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KSP2 Release Notes
Everything posted by Horus
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[1.12.x] Freight Transport Technologies [v0.6.0]
Horus replied to RoverDude's topic in KSP1 Mod Releases
Using the last version of the mod. Clean install. Log: Also, in order to prevent multiple error in log like this: ,would be nice to use MM patch configs with dependencies check. -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
Horus replied to tobyb121's topic in KSP1 Mod Releases
Downloaded "patched" 0.4.5a version. 2 TarsierSpaceTech.dll files is normal? GameData\TarsierSpaceTech.dll GameData\TarsierSpaceTech\TarsierSpaceTech.dll The debug console reports: [Exception]: ArgumentException: Getting control 3's position in a group with only 3 controls when doing Repaint Aborting Leaving only GameData\TarsierSpaceTech.dll library - solved the problem. -
[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
Horus replied to onkelsiebdruck's topic in KSP1 Mod Development
The bubble pod is really sooooooo cute However, there are some problems with it: 1. "Deploy RCS" is currently for aesthetic purpose only as it works in any state ))) In this case don't really get the purpose of engine(which is a MP based one). 2. Two almost similar options: "Control From Here" and "Control from Here". Why 2? Any difference? 3. Having RPM initializing error spawned into logs. 4. The CoM is somewhat shifted so the pod is not properly pointed to the ground when falling through atmosphere always trying to roll to a side. -
Minor question (NO NEED to hurry & fix this at once): Tantares_Orbital_A has no ModuleCommand for a reason?
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Horus replied to erendrake's topic in KSP1 Mod Releases
Yay! kOS update! Thanks for your efforts! -
Well, of course you can cheat, but it doesn't make mod better
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Haven't found fuel tank truss with the sizes less than 4 sections. Plus, some additional fuel types tanks would be nice. The mod has a great potential for stations "lego" mod Will keep watching the progress.
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Would be really nice to have more sizes for various parts types. For instance, each truss could have 1-, 2-, 3-section variants. Plus, TweakScale support would be really great. Nice job anyways Looking forward to updates
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Vega craft seems to be a little bit "broken" none of the three crew modules has a "vesselType" parameter in configs, therefore, causing no craft icon appearing in globe view.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
Horus replied to RoverDude's topic in KSP1 Mod Releases
Somebody, stop RoverDude - his productivity passed over 9000!!! -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Horus replied to DasPenguin85's topic in KSP1 Mod Releases
Would be really nice to have the mod split into several packages: vanilla(the core boxsat version), communications pack(various antennae & MM patches for RT2), science pack(scansat scanners, science modules). So it would be very convenient to have different packages, so one could select the packs he needs without a necessity to dive into mod & remove unnecessary parts and configs. This would be rather user-friendly, imho. -
Portable Rover Components. New project from ASET. (up 29/07/14)
Horus replied to alexustas's topic in KSP1 Mod Development
Sometimes having weird issues with multiple Command Seats attached to the rover - the interface disappears (like in pure EVA) & glitches when switching to some other craft. Also, an error message is spammed. UPD: seems that the issue above is a generic for KSP and not related to this mod. The issue is caused by multiple control module on a vehicle & vehicle separation into independent parts. Will try to pinpoint the problem more accurately. Also, when reaching the speed of 30 m/s and above - the steers locks until the speed drops below the 30 m/s threshold. If the mod will be improved in the future - would be really nice to have several different parts that could be placed instead of bumpers: unmanned control unit, science rack(possibly with modular science blocks set - like in BoxSat mod), fuels rack, communications rask(proly, with scansat tools), cargo rack, etc. Would be really awesome mobile rover mod. -
Portable Rover Components. New project from ASET. (up 29/07/14)
Horus replied to alexustas's topic in KSP1 Mod Development
This. Is. One. More. Awesome. Piece. Of. Art. From Alexustas. Love it from the very first try -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Horus replied to bac9's topic in KSP1 Mod Releases
Does anyone have an updated DRE configs for the B9 v5? The engines begin overheating too early.- 4,460 replies
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Pol solar panels are designed not to track sun?
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- totm march 2020
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Beale, you are awesome as usual Kudos to ya
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I see that I'm not the only one "F5-addict" here ))
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- totm march 2020
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Really waiting for a new Libra )) Nice work, man. And thanks you for your efforts.
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