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Horus

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Everything posted by Horus

  1. Nice looking h-shields. But, seriously, 26Mb for 4 parts is a way too much...
  2. Found a funny issue with KW - when placing any engine as a first element in VAB/SPH, the attachment nodes are shifted a bit. It's OK when the engine is not a first element. The tanks are totally OK.
  3. Beale, really appreciate your community input. How about reviewing chutes for proper support of RealChutes? Of course, it can be done by configs replacement of you cupolas, but would be much better to have them properly working without the replacement.
  4. I suppose that it would be really nice to make some textures optimization at the moment, as current version (v.11) is about 142Mb already while the textures & models are not that complicated. Thanks in advance for all proposals to use ActiveTextureManagement, but no - it makes game look crappy in unexpected places.
  5. /me not pushing anyone at all In such moments you begin to realize how important this or that mod for your gameplay
  6. My beloved "working horse" rocket mod is broken. Waiting quietly for the update Thanks in advance
  7. Sitting calmly & waiting for modder kind fix
  8. For what I do really appreciate your work, DMagic, is that you make science meaningful in KSP. Thanks you.
  9. Seriously, what was the testers group doing before the release if they missed very obvious stuff? 1. Is there any way to see how much reputation points EXACTLY you gained in total? Except the barely seen scale at the top? 2. Currently, when sending a kerbal on EVA - he's slightly ejected from a pod away - he misses to grab the pod ladders once he gets to EVA. Is it intentionally done that way?
  10. Agena Control Block engine fx - isn't it visually reversed? It looks like...
  11. Well, in realities of the game - relying on wheels placed on a palettes without a proper fixing with struts may cause some problems with falling though the palettes, etc. Something similar to this can be achieved(suggest to use activestruts)
  12. The deployment of a rover was done most of times with rover being hooked to the top (or sides) via winches or some other structural parts. Regardless wheels position. Like a landing system for a martian rovers.
  13. @cxg2827: you could use KAS mod for this purpose. Or ActivesStruts.
  14. I've tried something similar, but with stock docking ports Works fine. And regarding navball alignment - check the docking ports orientation & switch to vehicle cabin via "Control from here"
  15. @falken: Could you please give another screenshot to get the idea of your assembly?
  16. IC. Thanks for the explanation. Errors in debug log make me just a paranoiac
  17. It's actually not only that it gives just a warning. It sends a pack of error messages to the debug log. Is it ok? Never came across with such a RPM bug before.
  18. Tiny configs issue. Klockheed_Martian_Special/Parts/Inflatable: - bubble-large - bubble-small - iheat1 - large - mid , have a path typo in sounds config part: sound_inflate = Klockheed_Martian/Sounds/inflateshort sound_deflate = Klockheed_Martian/Sounds/inflatelong must be changed to: sound_inflate = Klockheed_Martian_Special/Sounds/inflateshort sound_deflate = Klockheed_Martian_Special/Sounds/inflatelong
  19. Decided to play with Transparent Command Pod v1.1, but having a RPM error warning in VAB & error in log. Error log's here. Screenshot here. I've tried to use the bundled RPM & a separate RPM install(v 0.18.2). Same result.
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