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"Ladies and gentlemen, esteemed guests, and fellow enthusiasts of the cosmos, Today marks a momentous occasion as we gather here to witness the founding of Exo Aeronautical Innovations, a visionary venture set to advance Kerbals into the next frontier of space exploration. It is with great pride and excitement that I stand before you to introduce this groundbreaking enterprise that will redefine our understanding of aerospace technology. Exo Aeronautical Innovations is born out of a relentless passion for the cosmos and a commitment to advancing the boundaries of space exploration. In a world where the skies are no longer the limit, we have come together to chart a course towards the stars, unlocking the mysteries of the universe and ushering in a new era of possibilities. Our focus at Exo Aeronautical Innovations is threefold – spacecraft, rockets, and spaceplanes. We envision a future where these marvels of engineering seamlessly navigate the vast expanse of space, serving both scientific exploration and commercial ventures. From the intricacies of spacecraft design to the raw power of rockets propelling us beyond Kerbin's atmosphere, and the versatility of spaceplanes bridging the realms of air and space – Exo Aeronautical Innovations is at the forefront of it all. It brings me immense joy to announce our collaboration with KASA, the space program that lifted us to where we are now. Together, we will forge a partnership that not only harmonizes our efforts but also ensures a collective approach to the challenges that lie ahead. Working hand in hand with KASA, we will contribute to the advancement of space exploration, aligning our goals with the broader vision of pushing the boundaries of Kerbal achievement. As we embark on this journey, let us not forget the spirit of curiosity and innovation that has driven us to this moment. The cosmos has always beckoned us with its mysteries, and Exo Aeronautical Innovations is poised to be the key that unlocks those mysteries. We invite dreamers, engineers, and pioneers to join us in this quest, for it is through collaboration and ingenuity that we will propel Kerbals towards the stars. In conclusion, I extend my heartfelt gratitude to all those who have contributed to the realization of Exo Aeronautical Innovations. Together, let us embrace the challenges, celebrate the victories, and reach for the stars as we embark on this incredible journey into the cosmos. Thank you." - Cave Kerman, CEO of Exo Aeronautical Innovations, July 17th, 2011, at the Kerbal Space Center in Orbit Beach. This is my sandbox/fan fiction playthrough of KSP. I am pretty much a noob, so I will take your advice and mission ideas. I am very excited to get this started and will be sharing mission reports soon. See you there!
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Hello All! Lately I have been trying to land on the Mun but every time I get into Munar orbit I can’t change my trajectory and fly right to Mun escape and it seem impossible to alter my trajectory no matter which way I boost. Any tips or ideas are much appreciated. Thanks!
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How do you make a planet mod. I do not know where to begin and I need some help. Where do I start? How do I make a planet? How to I make it orbit? How do I texture a plant? A complete beginner here who needs help. And to note, I do not know how to understand d C++. How do you make a cfg file?
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The steep learning curve of KSP means that most players never make it to orbit, and that only a tiny fraction of people who download the game ever make it out of Kerbin's gravity field. People need help! So I made this tutorial is about how to send a probe to the surface of Eve. Here are the required skills: Be able to use these instructions to download this craft from KerbalX. Be able to open the craft in the VAB and click launch (not right away, though). Pretty much nothing else. Here is a list of key bindings if you get yourself confused. The helpful controls are in Flight Controls. You don't have to use the NavBall; you don't have to use WASDQE at all; you don't have to make maneuver nodes; and you don't have to design a super complicated rocket. I don't even say the word "transfer window". Perfect for brand new players! Following are the instructions. Important parts are bolded for extra emphasis.
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Hello Everyone! I'm kinda new to KSP even though I bought the game about a year ago because I couldn't play it at all and with all the frustration left. But recently I've watched a lot of tutorials and follow KSP youtube channels. So I've started to understand how to play it. I think the main reason why I was able to play it again was the FUEL PUMP. Before knowing about it, I couldn't even go to minmus before running out of fuel, and adding more fuel never solved the issue. I wanted to join the Forum to see what awesome stuff others are making. And for inspiration and help. I really hope I'm not too late to the game, I want to be a medium to good player so I can also enjoy with you guys when KSP2 comes out!!
