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  1. Reported Version: v0.2.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Inter Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: When attempting to do a blocked action like staging during physical timewarp, there is no message to warn the player the action is prohibited. This is inconsistent with attempting to do a blocked action during regular Timewarp. Steps to Reproduce: Launch a vehicle with a parachute While still in atmosphere, enter Physics Warp Attempt to stage parachute Observe that no message informing the player this action is prohibited in timewarp appears Video Evidence: Kerbal Space Program 2 2024-06-13 04-32-03.mp4
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 5600x | GPU: RTX 3050 | RAM: 16GB I've noticed this bug since ~.1.3. (either .1.2 or .1.3, I can't remember exactly) This always happens, so it should be easy to replicate(?). The horizon and celestial cameras show the same camera angle. The horizon camera shows the planet you are orbiting/on below you, as it should, but the celestial camera does NOT show the planet off to the side while you are in orbit. Instead, it shows the planet below you just like with the horizon camera. Prior to one of the earlier patches the celestial camera behaved like how the orbital camera behaves in ksp1, so it would be great to get that functionality back. Thanks! -btw, great work with the For Science! update Included Attachments:
  3. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB The pause button is unbalanced. I know this is a small thing but OCD is annoying. Included Attachments:
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro | CPU: i5 13600KF | GPU: RX 7900 XTX | RAM: 32GB DDR5 6000 CL32 Hi. It's very complicate for me to explain this bug. I'll try to explain it with screenshots in the video below. When I have 2 engines or more and/or with a radial tank, the deltaV of my stage is broken. This video explain the bug on the VAB, you can stop the video to read the text. Now, the problem in my mission in exploration mode. I add 8 radial tank and 8 engine behind them. So my deltaV is broken. I have ~3600m/s for a ~1100m/s manoeuver but I use all my hydrogen before I finish my manoeuver. Included Attachments:
  5. Reported Version: v0.2.0 (latest) | Mods: Community Fixes, BepInEx, SpaceWarp, UITK | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 3 3200G | GPU: GTX 1050 Ti | RAM: 16GB 3200MHz Stepped out of a capsule and the game is yelling at me because there is no vessel control Included Attachments: 2023-12-2301-01-03.mp4
  6. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i5-4690K @ 3.50GHz | GPU: NVIDIA Geforce GTX 970 | RAM: 16.0GB DDR3 Jettisoned Last Stage While In Atmosphere And Then This Happened Included Attachments:
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit | CPU: AMD Ryzen 7 3800X | GPU: 4095MB NVIDIA GeForce RTX 3070 Ti (Gigabyte) | RAM: 32.0GB Dual-Channel Unknown @ 1333MHz (20-19-19-44) When I go into the R&D center while playing on my native 3440x1440 monitor and resolution, the tech tree does not cover the entire screen. If it is not meant to scale (it should, though... just increase the distance between the nodes but keep the nodes the same size), then at least have it centered. Thanks! Included Attachments:
  8. https://steamcommunity.com/profiles/76561197963919541/screenshot/2312099576275829451/ Vertical speed needle at picture is at zero velocity up/down. At this position of needle, vessel travels about 10m/s downwards, while needle has -100/-10/0/10/100 values. When needle is at -10 or 10 position vessel moves about 300m/s vertically.
