported]
hieywiey replied to HiAmerica's topic in KSP1 Mod Releases
The pictures are broken, please fix them. -
Phoenix Industries Tiny Booster! (Based on the GEM-46)
hieywiey replied to -ctn-'s topic in KSP1 Mod Development
You should include this in your Phoenix pack! This fits quite well with it aesthetically and would make it easier for launching a Phoenix to resupply stuff, especially when you need that extra "umph!" when you load it up with heavy cargo! I like how the nozzle is angled, doesn't it make your rockets more stable if the boosters are angled like that? -
If it is experimental, it should be in the Add-on Development section, not the Add-on Releases section
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Since Juno, a Jupiter orbiter (has not arrived yet) is the first spacecraft to use solar panels at Jupiter thanks to recent advances in photovoltaic technology, I've been wondering if in a couple of years after more advances in solar technology if solar power would be possible at Saturn? This would make a Saturn orbiter (Cassini's successor) if paired with electric propulsion (Ion engines, Hall thrusters, VASMIR, etc.) able to enter and leave orbit around moons, go to moons at will instead of using the "pinball" slingshots from one moon to the next, and instruments won't have to be shut off because of the power decay from RTGs.
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Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
Lemme guess, You're gonna make a B-52... And then a X-1 and a B-29. This is gonna become the "Roots of Spaceflight (and the Space Shuttle) Pack" soon, I can tell. - - - Updated - - - Also, I could make contracts for the ALT flights, once I figure out how to do that (it should be easier than modeling, as I think its mainly done in text files.). -
[1.0.X]Engineering Based Tech Tree (with flight first option)
hieywiey replied to Probus's topic in KSP1 Mod Development
CSS would have the X-15 and 747 that Mike is making first, but not the Shuttle itself. As he's trying to make you have to do the ALT stuff before you take the shuttle into orbit. -
Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
That is intentional, it's so you can't take Enterprise into orbit. Mainly for career mode, so you do the ALT (Approach and Landing Tests) with Enterprise and the 747, but you have to unlock the full Shuttle to go to orbit. -
Banned for not worshipping [REDACTED] daily and/or full heartedly.
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Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
Could you put all of this mod's parts in a custom category? I feel like very few mods use that feature, as you don't have to search the entire catalog for the parts from the mod you just installed. -
Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
Maybe, "Space Transportation System Parts Suite"? As a more "formal" name. -
Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
They're still on his GitHub page, and Probus made a thread with all of them: http://forum.kerbalspaceprogram.com/threads/125397-Historical-Rockets-Probes-and-Stations But, the IUS isn't very precise even in stock, but Engine Throttle Controller makes it even harder to make it do precise burns since the IUS is solid-fuelled. That's why I think you should make a Centaur-G and G Prime to make things easier for most players. -
Is it possible for items with the ModuleKISItemSoundPlayer to be able to play more than one sound? For example: Have one button that says "Play tune 1" and another that says "Play tune 2".