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As the title says I'am new to ksp and I want to use mods. does anyone now good mods. I also want a mod that autopilots or automaticali does the nodes for me. thank you for your help.
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Last time, I guess I've played 5years a go, so I can't remember much... For sure I was using a website to help me to figure out when to takeoff from Kerbin to reach Mun and Minmus but sadly it won't work anymore and I can't really understand when to start to orbit around Minmus. Please note that I really dislike mods with tons of infos and autopilot, I would like to play Vanilla as possible Any kind of advice are very very welcome. Thanks you all, it's nice to explode in the space again
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I’m just starting out with KSP on Xbox One S and struggling through the Training examples. Stuck at “To The Mun, Part 2”. In particular, at the decent to landing orbit. The instructions tell me to gradually reduce my altitude to 1.5km above the surface, however, when I try, I always crash at what seems to be ~2.5km. Research so far leads me to believe that high Munar mountains have been added after the instructions were written. Since the Altimeter only shows height above ‘sea level’, I can’t judge where the mountains are, how tall they are, or how to avoid them. Any help would be greatly appreciated. Thanks.
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So basically... i’m not new to the game. I have a hefty 200 hours on it already. I may seem like i know most basics of the game, and i do, but one thing i never knew really was getting to orbit. I have a basic understanding of delta-v and thrust to weight ratios and aerodynamics in this game, but every rocket i design just doesnt get the 4300 delta v to get into orbit. And if it does its because the rocket is very fuel consuming and just plain bad or i use hyperedit. This sucks because i still cant get my stages of the mun lander to orbit in career. While i dont have many problems with stability and i also have a basic and a bit ineffecient way to get into orbit, i have problems with getting just enough fuel and the right engines to get there. Any help or tips? image of most effecient rocket i made for career (for getting to mun): https://pasteboard.co/IirFkL5.jpg the specs of the modded engine on the bottom (Kiwi engine from SpaceY): https://pasteboard.co/IirG3PE.jpg Edit: wait guys i just reached orbit with that rocket! It took many tries but i did. Does anyone havy any tips to make it better (or get a way better design overall)? Edit 2: For those who the pasteboard doesnt work https://imgur.com/a/sA8gH8W
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Ok i really enjoy this game but i suck at building like really bad so anyway ive been to both moons landed and returned but for the life of me i cannot get anywhere else. All kinds of this happen but what ever the reasob im tired of sending kerbels to there " death" so i was wondering will someone tell me part by part how to build an interplanetary rocket i dont care wherr it can get to and i dont want the perfect rocket i just need to build a basic concept so i can see how its done plz plz help im on ps4 if that matters
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How to change defalt fuel tank colour? (i.e. the colour shown in VAB menu) I tried searching fir it but all requires mods...
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Hi I have an Acer Aspire 3 and REALLY WANT KSP I don't know/can't figure out if it will run it these are all the specs I know of Operating System--Windows 10 Home Processor--Intel® Pentium® N4200 1.1 GHz; Quad-core Memory--DDR3L4 GB (standard) Card Reader--SD Card Storage--1 TB hard drive Screen--15.6"HD (1366 x 768) resolution Graphics--Intel® HD Graphics 505--DDR3L Shared graphics memory Connectivity--802.11ac wireless LAN Gigabit LAN
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I originally posted this on Reddit, but I was suggested to post it here instead. As you may have guessed, I want to make some mods for KSP. I plan to use Blender for my modeling purposes, and GIMP 2 for texturing purposes. However, I am still a noob at the whole mod making thing, so I've got some questions about the whole thing. 1.) According to the KSP wiki tutorial on making assets (click here for the link to the tutorial), it says I need to install Unity 4.2.2. I installed Unity 2017.3.1 instead. Will it still work, or do I need to install 4.2.2? 2a.) How do I import the adapter models? I'd like the parts in my mod to be able to smoothly attach to the stock parts. 2b.) Once I import said adapter models, how do I ensure it's centered properly? (It's more of a question about Blender, really.) 3.) If someone makes better textures or models for the mod, could I use those textures with their permission? I'm not the best at texturing, in fact I'm kinda bad at drawing. 4.) When creating an engine's configuration files, is the ISP calculated, or do you have to input it manually? Thanks for the help, the next mod I'm making is gonna be weird, nonsensical, stupid, and yet surprisingly good for space travel.
