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Found 16 results

  1. Hello all I'm using KSP 1.12 and I'm having an issue. After coming out of time warp (not the first one, just some random time warp, doesn't matter if its physical or normal time warp) sounds like engine noises, landing gear noises and explosions, etc. stop working . Anyone know why? I'm attach...
  2. I have build interplanetary rocket with reusable booster attached radially at LKO but docking ports make me angry when trying to align engines. In KSP1 or in one of mods there were linear and square docking ports which do this job perfectly. Also there was possibility to snap docking port at set ang...
  3. Bill is a kerbal of science. And even after all these years, he keeps being fascinated by simple or more complex mechanisms and behaviours. One of those are docking ports. It should be noted that Bill was the main architect behind the docking ports research and creation, but he simply completely for...
  4. It's highly likely that docking ports are still under development and can be improved in the future, but now it feels uncomfortable for me Firstly, you can choose needed accuracy for docking in settings, so if you have a long distance set in the settings, you do not need to touch your docking...
  5. Yeah, this is after the update when I tried to stream myself doing the weekly challenge. I encountered the issue with struts and docking ports after loading a quicksave around the Mun. The attempt before I tried to undock so I can get ready to land, but that ended in the termination of the vehicle....
  6. I’ve been playing KSP on PS5 and love everything about the game, I wanna build a mothership/space station, I have docked a number of times and never came across any issues, until I tried to build something huge in space. I sent a big rocket to orbit with 7 docking ports, 4 of which are for me to doc...
  7. In kerbin orbit, I've been working on a large assembily. However, I found that the nuclear tug attached to the docking arm is not giving me the option to undock, from either the tug side or the docking arm side. I can undock the docking arm from the ship proper, which I've done in the mean...
  8. They are both facing the correct direction. There are no obstructions. No logical reason for it to not work. Can anyone please help?
  9. So I recently started a new kerbal game after a lengthy pause from playing KSP. Getting the docking ports to grab each other seems to horrible difficult now. Manual docking of mechjeb docking don't seem to matter. The docking ports are kissing each other but don't want to connect. Changing to a...
  10. Hello, I am now trying to configure @EmbersArc's KRE NDS docking port for my mod, but without the lid, in Unity. I made the changes in Blender, and now I'm trying to get the docking node to work. What is happening is the docking ports don't dock, but just rest on each other. This is my config: P...
  11. I'm trying to build a drone missile launcher for kerbal warfare, but without the possibilty to decouple docking ports with stages it's really hard/inconvenient to launch unguided missiles. Has the feature been removed? Did I do something wrong? And mainly, how can I get it to return? BTW, I'm r...
  12. Any reason why docking ports (part name dockingPort2 ) - the standard 1.25m one might not dock? I just get close enough (distance is 0.3 m) and then the ports start to run away from each other. Even when I manage to align them properly they just touch and won't dock. They are NOT placed ba...
  13. Can someone make non-magnetic docking port? I want a smoother more realistic docking procedure. I just hate the close is good enough approach with KSP docking. "A docking/berthing connection is referred to as either "soft" or "hard". Typically, a spacecraft first initiates a soft dock by makin...
  14. So, I spent a solid 3 hours building, testing and sending 2 parts of a space station into orbit, and once I managed to get them to rendezvous, the ports didn't latch. At first I thought that I'd placed the docking ports in a strange place, but the docking ports are placed on the outside of the fusel...
  15. If the title reminds you of Captain Kipard's Non-Androgynous Docking Port Set then this was intentional. If there are previous ideas about this, im' not aware of them. Gender restrictions are already working in 1.0.5 and that's fine, but the orientation i'm not sure it was possible....
  16. It's possible to leave a scene while docking ports are in the 'acquire' state, but before the docking action is resolved When you come back to the scene you (usually) have an NRE from the unresolved dock, and the docking ports are stuck in their acquire and docking-target (dockee) states becomi...
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