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Everything posted by hieywiey
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Sample Return Capsules: Good idea or not?
hieywiey replied to Sanix25's topic in KSP1 Mod Development
I haven't tried modeling before, but since this is a part that I REALLY want, I will give it a go. I probably won't be able to do the Unity stuff though, just blender. -
Sample Return Capsules: Good idea or not?
hieywiey replied to Sanix25's topic in KSP1 Mod Development
Ship Manifest allows you to move science results. So problem solved! -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
hieywiey replied to pizzaoverhead's topic in KSP1 Mod Development
Can more than one kerbal besides the one you're controlling move around using AI? That would make this mod divine. -
What if Hypo is actually one big living organism like sponges are? That would be pretty interesting and give a cool reason to go there. I also wish Hypo was bouncy like a real sponge, but I know that would be really hard to do.
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So there is one spacecraft that I haven't seen a dedicated mod for, and that is Rosetta and Philae. As most of you heard about (I'm pretty sure everyone on Earth and 67P has heard about it thanks to the #CometLanding on Twitter and other social media sites), Rosetta became the first spacecraft to orbit a comet on August 6th, 2014. Four months later, the tiny lander Philae was jettisoned in preparation for another first by Rosetta, landing on a comet. Philae first touched down on 67P on November 12th, 2014; but the harpoons designed to anchor Philae into the ground failed to fire. This caused Philae to bounce around 67P twice, Philae ended up landing in the shadow where it couldn't charge it's batteries. 67P/Churyumov–Gerasimenko as seen from Rosetta: Rosetta: Rosetta showing it's solar panels during approach to 67P: How Philae was planned to land: Diagram of Philae's landing:
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
hieywiey replied to alexustas's topic in KSP1 Mod Development
I personally like the white, "fluffy" interior as it makes it look padded for safety. I never liked the all-metal look of the stock IVA. Also, can you add an airlock to the bottom area? -
So how efficient are the engines going to be? Are they going to have the same specs as in Orbiter? Also, can you make a version for RSS?
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[1.0.4][WIP][Plugin] MapViewPlus v0.1.1
hieywiey replied to rmpalomino's topic in KSP1 Mod Development
Downloaded, This is probably the first time I've downloaded a mod that doesn't have any pictures (No pics, No clicks rule). -
Does he sort of pivot and roll around and try to use his jetpack?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
hieywiey replied to bac9's topic in KSP1 Mod Releases
Ok, so can someone catch me up on what's been happening lately? So does B9 still only work with FAR, or does the maintenance port allow compatibility with the stock aerodynamics?- 4,460 replies
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Please don't let this mod die...
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Could you make a Little Boy and Fat Man please?
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
hieywiey replied to ObiVanDamme's topic in KSP1 Mod Releases
I think I found a way to farm funds: find a location on Kerbin with good ore, set up a way to extract the ore and then convert it into MaterialKits. You can then make parts and "sell" them by recovering a craft, container or the part itself. Boom, you now have a parts factory. Preferably you could ship the parts back to KSC for 100% recovery funds, you could make an entire rocket this way (literally Home Grown Rockets!). Quite useful for expensive parts like RTGs and ion engines. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
hieywiey replied to Raptor831's topic in KSP1 Mod Releases
The game freezes when I use symmetry on RCS thrusters. -
77 Industries - Other Construction Materials 0.2 - titanium
hieywiey replied to Azimech's topic in KSP1 Mod Development
What about the mystical material that the EVA suit visors are made out of? -
Since 0.25 when destructibility was implemented, damaged facilities have not been as punishing as they should be. For example, if one of the three dishes on the tracking station is down there should be some kind of penalty like not being able to track asteroids. This would give the player an incentive to repair the facilities if they are broken.
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[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
hieywiey replied to benjee10's topic in KSP1 Mod Development
This is just an opinion, but I personally think that the IVAs for Endurance really don't need to be done, since the IVAs for most of the stuff is done; I think that this should get more priority since it isn't working yet, while Endurance is. -
Space Shuttle Pack for ksp 1.0.4 dev thread
hieywiey replied to Mike-NZ's topic in KSP1 Mod Development
What versions of MechJeb, KSP, and CSS do you have? I suspect the kraken-like behavior is because you are using a mod for 1.0.4 on an older version like 0.90 that had the old aerodynamics. Also, you REALLY should start your gravity turn before you hit 100 m/s. And, please try to make your posts at least understandable (i.e. making sure that you don't omit any letters and specifiy the units you are talking about, as I have no idea whether 5 means kilometers or meters; and read over it once before you post). It is hard to help someone who has an issue, but the post is vague and/or makes no sense; I'm not being a grammar nut, I am just trying to make it easier for us to help you. Blah Blah Blah Disclaimer stuff: I am not trying to backseat moderate.