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Showing results for tags 'flaps'.
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Not really sure about this section being the proper place for this query, but i figured that if it wasn't then someone would point me the right way. So currently I'm taking a forced break from KSP (I'm trapped in trigonometry hell pls help!!!!). But i figured as this isn't really something that requires me firing up the game, and has a number of different approaches which would likely keep the thread going for a while . That makes it perfect for something to sit here and simmer while i slog thru graphs, functions and derivations of arcane formulas for the next few weeks. Anyway; to the actual blasted point. I rather enjoy building aircraft in my heavily modded install of KSP, and iv'e always had some difficulty figuring out how to replicate how actual planes use control surfaces. Note we're not excluding stock, but i personally always use Procedural Wings & Control Surfaces along with FAR in my installs. So anything specific to those is worth mentioning alongside other advice if you know of it. For instance flaps; iv'e never once built a plane in KSP with actual flaps. Not because i don't want to, but because i couldn't ever figure out how. Inverting the deployment direction doesn't seem to be enough since then they just become awkward airbreaks sticking up perpendicular to the edge of the wing, and actual flaps can usually deploy in multiple angles (For instance you almost always have settings for "Landing" which create a wack ton more lift so you can go below stalling speeds on approach). Things like Split Flaps, Elevons and Spoilerons i can't even conceptualize how to do in KSP, and it doesn't seem that any tutorials go beyond very basic aircraft design. So i ask of this wonderful community; please vanquish my ignorance and replace it with the knowledge i seek.
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Whenever I design a space plane I almost always find that it'll want to pitch down when full of fuel and pitch up on re-entry and almost empty of fuel. So far my solution has been either have the wings way back which makes the pitch down even worse and take-off's a pain or have too much fuel so that I can move it all forward on landing which is wasteful (and uncontrollable if very low on fuel). So I've been playing around with a third option, have some flaps which pushes the nose down on reentry/landing (so more like a trim tab). I've had inconclusive results so far, it does seem to push the nose down but often not enough to stop the plane flipping upwards. Am I onto something here and just need more/bigger/better positioned "flaps" or is it a wasted effort?
- 21 replies
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- space plane
- flaps
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Hi guys!!! I have a very simple question I'm sure you airplane experts will be able to answer easily! I am trying to incorporate flaps to my airplanes to smooth my landings - I place control surfaces and activate the flap buttons but I do not see/feel any effects on my craft - would anyone be kind enough to teach me how to set flaps please? Many thanks in advance,
- 6 replies
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- flaps
- b9 procedural wings
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Hi everybody. Ever Since version 1.1 I'm having trouble flying my spaceplanes. I really have to pitch slowly in order avoid flipping the entire vessel .i've tried lowering and increasing the authority limiter but that didn't help. The only workaround seems to be to use more SAS units, which doesn't feel right ... is there something I'm missing?i hope ypu guys can help. Here's an example of a typical plane: