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Everything posted by Horus
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[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
Horus replied to BahamutoD's topic in KSP1 Mod Development
How could I miss these really nice parts... -
Nice looking h-shields. But, seriously, 26Mb for 4 parts is a way too much...
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Beale, really appreciate your community input. How about reviewing chutes for proper support of RealChutes? Of course, it can be done by configs replacement of you cupolas, but would be much better to have them properly working without the replacement.
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- totm march 2020
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I suppose that it would be really nice to make some textures optimization at the moment, as current version (v.11) is about 142Mb already while the textures & models are not that complicated. Thanks in advance for all proposals to use ActiveTextureManagement, but no - it makes game look crappy in unexpected places.
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- totm march 2020
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Sitting calmly & waiting for modder kind fix
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Horus replied to DMagic's topic in KSP1 Mod Releases
For what I do really appreciate your work, DMagic, is that you make science meaningful in KSP. Thanks you. -
Seriously, what was the testers group doing before the release if they missed very obvious stuff? 1. Is there any way to see how much reputation points EXACTLY you gained in total? Except the barely seen scale at the top? 2. Currently, when sending a kerbal on EVA - he's slightly ejected from a pod away - he misses to grab the pod ladders once he gets to EVA. Is it intentionally done that way?
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Btw. what are the RCS thrusters on the images?
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- totm march 2020
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Agena Control Block engine fx - isn't it visually reversed? It looks like...
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- totm march 2020
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Hahaha ))) Nice model of Philae(part of Rosetta mission)
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[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Horus replied to alexustas's topic in KSP1 Mod Development
Well, in realities of the game - relying on wheels placed on a palettes without a proper fixing with struts may cause some problems with falling though the palettes, etc. Something similar to this can be achieved(suggest to use activestruts) -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Horus replied to alexustas's topic in KSP1 Mod Development
The deployment of a rover was done most of times with rover being hooked to the top (or sides) via winches or some other structural parts. Regardless wheels position. Like a landing system for a martian rovers. -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Horus replied to alexustas's topic in KSP1 Mod Development
@cxg2827: you could use KAS mod for this purpose. Or ActivesStruts. -
Portable Rover Components. New project from ASET. (up 29/07/14)
Horus replied to alexustas's topic in KSP1 Mod Development
It's the issue of AdvancedAnimator. -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Horus replied to alexustas's topic in KSP1 Mod Development
I've tried something similar, but with stock docking ports Works fine. And regarding navball alignment - check the docking ports orientation & switch to vehicle cabin via "Control from here" -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Horus replied to alexustas's topic in KSP1 Mod Development
@falken: Could you please give another screenshot to get the idea of your assembly? -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Horus replied to nli2work's topic in KSP1 Mod Releases
IC. Thanks for the explanation. Errors in debug log make me just a paranoiac -
[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
Horus replied to onkelsiebdruck's topic in KSP1 Mod Development
Thanks for the update Nice work, dude -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Horus replied to nli2work's topic in KSP1 Mod Releases
It's actually not only that it gives just a warning. It sends a pack of error messages to the debug log. Is it ok? Never came across with such a RPM bug before. -
Tiny configs issue. Klockheed_Martian_Special/Parts/Inflatable: - bubble-large - bubble-small - iheat1 - large - mid , have a path typo in sounds config part: sound_inflate = Klockheed_Martian/Sounds/inflateshort sound_deflate = Klockheed_Martian/Sounds/inflatelong must be changed to: sound_inflate = Klockheed_Martian_Special/Sounds/inflateshort sound_deflate = Klockheed_Martian_Special/Sounds/inflatelong
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Horus replied to nli2work's topic in KSP1 Mod Releases
Decided to play with Transparent Command Pod v1.1, but having a RPM error warning in VAB & error in log. Error log's here. Screenshot here. I've tried to use the bundled RPM & a separate RPM install(v 0.18.2). Same result.