  9. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: 7800x3d | GPU: 7900 GRE | RAM: 32GB DDR5 5200 The Cadet Orientation option in the Gameplay section of the options does nothing. It used to work in 0.2.0, but now it has no effect at all. Included Attachments:
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 Resource Manager (RM) duplicates tank parts when attempting to delete them from the RM list The UI of the respective parts are duplicated when attempting to delete them from the Resource Manager list. The parts are not actually duplicated, I don't know if the resources themselves are duplicated as well. Severity: Low Frequency: High First, I add the tanks to the Resource Manager (RM) transfer list. Then, I remove one tank, which is placed back on the left list. Finally, I click the cross X to remove the part - it is supposed to be an arrow that allows to put the parts back in the right-side list .ipsImage { width: 900px !important; }
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9-12900k | GPU: RTX 2070 | RAM: 32GB Corsair RGB Vengance So when I'm in orbit of a planet with no atmosphere, such as Mun or Minmus, I should be able to timewarp more than 4x because there's simply no danger. I think time-warp at certain altitudes for certain bodies needs to be revisited. Just because I have a 9km peri on minmus, doesn't mean I shouldn't be able to warp through to my 23k apo like, immediately, if there's no atmospheric friction. Included Attachments:
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit | CPU: AMD Ryzen 9 7950X | GPU: AMD Radeon RX 7900 XTX | RAM: 64GB Steps to reproduce: Click hamburger (or press ESC) in VAB to open side menu. Notice that menu item for Tracking Station is unselectable and greyed out. Expected behavior: Able to select Tracking Station from side menu while in VAB. Included Attachments:
  13. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, 2904 Mhz, 6 Cores, 12 Logical Processor(s) | GPU: NVIDIA GeForce GTX 1650 SUPER | RAM: 12 GB Expected delta-v to show for a separated vehicle but it showed 0 delta v Steps to replicate (what that I did): 1. Create a vehicle on another vehicle which separates via a decouple (eg. a probe which separates from a larger craft. Note: construct probe on larger craft, not as its own craft and then attach) 2. Separate sub craft. Included Attachments:
  14. Reported Version: v0.2.1 (latest) | Mods: too many to fit in this box | Can replicate without mods? Yes OS: Win 11 | CPU: i7-9700K | GPU: GTX 1050 Ti | RAM: 16 GB In VAB, when changing wing properties, masses (and dependent properties) don't get updated immediately. This is clearly visible in the Engineer's Report but can also be seen on the non-changing position of the CoM, non-changing values of delta-V, TWR, etc. If the wing is detached and re-attached, masses and dependent properties are updated. In fact, this seems to be the only way to trigger an update of the mass for the part. (Turning on and off the CoM does NOT trigger a re-calculation (like it does when changing fuel tank contents). Neither does detaching and re-attaching other parts of the build.) Issue seems to be shared by all dynamic aerodynamic components, like wings, . Fairings are NOT affected. Included Attachments: Wingthicknessdelayedupdate.mp4
  15. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 7600X | GPU: NVIDIA GeForce RTX 3070 | RAM: 32GB Severity: None Frequency: Always Issue: The keybind prompt for "View more" and "View less" in the part info tooltip in Research & Development is always SHIFT, no matter what the actual keybind is. Side note: There is no "Expand Part Info Tooltip" keybind for the VAB; it might be good to be able to rebind it. Steps to reproduce: Rebind the "Expand Part Info Tooltip" keybind in the Input Settings menu to something other than Shift. Open Research & Development. Hover over any part in the part info pane Expected behavior: The keybind prompt icon at the bottom of the part info tooltip displays the new keybind. Observed behavior: The keybind prompt icon at the bottom of the part info tooltip displays SHIFT. Included Attachments:
  16. Reported Version: v0.2.1 (latest) | Mods: See modpack.CKAN, but I know 100% sure that this is also in stock because it has been this way since 0.1.0.0. It's a camera issue, the mods don't affect the camera system in any way. | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600 6-core Processor | GPU: NVIDEA GeForce RTX 3060 | RAM: 15.91GB The rotation speed of the camera doesn't scale right with the translation. As a result you have to set your location on a very low camera speed. Increase the camera speed to change your rotation. Lower camera speed to fine-tune translation. and increase speed again to fine-tune rotation. This is very annoying. They should be scaled in such a way that rotation and translation change is scaled properly. Added video shows: Speed 1: 1. Normal speed translation 2. Too slow rotation (barely visible) Speed 2: 1. Normal speed rotastion 2. Too fast translation Included Attachments: KerbalSpaceProgram22024-03-1515-16-40.mp4 modpak.ckan
  17. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: i7-12700K | GPU: RTX 3060 12GB | RAM: 64GB Center of pressure is not centered left-to-right on planes. It will favor whichever wing I place first in symmetry mode. For example, if I place the right wing first, the center of pressure will be off-center to the right. Vice versa for the left wing. It appears to be causing my plane to wobble left-right when my plane gets up to speed on the runway. CAS is turned off. Included Attachments:
