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Everything posted by hieywiey
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Ideas for possible names: Space Souvenirs, and Out Of This World Gifts.
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How close is the SOAR to completion? The modeling is gorgeous, the only suggestion I have is maybe change that cursive-y font to something like Futura or Helvetica that fits a little better with the rest. Also, a service bay part would be nice. I am extremely fond of sending ion-powered OctoSats to pretty much everywhere except Eeloo, but the instruments (some of them are just random parts stuck together that are "instruments" for aesthetic purposes) I add lose the low profile aspect of the OctoSat which is the main reason why I use them (they fit well in extra space), but I can't afford to compromise on the science aspect. Anyway, I love this mod. It is the closest thing to a common spacecraft bus KSP has ever seen.
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Yay, now I can capitalize off of Mun rocks. Well, I guess at least the Saturn V will be mass produced.
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[1.0.5][WIP] Frozen Technologies: 1.25m Expansion v0.3
hieywiey replied to SmashingKirby148's topic in KSP1 Mod Development
Could you add some built in translational RCS thrusters? -
Could you make a texture for Baikal (OK-2K1, Russian: Ñðùúðû)?
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Bob Fitch is going to go crazy over this.
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[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
hieywiey replied to Nereid's topic in KSP1 Mod Releases
In case there isn't an official meaning of S.A.V.E., I think a good one would be "Snack-Augmented Version Keeping". -
That is exactly how I feel about the Bigelow Expandable Activity Module (BEAM).
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Maybe Kerbal Airlines, KerbAir, Air Kerbin, or Kemirates ?
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Can this be updated to 1.0.5 since the Large and Medium Size 3 tanks now share a common .dds file? I tried merging them myself with GIMP, but when I booted up the game the textures were solid white.
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I installed it and I have the same... I'm trying to mess around in the .cfg files to see if that helps. EDIT: Nope, the .cfg files are almost identical to the previous version (3.1), there is no missing attribute (I don't know if that is the proper term) that could be causing the problem. I think we need Pizzaoverhead to help us with this. I will try the previous version with 1.0.5 and see if it makes any changes (I'm suspecting that the body-specific dust is the culprit).
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I have in the past (as in previous versions) seen the dust being kicked up while driving. Although I have not yet downloaded the newest version; I'm pretty sure it's a problem with how you installed the mod, and not a problem with the mod itself. I would recommend that you: 1. Check that you are running the latest versions of KSP (1.0.5) and CollisonFX, if you are proceed to step 2. If you aren't, than you should download the latest versions of everything.2. Delete CollisionFX from your GameData folder 3. Re-download and reinstall CollisionFX 4. See if it works now Hope I helped!
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Well CSS (I still call it that even though it's not technically called that anymore but whatever) has a nice APAS that can dock with your PMA without modification, as it is treated by the game as the same size docking port as the standard 1.25m Clamp-o-tron (which is also what the game treats your PMA as). I will say that that APAS port is not a standard size (it's like 0.986m or something uneven), so Procedural Parts is required to make things look pretty.
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Could the airlock have actual functionality (like in Orbiter, especially the one on the Delta Glider IV) with both an inner and outer door? Which the latter must be opened in order to EVA, and the inner door must be closed AND the chamber depressurized to open it. I feel that a proper airlock is something that KSP has always had missing.
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I don't know the name of that mod, but I want it BADLY!
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Could you make a 1st generation TDRS? I am dying to deploy a TDRS, but the one from US probes is too big and was never actually deployed from the Shuttle.
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I installed the latest version of RO from github, but I unfortunately didn't get RO compatibility. I looked in the RO folder and didn't find a .cfg file for this mod.
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addon to drastically increase career suggestion
hieywiey replied to tillyd's topic in KSP1 Mods Discussions
No it's not that, it's because your grammar is a bit hard to understand. Also, please try not to use "u" instead of "you", "r" instead of "are", "y" instead of "why", etc; as this is against forum rules. -
When RealChute is installed, none of the parachutes from FASA will open. The staging icon does change though.