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Horus

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Everything posted by Horus

  1. @Beale, sorry for my laziness and not reading the full thread, but is the last release somewhat messed with textures?
  2. Do these wings work without FAR? So, how to eliminate tons of NRE then?
  3. Part "SR_Nosecone_625". Fix part title - "title = Nosecone Parachute (0.35m)" - 0.36m to 0.65m
  4. Afair, bac9 announced some new models, but as I see the release is just an update to 1.0.4. D'you plan to add something new?
  5. @Nils277: Man, this mod becomes real awesome with each update! This is definitely what I wanted for planetary bases design! Thanks!
  6. @RoverDude: D.E.R.P. Mk2 is totally awesome, sir! Although you've added ModuleAblator to the D.E.R.P. Pod, there's no ablator resource displayed. I presume that's because pod cfg lacks ablator resource description (I might be wrong, of course). Following lines are taken from previous pod version: Also, ServiceRing & engine make it a perfect base for mini probes too Thanks!
  7. @Beale, What I do really enjoy about your contribution to KSP is that you are making wonderful mod AND always replying to ALL messages in your thread. Just saying. Kudos to ya, man!
  8. In other words, more plugins to the god of plugins
  9. Thread title states: 0.0.5 - 2015.10.07 KerbalStuff link leads to 0.0.4 - 2015.10.04. Github has no releases at all Am I missing something?
  10. If Firespitter or interstellar fuel switch do not match your needs, then, proly, Modular Fuel Tanks might be your choice?
  11. I've installed mod as described, however, I do not see any category called "Heat Management". What might be wrong? Do I need some additional mod to handle custom category? UPD: seems that only when total number of mods that add custom category becomes more than 2 - they appear in categories list. Weird.
  12. I put several cameras onto a craft and disabled each of them (just for check). Then used "Activate Camera" option on any camera and the game crashed with weird views. Also, I don't see science experiment options for sci cam.
  13. When attaching a P9Wing surface to a craft - receiving into error log: [ERR 20:22:22.580] Cannot find module 'ModuleLiftingSurface' (774390114) [EXC 20:22:22.583] NullReferenceException: Object reference not set to an instance of an object Any guesses? UPD: Silly me. FAR was not there.
  14. Really nice models However, I do not see the Lift Surface parameter in their description. Moreover, CoL is shifted a bit backwards compared to stock Mk2 cockpit (absence of Lift Surface?).
  15. Try to attach it with Allow Parts Clipping enabled in Cheats menu.
  16. Archive named as "Extraplanetary_Launchpads_v5.2.0.zip"
  17. The problem there is with stacking nodes. You could fix it in two ways: 1. Look back a couple of pages & see there a reference to a fix 2. Or you can press Alt + F12 while in-game & in the appeared popup enable part clipping by selecting "Allow Part Clipping in Editors [bug Hazard]" (in "Cheats" rollout). You are welcome.
  18. It's a good suggestion. However, I don't see the patcher anymore to my surprise. Didn't pay attention to this recently and was starting the game from KSP.exe. Either it was just removed or pretty damn broken. I guess Squad folks prefer ppl downloading the complete client archive for each patch rather than making a proper patcher Oh, well
  19. Thanks for your work, Squad folks. But, seriously, fix non-steam version patcher. It doesn't work at all for me. Really tired of reminding that.
  20. Would be really great to have at least 2 kinds of nice tails - a round one & an "eye-like" one.
  21. I'm probably really missing something, but I cannot make custom visor texture be seeing in EVA. Created "EVAVisor.png" & placed in in Default directory. Similar "kerbalVisor.png" works perfectly good in IVA. What could I miss there? UPD: Nevermind, case sensitive issue. Would be nice to perform toLowerCase or toUpperCase transformation in code to prevent similar problems.
  22. Proly, cause by stock heat gauges - press F10 in game to disable them.
  23. Yeah... RoverDude should really check out MKS forum thread... - - - Updated - - - Recently updated KIS/KAS seem to break smth. with this mod. Guess it needs re-compile against recent versions.
  24. Yes, I guess throttle controlled avionics could help. I just remember how strange it made my rockets behave some time ago. Hope, it's much better now.
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