  18. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 22H2 | CPU: AMD Ryzen 9 5900X 12-Core Processor | GPU: RTX 3080 | RAM: 48GB DDR4 Reddit post: Only 1 other person responded in the affirmative Video: Staging indicators move during a burn (I do know that the 0.2.1 burn from the footage was 'a bit screwy' because I had changed staging before performing the burn, but I had experienced that 'sliding' behaviour 1-2 times before bothering to capture 'something' to show) Obviously this is not a huge problem (unless someone stages "as indicated" and not "when empty"), just 'odd' as it was not happening before. If I had to guess, I would say that on a 1000 m/s burn with 500 m/s remaining in the 'first' stage, the 'drop stage halfway (1/2) through burn' indicator shifts towards the right "as if" the whole 1000 m/s burn remains to be performed but with the marker now showing staging-event is planned as if the currently remaining dV [pretend it's 125 m/s by this point] was all that was available from the start, putting the staging indicator at 1/8 into the whole burn, not 1/2. To reproduce: (have not tested this, but it should work) Cheat a small probe with 2 small tanks and 2 small engines into orbit, each as their own stage. Ex: HECS core /1.25m decoupler/ Donut tank + Terrier /1.25m decoupler/ Donut tank + Terrier Plan a prograde burn to consume all of the craft's delta-v. Staging will be projected, likely after 48% (or so) of the burn has run. Perform the planned burn. Watch the 'stage separation indicator' shift right (even jumping past the "burn progress bar") Profit. Included Attachments: Manoeuvreplansdifferentinksp20.2.1(handbrake).mp4
  19. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Pop! OS Linux (Freedesktop SDK 23.08 (Flatpak runtime) (64 bit)) | CPU: AMD Ryzen 7 3800X 8-Core Processor | GPU: NVIDIA Corporation NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 | RAM: 15934 Mb There was a prior bug report: I discovered I was having the same issue as this prior postor using Linux, but the solution the threat ended on did not work for me. I did not have to enable any other options; Proton version is 8.0-5. Sounds like this may be a Linux-specific problem?
  20. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i9-9750H | GPU: RTX3060 | RAM: 32GB I find that when moving the camera around a vessel on a surface, if you move the camera down too far, when it hits the ground collider it suddenly switches perspective and stops being centred on the vessel. If you move the camera back up then it jumps back to the original perspective - making viewing anything on the ground rather janky, especially if you're wanting to look up to the sky etc... Included Attachments: KerbalSpaceProgram22023-11-2510-51-25.mp4
  21. Reported Version: v0.2.1 (latest) | Mods: MicroEngineering | Can replicate without mods? Yes OS: Windows 10 Home | CPU: AMD Ryzen 7 5800H | GPU: NVIDIA GeForce RTX 3060 Laptop GPU | RAM: 16 GB KSP 2 Version 0.2.1 Category: UI & UX Hardware Specs of my Laptop Video Driver: GeForce Game Ready Driver Version 551.52 Mods Installed during the Bug Note: I have tested it even without the Mod, it is still reproducible Severity: Low Frequency: Consistently reproducible Steps to Reproduce - New Save/Old Save - Launch a craft (the bug occurs when you are controlling a vehicle) - Scroll out and at the same time press the Esc button The camera then should continue zooming out whilst in the Esc Menu note: Bugs seem to work on any vehicle Description The bug is that the camera zooms out continuously, and it occurs when you press the escape key and scroll the mouse back at the same time. Included Attachments: KSP2BugReport3.mp4 AegisSpacebus2.json
  22. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GB Steps to reproduce: 1) Put a vehicle in orbit around any CB, such as Eve. 2) Zoom out in the map view and try to right click and select Eve as the target. 3) Discover it is impossible because it will always select the vehicle in orbit.
  23. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit (10.0, Build 19045) | CPU: AMD Ryzen 7 7800X3D 8-Core Processor (16 CPUs) | GPU: NVIDIA GeForce RTX 4090 | RAM: 32768 MB Severity: Medium? Maybe Low? it's very distracting and disorienting when it happens. Frequency: Medium, seems random and happens every few minutes for me Description: The camera seems to occasionally jump around randomly when moving with RMB. It will behave normally one moment, then suddenly snap to a new position for no apparent reason. I've attached a video in which it happens twice; once around the 10s mark, and again around 22s. I play on Fullscreen Windowed mode, in case that's relevant here. It doesn't only happeni n the tutorial, that's just when I thought to capture it. Included Attachments: KerbalSpaceProgram22023-12-2114-11-05.mp4
  24. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: i7-10700K | GPU: RTX2060 | RAM: 32GB Rendezvoused two vessels, as soon as the relative speed dropped below ~7m/s, the green markers (and probably others as well) started wobbling back and forth around on the navball even at relatively large distance from target. Included Attachments: KerbalSpaceProgram22024-02-0321-02-16.mp4
  25. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GB The arrow to the right of the staging that lets you see expanded DV details, such as your TWR is missing in flight for a rocket with 1 stage. If you click the + button to add an empty stage, it appears and works as expected. See the following screenshots. Included Attachments:
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