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Hello everyone I'm have just discovered this amazing game (and for the first time since the days of minecraft I actually play on my computer). For the moment I run it in kubuntu but have decided to switch manjaro instead. What is your experience running KSP in manjaro? Will it just run like expected or do I have to do some console magic? Best regards/ Leif
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Hello! EvilEmotaku here. You can probably tell by the title that I am inexperienced in Kerbal Space Program. I want to go to Jool. So. Let's make it happen. In this thread I, along with any potential readers, will with follow the journey to Jool. I'll skip past the initial game. Y'all won't need to read any of that boring stuff with the Flea SRB or anything. I'll start posting updates and a summary of the prior events once LKO has been achieved. Please note that these updates will be irregular, as I am still in school. Writing, homework, and missions take take time, too, so again, don't expect daily updates.I hope you enjoy the accomplishments and blunders that will follow me along my way the the big, green planet. I also want to say that any constructive criticism is welcome, as it will help me to gain experience, and speed up the trip to Jool and its moons. Again, enjoy this thread. So basically, my mission is to land at least one manned and unmanned mission on each of Jool's moons.
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Hey everyone, First started playing KSP back in 2013 and just happened to remember I bought it when it was only like $20. So, hoping I could redownload it, I got on and sure enough, we were all set. As an aircraft Mechanic by trade, I enjoy planes mostly (for reasons lol), however I dabble in rockets from time to time. Looking to connect and further the fun through these forums, so, feel free to message me! -Bryce
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Hey there forum! I was introduced to this game through the PS4. What a mess. I went out and bought a computer just to play this game! To my point... Can you tell me what mods I need? Is a flight stick recommended? Thanks in advance my friends!
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Hi I'm Best_JAxeel! I usually stay in live.warthunder or in the KSP area in the War Thunder Forums showing off my weapons of mass destruction. I have been playing since 0.21 so I can build a good rocket, a nice plane, and a stronk Helicopter or VTOL! Have landed/ orbited: Mun, Minmus, Dunna, Jool and landed on the Sun (whoops) http://i.imgur.com/5Jrf5l9.png http://i.imgur.com/ESCvJFz.png http://i.imgur.com/BHJZbZi.png
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Hello there! I am Vysionone! I am relatively new to Kerbal Space Program, and I just wanted to say hi! I'm bad at this game (Haven't even landed on the Mun), and I just want some tips on how to build a lander that can acutally land on something other than Kerbin, and how to get to the specific planet that I want to land on! Cheers!
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Hello guys I have installed the Mechjeb 2 mod and it seems to be working fine but when i try selecting a target for Mechjeb, Mechjeb doesnt recognize the target and keeps asking me to select a target I switch to map view and try selecting the station or capsule but Mechjeb doesnt recognize the target. What could i be doing wrong,do i need to upgrade anything. Thanks for the help guys
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Ok well I'm a bit of a noob to KSP (playing on career mode) and as such have been unfamiliar with the quicksave function till now which I tried using forgetting that it prevents you from being able to revert. As a result I have permanently stranded a bunch of kerbals on the mun in 2 separate trips. 1st mission I forgot to ensure that the fuel lines from the propulsion system I loaded were all connected and it crashed destroying everything except the kerbal I had intended on sending up with the rover to do a mission. Oh well I figured, I have to send some tourists up anyway and I just loaded a new rover up on another rocket I had planned on sending anyway. I accidentally over staffed the craft making my rescue attempt futile (oops), but I ran out of fuel anyway and damaged the engine on landing... So... not sure where to go with this. If the craft had a working engine it would just be a matter of refueling it and getting a winch up there to stand it upright. The craft doesn't have any docking ports at all, so I don't know if I can get these tourists out if they can't EVA. Any ideas? I could easily send a craft to pickup my crew but have no clue how to deal with the tourists. Also, my rover is pretty far from my the location I wanted to science for the mission and it moves slowly in addition to being a pain to pilot around craters. What are other people doing with rovers? is there a way around this? I think I have to move it like 1/40th of the way around the mun, but at 16 m/s max speed taking a long route it is kinda arduous. Also, what are others doing to prevent this sort of thing with quicksave? Maybe I should just not use it, it definitely seems to be a problem for me.