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  1. I have done a lot of EVA. Using mods I have built stations and ships in space and bases on the ground with a kerbal. Many times have I travelled from one ship to another wearing nothing but a spacesuit and a smile. There is no first person view from a spacesuit unlike ships in IVA. There is an up and down in a spacesuit but not in a ship and of course there should be no up or down. I suggest that the spacesuit be a command pod. A separate entity. Effectively make it a ship. Then when we EVA everything can look the same as it does now except hanging in place on a ladder or other graspable will probably be easier to script. We could have a spacesuit IVA where our arms and hands are visible. The IVA avatars would all wear the same kind of KSP IVA suit but their experience and role could be added so that when you looked at your crew you could see what roles they had at-a-glance. Spacesuits could be colour coded to their roles pilot - engineer- science again making their roles instantly apparent. It would open a huge door for the modding community. To be fair, even in real life the spacesuit is basically a small space ship and I'm just suggesting that it be coded as such.
  2. I had a really bizarre thing happen last night that I can only assume is some sort of bug or glitch. I sent my kerbal on EVA to collect some science from experiments of a stage that would eventually be discarded so that he could take them back to kerbin inside the command pod. While I was trying to maneuver around the vessel using the EVA RCS, the orientation kept changing its axis by 90 degrees in a random direction. I would thrust once or twice to the left and all of a sudden I would be facing a completely different direction. Every time I tried to correct and steer back to the ship the orientation would change again. This orientation change meant that I could no longer control where I was going - it took all my effort just to stay in the vicinity of the ship and not fly off into the void. The shift was always 90 degrees in a (seemingly) random direction and it changed the camera and navball at the same time. It also happened when I got close to the ship. The ship was a simple 1.25m command pod, service bay, materials bay, fuel tank and terrier, with the pod able to decouple alone for re-entry. I eventually managed to get close enough to hit "F" and grab on to the command pod and board, but this was a crazy few minutes that left me quite frazzled. Are any of you familiar with this and know how I might prevent it from happening again? All my other EVAs seem to go ok, so I'm not sure what made this one different - I'm not sure how to reproduce it.
  3. I don't know about everyone else, but I really want to get out of my Command chair and stretch my legs during a long flight. Currently the only way to do this is to leave your ship (at least so far as I have found) even though some pods are quite roomy. This project is aimed at remedying this problem and hopefully adding some interesting new parts. What I've done so far: The Command Chair Basically, this is a very minimal command pod. Still working out the black background in portrait cam. Mk3 Bridge conversion The Bridge is a hollow probe core so you can leave your seat without losing functionality of your ship. The Command Chair uses RasterPropMonitor's transparent pod so you can see the kerbals. If anyone wants the blender or unity files to take a look or offer help on this project let me know. Update: Just uploaded the Mk3 Bridge and Science Cabin as well as the 4 command chairs, a hatch that fits in between stacked parts and an airlock that can be added to any hollow structure. I can't seem to get Open broadcaster to work, so if any one wants to post a video of them trying it out I'd really appreciate it. Kerbal Stuff: Captain to the Bridge Curse: Captain to the Bridge This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. Future Plans: Rotating Command Chair: I want to make the chair one part instead of four with unique exits. I haven't decided on whether to have the exit point rotate or the whole chair (part will require Infernal Robotics) New Hatches: After looking at Free IVA I'm working on Hatches that will work kind of like my airlock and let pass in to the next cabin even though there is a collider in the way. I also want to make a plugin, or use an existing one if I can find it, that will make the game think that ship has an atmosphere and it's safe for kerbals to remove there helmets while inside, unless an outer hatch is open. Kerbalevator: Haven't looked to see if this has been done yet, mostly just a thought in my head right now. But basically, I want to try to combine Struts and a Command pod so you can place Exit/Entrance (A) at one point on your ship and place Exit/Entrace (B) elsewhere and travel between the two.
  4. I have had many broken planes hopelessly plummeting toward Kerbin, and I wished the Kerbals inside had EVA parachutes. Not the round parachutes, but the parachutes that most everyone uses anymore. I believe that type is a parafoil, right?
  5. https://youtu.be/geq8FQXx54Q I attempted an EVA during exit and Re-Entry First part worked,second not so much.
