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[1.4.x] TweakScale v2.3.12(Apr-16)


pellinor

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  On 5/12/2016 at 8:15 AM, casper88 said:

have an interesting bug with tweakscale...

if i rescale a command part ie pod or probe. the craft starts to climb on the spot:

how to replicate...

root part mk1 cockpit 

place a pod on the node and lower the scale of the pod >>launch >> watch it climb

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You've decreased the mass of the part without deflating the ego of the kerbal inside.  This makes the pod buoyant in atmosphere.

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the kerbal was in the non-resized part..and happens with probes....or was that a kerbal joke :P

 

resizing  the part down confuses KER as well giving the craft an ever decreasing negative mass..this could be related as i assume a negative mass potentially cause the game to raise the craft up?

 

also resizing up causes KER to output ever increasing mass...

EDIT: Mass changes matches default mass output by part count in VAB/SPH

Edited by casper88
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I seem to be having a problem with the Vernor engines when using Tweakscale to up them to 200% size.  They don't produce any visible puffs of exhaust, and they don't seem to be having any effect for control.  Is there a way I can confirm this, or a log file you could make use of?

*Edit* Actually just tested them on the launch pad and confirmed that they DO work, although their power doesn't seem to scale up with their size.  Is there a way to view the stats of an engine once it's been scaled up or down?

Edited by tsaven
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  On 5/12/2016 at 6:14 AM, ss8913 said:

In 1.1.2 + Tweakscale, the detentes are 100, 200, and that's it.  However if you click the >> again you get the 400% size, but the slider still says 200% (!).  And there's no way to drag the slider to get values between 200 and 400 - I used to use 250% and 300% a lot, and now that's seemingly unavailable.  I can drag the slider between 100-200, but above 200 it's 400% or nothing.  Is this a bug or did something change in the expected behavior?  I'm assuming that if the slider is maxed at 200% and I can click >> again to get a "secret" scaling value that this is in fact a bug, but .. that's why I'm asking here.  Again the part itself is part of the base KSP distribution.

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Looks like a new bug in the tweakable, thanks for finding it. This is the downside of making mod stuff stock: no fixes between KSP versions (and only a handful of people are allowed to do fixes at all). As a workaround I added a new factor 500% to the free scaletypes, so the range from 200-400% becomes usable again.

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  On 5/12/2016 at 7:09 PM, tsaven said:

I seem to be having a problem with the Vernor engines when using Tweakscale to up them to 200% size.  They don't produce any visible puffs of exhaust, and they don't seem to be having any effect for control.  Is there a way I can confirm this, or a log file you could make use of?

*Edit* Actually just tested them on the launch pad and confirmed that they DO work, although their power doesn't seem to scale up with their size.  Is there a way to view the stats of an engine once it's been scaled up or down?

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Confirmed (fuel consumption does not change). So they probably changed something about the variables where this thrust is either configured or stored... And no idea yet about the visible exhaust.

Edit: what I do is put thrusters of different size on a pod and compare their fuel consumption. And KER shown thrust in the editor.
 

  On 5/12/2016 at 1:20 PM, casper88 said:

also resizing up causes KER to output ever increasing mass...

EDIT: Mass changes matches default mass output by part count in VAB/SPH

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More or less known issue in the presence of mods which still write to part.mass directly (like kOS and KIS). The mass handling interface has changed and mods are still catching up. This issue seems to be caused by multiple modules that modify mass coming together on the same part, and some of them containing assumptions that are no longer true.

Edited by pellinor
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  On 5/12/2016 at 7:09 PM, tsaven said:

I seem to be having a problem with the Vernor engines...

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Fixed, looks like moduleRCS needs an extra maxFuelFlow exponent (like moduleEngines needed in one of the previous KSP versions)

Also the exhaust looks better now. It is just unscaled, which is a known issue that I probably won't solve any time soon.

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  On 5/12/2016 at 7:33 PM, pellinor said:

Looks like a new bug in the tweakable, thanks for finding it. This is the downside of making mod stuff stock: no fixes between KSP versions (and only a handful of people are allowed to do fixes at all). As a workaround I added a new factor 500% to the free scaletypes, so the range from 200-400% becomes usable again.

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You've just saved my entire space program :)  thanks!

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So, with this mod it seems that i can tweak the mobile procesing lab to make it small. Does it affect to to science output and research? If not, maybe its a bit broken this way... We should then make a responsable use of the mod ;-)

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Release v2.2.11:

* remove obsolete IFS exponents
* fix bug in partMessage for MFT
* expose API via the part message system
* fix for mirrored parts
* workaround for tweakable bug: extra scaleFactor 500% for the free scaletypes
  (so the range from 200-400% is usable again)
* don't interfere if other mods illegaly write part.mass. Print a warning in this case
* fix thrust for moduleRCS (new maxFuelFlow exponent like for moduleEngines)

Example code for using the new partMessage:

[KSPEvent(guiActive = false, active = true)]
void OnPartScaleChanged(BaseEventData data)
{
    float factorAbsolute = data.Get<float>("factorAbsolute");
    float factorRelative = data.Get<float>("factorRelative");
    Debug.Log("PartMessage: OnPartScaleChanged:"
        + "\npart=" + part.name
        + "\nfactorRelative=" + factorRelative.ToString()
        + "\nfactorAbsolute=" + factorAbsolute.ToString());
}

Edit: poking @NathanKell since he needs this for RF engines.

Edited by pellinor
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  On 5/12/2016 at 9:45 PM, pellinor said:

Release v2.2.11:


* fix thrust for moduleRCS (new maxFuelFlow exponent like for moduleEngines)

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Holy smokes that was fast, thank you!  :) I assume it'll be a day or so before it shows up on CKAN?

