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Everything posted by Horus
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On image #2 there's a tiny shuttle. Which mod is it from?
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- totm march 2020
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[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Horus replied to blacsky33's topic in KSP1 Mod Releases
How could I miss this awesome mod!...Real nice models! I'm trying to use Ring Landing Legs, but they are not working for 1.2.2. Do I need some extra stuff for them? -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
Horus replied to cxg2827's topic in KSP1 Mod Releases
Thanks Very kind of you to spend your time for KSP community Appreciate it. -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
Horus replied to cxg2827's topic in KSP1 Mod Releases
Well done. Really nice station parts. I have a question. I tried to use trusses & solar arrays. And found that I cannot dock solar array truss extender over extended solars - there's a clipping there Am I doing something wrong? -
[1.9+] ReCoupler Release Thread - Monocouple your bicouplers! (v1.3.5)
Horus replied to Booots's topic in KSP1 Mod Releases
So it IS necessary for proper mode functioning, right?- 98 replies
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- bug fix
- multicoupler
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[1.9+] ReCoupler Release Thread - Monocouple your bicouplers! (v1.3.5)
Horus replied to Booots's topic in KSP1 Mod Releases
The package has ConnectedLiving Space plugin included. What does it give for this mod? Is it necessary to have it?- 98 replies
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- bug fix
- multicoupler
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[1.9+] ReCoupler Release Thread - Monocouple your bicouplers! (v1.3.5)
Horus replied to Booots's topic in KSP1 Mod Releases
You might be right. That ConfigurableContainers library was an outdated one. Not reproduced with recent version.- 98 replies
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[1.9+] ReCoupler Release Thread - Monocouple your bicouplers! (v1.3.5)
Horus replied to Booots's topic in KSP1 Mod Releases
Totally awesome mod. However, it has some problems when RoverDude's MKS mod installed (seems that its' part - ConfigurableContainers affect smth. there) - all tanks have no fuel in them.- 98 replies
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- bug fix
- multicoupler
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Thanks for info. I really appreciate friendly instead of "do-it-yourself" advice. The only reason I asked the question about IVA is that those black boxes were a surprise for me. It's not game breaking, of course. I just wanted to understand why it happened. I appreciate mod makers' work and never mean any offense. But "butler syndrome" advices (like that about "doing it yourself") in forum threads make me sick & angry.
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You could keep calm & your caps for yourself. No need to be that salty. Especially, if my question wasn't for you personally (well, if you are not someone's representative poodle, of course). When I mentioned "mistake" I meant my mistake (that I could proly miss something there when installed it, or else).
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@Beale when I was asking about IVA - I meant some issues with T-WU9 & T-9F1 modules - see explanation images here Also, seems that antenna L-HG1 is not properly configured - there's no antenna related menu for it. Used mod Tantares v1.0 downloaded from github.
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Come up with? Me?... now I totally positive that I'm missing something there Btw. what's that MMU from your images above? Is it from some other mod or...?
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The IVA's not implemented yet or am I missing something there?
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**ping** Any news on this mod?
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Horus replied to Nils277's topic in KSP1 Mod Releases
Silly me. I found what was really causing the problem. http://imgur.com/a/2zArO NB (for myself): never forget basic QA rules. Like - never rollback several steps at a time... UPD: removing the part that blocks flex joints feature does require game restart. The issues persists until then even if the blocking part removed & craft reloaded. A massive NRE spam. If the game restarted & the craft with the blocking part is outside SPH (spawned where you left if) - the error does not show. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Horus replied to Nils277's topic in KSP1 Mod Releases
I returned HotSpot mod to my install and your flex joints work just fine too. Now, I'm totally frustrated. Before I removed it last time the part dialog showed "Status: Inoperable" and the junction was always stiff. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Horus replied to Nils277's topic in KSP1 Mod Releases
Oh, I totally missed Lynx Docking Port part. Flex joints don't work for me. Looking for a reason. UPD: found the reason for non working flexible joints - I had another mod installed - After removing this mod - everything works like a charm. Would be nice to have a small visual change for Lynx Hitch Docking Adapter - a small graphical marker on its' flat side for Top & Bottom directions. I accidentally placed it wrong & could not dock it again after undocking. Also, a minor texture fix for Lynx Bellowed Joint - the door & "No Exit" are reversed. Not crucial at all. For VAB/SPH only. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Horus replied to Nils277's topic in KSP1 Mod Releases
Does the flex joint need any additional mod to work? Docking ports to connect several modules on-site would be nice to have. -
Can anyone update Adjustable Landing gear mod?
Horus replied to Starwindeu's topic in KSP1 Modelling and Texturing Discussion
Alternatively, we could petition Squad guys to implement the very same idea in stock- 13 replies
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- adjustable landing gear
- landing gear
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Horus replied to bac9's topic in KSP1 Mod Releases
Congrats on release. You've done a lot of work to keep this mod up. However, seems you messed a bit with packages. For instance, Mk1 nosecones (ones for legacy Mk1 cockpit) are in main package, while rest of corresponding parts moved to Legacy pack. Same goes for Mk1 drone cores, etc. Also, this mod desperately needs (and not only this mod) its' old wheels. Or, at least, beg BahamutoD to return & update his awesome Adjustable Landing Gears mod that matched B9 mod perfectly. -
Can anyone update Adjustable Landing gear mod?
Horus replied to Starwindeu's topic in KSP1 Modelling and Texturing Discussion
Any updates?- 13 replies
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- adjustable landing gear
- landing gear
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Worst event campaign start I've seen.
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Sorry, if I missed it, but... where's that dropbox?
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Well... if the link worked - that was reeeeally a short period of time
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Horus replied to sirkut's topic in KSP1 Mod Releases
That's might be the issue for me. I (somehow) thought it must be removed AFTER the install. Pure misunderstanding. Thanks for the hint. Worked like a charm.