Jump to content

hieywiey

Members
  • Posts

    792
  • Joined

  • Last visited

Everything posted by hieywiey

  1. It looks purple for some reason, just the Dreamer itself and the nose cones, the gears look fine.
  2. I just can't thank you enough for making this AWESOME mod! Also I kinda made a new signature which advertises this thread! (Uses psychological powers to make you notice new signature)
  3. I did that, but the gear just has the same tweakables that the B9 gears (which these were derived from) has. I'm using a Mac, if that helps.
  4. I can't get it to work, maybe because I'm using .25 and the Firespitter plugin isn't working?
  5. I'm wondering if the game calls Laythe some other name, kinda like how Minecraft calls ocelots "ozelots" in it's code. Because when I do, it doesn't work. And I only have a "@Default" cfg file, but that might be the same thing.
  6. Sorry, that was just my default. Here it is on Google Drive: https://drive.google.com/file/d/0B0NbzwfDC5Q7Mk5tYlM5WEoybUE/view?usp=sharing
  7. Is there any way to make it so that Kerbals will not have their helmet on (like on Kerbin's surface) on Laythe?
  8. For some reason the one I built (download) shakes itself to pieces, I have KJR, but I doubt it would make anything worse. Could you tell me if the same happens to you? Maybe it's just the kraken
  9. Can you post a .craft file for the Starlifter without MKS/OKS? KSP keeps crashing when I try to assemble it, I think it doesn't like when I drag parts through other parts in the VAB.
  10. Is this an add-on for BDarmory, use the same plugin, or is this by itself?
  11. I find that I can put two of the big 80 size KAS containers, but part of it clips through the cargo bay, also I have experimented with drag chutes using RealChutes (I practically have to have that mod cause it's awesome!) and it works pretty well, but I don't like that I always have fuel left over and that makes landing a bit of a challenge, so maybe a fuel dumping port part?
  12. The crew hatch's attachment nodes are not where they should be. http://imgur.com/a/83Pnj#0
  13. Man, this thing is so capable. I use it to send my Kerbals to my munar station, I transfer and return on it's own power (I just completely fill up the tank). It has 4,273 m/s of ∆V, from what Kerbal Engineer says.
  14. Could you give a pre-release download, I can do rigorous "crash-testing" on it.
×
×
  • Create New...