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  1. Flight Plan Plan your (Space) Flight! Fly your Plan! Handy tools to help you set up maneuver nodes that will get you where you want to be. Making spaceflight planning easier for Kerbal Space Program 2 one mission at a time. NOTE: This mod draws heavily on some core MechJeb2 code that has...
  2. Precise Maneuver (PM) Precise Maneuver (PM) plugin provides a window for more precise maneuver node editing in map view. By zer0Kerbal and originally by @Morse adopted with express permission and brought to you by KerbSimpleCo Preamble by @Morse Usage by @Morse The...
  3. In KSP1 manuver planner were + and - orbit buttons. You could choose time of manuver by selection of certain passes, so you could delay manuver for certain time. It is very useful for planning ahead optimal hohmann transfers and vehicle interception
  4. It is increase the usability of manevour planner and its sufficiency. It is so uncomfortable to navigate by full seconds if your manevour is short or needs much accuracy. For example for 5s manevour mistake of 0.5s can be critical if you make intercepring someone, or for exapmle intercepting Minmus...
  5. KSP 0.1.0.0.20892 Windows 10 Ryzen 7 5800H RTX 3060 Laptop I expect the maneuver node to correctly count down the time and delta-v of the burn, but if you swap to map view it resets how much of the burn it thinks you have completed Workaround is don't swap to oe fr...
  6. Node Alert 1.2.0 for KSP 1.4.1 Requires Kerbal Engineer Redux by cybutek The Mod plays an alarm sound everytime you are close to the burn start (1/2 burn time) and stops the timewarp. If the burn is close to completion it plays another alert. It requires KerbalEngineerRedux because it has...
  7. Cargo Accelerators Maxim 24: Any sufficiently advanced technology is indistinguishable from a big gun. This mod aims to provide mass driver parts (gigantic coil and maybe even rail guns) and control aids that can propel engine-less unmanned cargo vessels with high acceleration to effective...
  8. Hey, all. I never tried a slingshot maneuver and was looking for some tips on how to even begin thinking about it. While the definition seems simple enough -- using another planetary body's gravity to propel me further towards my target, saving fuel/Delta-V -- I'm totally clueless on how t...
  9. В режиме маневров перестали появляться маркеры цели, управляемых аппаратов и просто мусора. Пытался найти решение проблем в настройках, но так ни к чему и не пришел. Помогите пж
  10. Hi, When using a maneuver node and the maneuver arrows in the lower left pane, when clicking either the anti-radial or prograde icons they just kept getting bigger and bigger, literally. Attached is a self-explanatory screenshot. The only mod I have is AnyRes.
  11. Hello, I used to play KSP but quitted. Now that I started playing again I seem to have a problem. I can't add a maneuver. I can't click on the node and add a maneuver. It's really annoying cause I can't launch anything to other planets. I can get in orbit without it but I need to get to Minmus for s...
  12. Hello all. I've tried several times to complete this contract but I can't get the satellite into the right orbit. I set my Ap and Pe first but even though I'm off only by a few kms, the whole orbit is shifted to one side and I can't figure out the proper way to fix it through maneuver nodes. Also...
  13. how can i make that my two Rockets are on the same place? (in orbit) http://prntscr.com/hvbnel point (green) (blue)
  14. I'm still building my Minmus base, Rura Penthe. I decided to run two missions at once. One to launch a triplet of ore tank modules and one to launch an orange fuel tank storage module. As you can see I launched the two missions pretty much two days apart with the idea of giving me two days g...
  15. Hey everyone, So I'm in orbit around Kerbin, setting a maneuver to do a fly-by of the Mun, which is set as my target. After deleting a few botched nodes I managed to set one that could work, with some adjustments. I clicked out of the node, and it disappeared. I tried setting another one, and f...
  16. I will be able to use maneuver just fine but out of nowhere it bugs out and I close the maneuver and open a new one and it won't work so I leave and resume and it won't even let me make a maneuver now! I've tried to restart the game and xbox but neither work and I've had to restart countless games.
  17. someone tell me how to launch a satellite properly and what maneuvers to do to have it orbiting kerbin for stupid people
  18. I wish I were the maths type, but alas I am not. Whenever I get an encounter for something far away I can't tell if I'm coming in leading edge, trailing edge, inclination, etc. I'd like to ideally be looking at my destination real close while playing with the node seeing how that will af...
  19. Hello, I am placing some satellites in orbit around planets but i haven't take enough fuel for several missions, so i have to put my satellites in orbit with the electric reactor which is not powerful at all so the maneuver take literraly hours. I know that's it's impossible to accelerate time...
  20. Hi, sorry for the silly question, but in carrer mode, when or how do I get the maneuvers available? I thought that a level 2 tracking station was sufficient, but obviously I was wrong. Thanks for the answer.
  21. 1. KSP version build id = 01260 2016.04.30 at 12:23:12 CEST Branch: master Win7 - 64 running on STEAM 2. A detailed explanation - My craft Claw Machine 3 is in an intercept mission with Astroid HAY-187. However, I cannot create any maneuver nodes for this craft. Also, this...
  22. This is for new people who need help with orbital maneuvers and transferring to your first celestial body! It took me a long time to understand at first too, so I hope I can at least help someone along! Enjoy it, worked on it while I was bored! https://drive.google.com/open?id=0B0K8gNf10...
  23. Not sure if this has been suggested yet (did a quick search didn't see it), but i would be handy to have the ability to warp to the next maneuver node (of the selected ship) from within the tracking station, thus taking advantage of faster time warp (ie not limited by terrain height). I'm sure there...
  24. Hi everyone, I'm just posting here out of frustration that nobody seems to take bug reports about the illogical behavior of maneuver nodes seriously. They get downgraded to "feedback" and low priority, even with the explicit mention that this is unlikely to be changed since it doesn't break the...
  25. I’d love to have a mod that did nothing more than modified the change rate on maneuver nodes through keyboard modifiers. My first thought is that holding down [option] while dragging a node handle causes changes at one-tenth the normal rate, and holding down [⌘] causes changes at ten times the norm...
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