  6. You don´t think in hierarchies? Everybody is equal? You are a worker or farmer? Join the wonderworld of the CCKP (Союз Социалистических KepônH Республик aka. SSKR - Sojus Sozialistitscheskich Kerbalitsch Respublik) with it´s glorious leader of the Great Kerbalian October Revolution, Wladimir Iljitsch Kerman. His likeness sheets the official blazon of Kerbin as an example for all brave comrades to reach out and bring glory and honor to our united world of Kerbin. What are we searching for? - Young, dynamic workers or farmers with about 40 years of work experience, to lead our (perhaps not even existing yet) space program. - Users of the stunning Texturereplacer only. What do we offer? - A beautiful IVA Suit for space crew members in bronze color (or ugly orange) and one for our future space tourists or trainees in green color. Of course there is no mean little piece of paper pinned at the back of the green IVA suit saying something like: "kick me!". These are just slanders by our imperialistic opponents...wherever they may live. - Four different kind of EVA Suits. Three of them are for space crew members only an awesome bright white dream of a suit with colored stripes on helmets and legs according to the function of each crew member (Red=Capitanski and Pilotskiev ; Black = Screwkov ; Blue = Scientistikov). And a green one for our greenhornskovs. - Chevrons on the IVA and EVA suits (Capitanski= 4 bar chevron ; Other Crew = 2 bar chevron ; Greenhornskov = 0 bar chevron...that one was hard to paint!)...don´t get it wrong, everybody is of course equal in our wonderful world. The bars just sign how equal someone is, the more bars, the more equal he is. - Outstanding CCKP and blazon of Kerbin sprayings on all helmets including the mantra of our greatest scientist Wladimir Iljitsch Kerman which says "in omnibus veritas" ...he´s so well-read... Written, of course, in our own non-imperialistc letters. - The proud of us all, our splashy flag (of the Great Kerbalitsch Oktober Revolution) and our blazon with Kerbins Mr. Universe Wladimir Iljitsch Kerman on it, for your Flags folder. flag of the Great Kerbalitsch October Revolution Blazon of Kerbin - Optional you can get our new hi-tech navball textures please note that you need xEvilReeperx ksp_navballtexturechanger for instructions read xEvilReeperx post on this page in topic : - And a job as a space center leader. Download: If you´re interested, please download the stuff as descripted above. Get suits and flags here (Mediafire Download) and unpack it into your ksp main folder. Don´t forget to ensure you have Texturereplacer installed. No KSP Gamefiles files will be overwritten. Get navball textures here (Mediafire download). Don´t forget to ensure you have xEvilReeperx ksp_navballtexturechanger installed. No KSP Gamefiles will be overwritten. Yours sincerely Korelev Kerman aka HUG
  7. Well, it all starts with the TAC life support. When I installed it, I saw an option says :"EVA life support" or some thing like that. And then I tried to let Jebediah went out of the Mk1 command pod. I then noticed he had some lifesupport resources on him. Then the question comes: How? How can we make a config to make EVAs have extra resorces, such as supplies in USI life support?
  8. Maybe already suggested (search function in forum have actually many issues), about manned spacecraft, assuming it's possible to maintain SAS (only stability function, if available and enabled) during EVAs, of course as long as a Kerbal pilot is staying in command pod (doesn't applicable for Mk1 like pods, for example). EVAs are really a pain, especially while the ship is rotating. IRL I've never seen, in NASA documentaries, the (real) Space Shuttle to rotate during astronaut EVAs (SSO seems stable).
  9. (Answered.... by my self) When I EVA a kerbal on land, he flings upwards and then falls to the ground, and when I EVA in space, he flings off, accelerating, so there is no way for him to get back. I have a lot of mods, and mainly what I was wondering is which mods are the imcompatible ones or is doing this... Mods: Realism Overhaul with all required mods, RSS, Module Manager, EditorExtensions, PersistentRotation, RCSBuildAid, AIES(without some tanks), HyperEdit, FASA, RemoteTech, ActiveTextureManagement, ProceduralFairings, VenStockRevamp, TAC, TextureReplacer, ProceduralParts, FAR, KAS, KIS, Toolbar, RealChute, TweakScale, MechJeb, TakeCommand, DynamicControls, AnalogControls, B9Wings, KSCSwitcher, NovaPunch(Engines), VesselView, SovietEngines, JSI Edit: It was Real Heat's Module flight intergrator
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