(Do you have a Patron or Paypal donation link?)

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[WRN 15:54:43.291] Cannot create config from file 'C:\Users\PimpDaddyKane\Desktop\KSP_win\GameData\TweakScale\Examples.cfg'. seems to cause crash when using with wild blue industries buffalo mod. Never had a problem before. ps. using 1.1 version. not updating because more mods available in 1.1 and no other issues other than this. Didnt happen before editing rover with wbi buffalo rover parts.

Edited by nexus9d
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  On 5/13/2016 at 10:41 PM, nexus9d said:

[WRN 15:54:43.291] Cannot create config from file 'C:\Users\PimpDaddyKane\Desktop\KSP_win\GameData\TweakScale\Examples.cfg'. seems to cause crash when using with wild blue industries buffalo mod. Never had a problem before. ps. using 1.1 version. not updating because more mods available in 1.1 and no other issues other than this. Didnt happen before editing rover with wbi buffalo rover parts.

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Actually this warning might be normal because Examples.cfg consists only of comments (unless you have manually activated anything there). You can safely remove it, however I do not see how an empty config file should interfere with anything.

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@pellinor something has gone... awry :(  The Big S wings (and control surfaces) now scale up to the expected sizes.. but I can no longer attach them to the sides of fuselages in the SPH.  weirdest thing.  they'll only attach to the bottom.  Like.. directly to the underside.  Nowhere else.  They will not surface attach to the stock Mk3 fuselages at *any other angle* since this tweakscale update :(  no idea what's going on, but that and interstellar fuel switch and kerbal konstructs are the only updates I've applied recently and I don't see how that could possibly affect this...

 

update: it's not just the Big S wings or the stock Mk3 fuselages.  It's *all wings* on *all fuselages* .. Stock parts, B9, anything.  Even fins.

update: it wasn't tweakscale.  It was actually the latest update to "Editor Extensions Redux" that broke it.  I had forgotten that it also updated.  My apologies.  Going to see if I can fix it now.

Edited by ss8913
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full log

  Reveal hidden contents

 

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  On 5/14/2016 at 11:10 PM, nexus9d said:

full log

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Could you at least put this into a spoiler? It makes the whole page pretty much unreadable.

There is a nice collection of exceptions in that log, none of which points to TweakScale. Always look for exceptions first. You have other problems than an empty config file. For example moduleManager refuses to load, which means that TweakScale's code will not even be called.

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The latest TweakScale (2.2.11) doesn't seem to play well with the latest Fuel Wings (2.9) ; using rescaled parts on spaceplanes appears to cause the landing gear wheel nearest the part to become frozen in space, leaving the vehicle immovable.  Not sure which is the culprit though. :D

Tested this in stock KSP x64 v1.1.2.

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Sounds more like issue with wheel autostrut "feature" in KSP 1.1.2.

Wheels will put autostrut on nearest heaviest part. In some cases that produce strange result, similar with IR parts where you can't rotate/move due to force from autostruts.

Try to put wheels on different craft parts to see if that is a case or not. Don't have idea how to properly solve this though.

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  On 5/14/2016 at 11:50 PM, qeveren said:

The latest TweakScale (2.2.11) doesn't seem to play well with the latest Fuel Wings (2.9) ; using rescaled parts on spaceplanes appears to cause the landing gear wheel nearest the part to become frozen in space, leaving the vehicle immovable.  Not sure which is the culprit though. :D

Tested this in stock KSP x64 v1.1.2.

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It packages TweakScale and MFT, which makes it prone to bring back old versions (and therefore bugs that are already fixed). Just something to keep in mind, I can't relate your issue to anything I fixed recently.

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Hi! Loving Tweakscale, just wanna say that it's great wings finally works at my end without the hover-bug :) The bug still happens with the slanted adapter though (and causes negative mass)

Using 1.1.2 with Realism Overhaul and RSS.

Edited by Cratzz
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  On 5/16/2016 at 8:29 PM, Cratzz said:

Hi! Loving Tweakscale, just wanna say that it's great wings finally works at my end without the hover-bug :) The bug still happens with the slanted adapter though (and causes negative mass)

Using 1.1.2 with Realism Overhaul and RSS.

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I have zero experience with RO/RSS, only know that it is a very complex and heavy modpack. So i'll need help to reproduce it in a simple manner.

Most likely you have at least two modules on that part which modify mass. Maybe you could make a craft consisting only of this part and upload the craft file, that would tell what modules it contains in your install.

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Release v2.2.12:

* scaling of crew capacity (hardcoded to use the mass exponent for now)
* Fix patches scale crewed parts with an exponent of 2 for crew and mass
   (not realistic but fits better to stock balance than 3). In any case mass/kerbal is hardcoded to be preserved.
* scaling of the IVA overlay
* support for new firespitter biplane
* support for HLAirships module (thanks SpannerMonkey)
* some missing patches for B9 (thanks BlowFish)
  (did some reordering but still need to sort through the content)
* fixed a few patches
* reorganize some patches into their own folder
  (B9, Squad including nasa and spacePlanePlus)
* small optimisation: disable partModule in flight if not scaled

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  On 5/6/2016 at 10:58 AM, Rombrecht said:

Hello there

I have found a problem with rescaled solar panels. Even though the increase (or decrease) in electricity production seems to properly scale with the scaling of the solar panel in the VAB, the panels all produce the standard amount of electricity, regardless of scale, in flight.

So the values are scaled in the VAB, but not in flight.

Regards,

Rombrecht

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The rescaling of solar panels still does not function in this mod. The problem in the current version of the mod is still the same as stated above.

Regards,

Rombrecht

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