Pondafarr
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Everything posted by Pondafarr
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The new version with the wheels rotating to become the anti-grav units looks good, i like that you can get a high hover, without actually using vertical engines. idea: is there a way to "sense" local gravity, to calculate vertical suspension capability? so the upward thrust would auto-scale to prevent launching to orbit with wheels? (i.e., you need gravity to operate anti-gravity) eg: Local Gravity = X, max height = Z, so hover strength = Z/X*Y or something (math is bad, m'kay?). Or turn it around...Low grav world makes a max hover of X meters (default), high grav world can achieve X*(HG-LG). Something like this should limit the wheels to being wheels, and not a magic space drive. Although, that would be cool too LOL
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Those. Are. AWSOME. Just sayin. I am a little concerned on having suspension movements on the anti-grav units, doesn't seem like it should be required, as the anti-grav field should be absorbing the suspension motion, not the mechanical support for the generator units. also, is the ride height going to be tweakable? Sometimes, ya wanna ride low. Some times, you need more ground clearance.... Derp, saw the line in the code specificly calling out the tweakable...should read before speaking
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So.... My sister made a ship... BEHOLD: ESCOA
Pondafarr replied to a topic in KSP1 The Spacecraft Exchange
Suggestions: 1: your RCS is going to act weird. Try repositioning it off the slanted nose surface, maybe at the center of mass of the craft, if you only use one set. 2: Hide the RCS tanks INSIDE that wonderful fairing she made. 3: Tell her she did GREAT for a first spacecraft! -
this is kinda like the Starschmucks "tall, grande, venti"...you know what it is, does it really matter what the technical term is?
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Figured it out, it came bundled with Near Future pack.
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What are the aerospikes for? to lift the entire structure? how many orange tanks have you moved with it? Can we get a closeup of the trolly system? In other words... THTS KEWL!
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Pondafarr replied to MacTee's topic in KSP1 Tools and Applications
One more suggestion: a "sort by used" in the part lister, so one can easily identify parts that are not listed within craft files. This will allow "debloatification" of one's install without risking a craft. Did I explain that right? -
SSTOM3-R Spaceplane w/ Interplanetary Ring
Pondafarr replied to ThatGalaxyMan's topic in KSP1 The Spacecraft Exchange
Downloaded! -
What I wantto know is how you manages to get the fuselage sections to surface mount side by side...
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If "open", how will you get around the helmet problem?
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KSP 64bits on Windows (this time, it's not a request)
Pondafarr replied to Lilleman's topic in KSP1 Discussion
When attempting to run this with my modded install, fail. Doing a fresh unmodded install to try again. -
Evidently, I have the dumb. How do I get SCANSat to actually appear in JSI RPM? I use MM to load Maptraq in my command pods (using recipe in OP), I have all the "required" mods installed, but when I click |MOD|-|SCANSat|, all I get is a blank screen, not even a "no connection". Is there a cfg I need to edit?
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If the color were adjusted, it would look like the anti-collision/ FOF identification panels on US military aircraft...sweet...
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I've even had a few engines explode when I disable the gimbal in-flight. when it works, its awesome, when it kicks the gimbal to full sideways, its not
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Ditto everything Cetera said. If you use mods, B9 aerobrakes can be useful as well.
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You can eyeball it in the VAB. Enable the CoM cursor. Draw an imaginary line from the CoM to the outside edge of the narrowest footprint of your landing gear/wheels, like drawing a triangle. Now imagine that line is vertical (you can rotate the craft in the VAB to envision this more easily) This is the maximum tilt before you will topple over (assuming you are not moving, zero side motion) Lateral motion will complicate things, but you *should* be ok if you keep your craft between vertical and your maximum tilt. FYI, a wider base increases the maximum tilt your craft can accommodate, as well as keeping your CoM as low as you can (closer to the "ground") Dang, got triple ninja'd
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Saw the indicator for VV in RPM Info scree, and thought...WhaaAA???? YES! Download complete!
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Looking for minimalistic autopilot mod
Pondafarr replied to Helpcat's topic in KSP1 Mods Discussions
Or you can use ModuleManger to add Mechjeb to all your command pods... -
Inquiry: what is the suggested KSP approach procedures for using Spaceplane Guidance autoland? Should I be at a specific distance, specific altitude, glide angle, how should my prograde vector be positioned in relation to the ILS target, etc etc. Searched all over, can't find a good guide on how to use it.
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Y-Wing SSTO design problem (Aerodynamics)
Pondafarr replied to Pondafarr's topic in KSP1 The Spacecraft Exchange
I've seen several Y-Wings, but none using B9/Spaceplane+. Hoping to make this work, too cool a craft. My TIE Fighter was a little more successful, but it had to use a launch pod, with an underslung fuel pod/wings to maintain atmosphere flight. Once in space, the pod will eject, and the ions will work perfectly.