Jump to content

Contract Pack: Advanced Progression - REPLACED


tjsnh

Recommended Posts

That's odd. I noticed the Plant a Flag parameter completed once I sent Jeb to put one out, but by the time I got docked, and returned the capsule to Kerbin the Plant the Flag was unchecked.

I do de-orbit my Mun landers before I leave Munar orbit, perhaps this is why?

That shouldnt matter. I did some more testing, and it's working correctly for me - what version of the CC library are you using?

Looking at your screenshot, I also wonder if another mod might be causing an issue. The only other mod I run just adds a few parts, so I'm not able to troubleshoot possible mod interactions very effectively, but do you see any log events in alt-F12 when the ships dock in orbit?

- - - Updated - - -

Once it binds to the specific vessel there is no way to complete this contract with another.

This is the intended behavior. It needs to work this way (most of the contracts work like that) for the "return to the ground" step to work correctly. The first ship to complete the steps of a contract must be the one that returns home, with some minor caveats (some of them are complete-able if you land a ship that has docked with the main ship, etc). If you fail the contract (crash, land without completing all the objectives, or cancel it from the space center then re-accept) you should be able to complete it with a fresh launch.

Edited by tjsnh
Link to comment
Share on other sites

That shouldnt matter. I did some more testing, and it's working correctly for me - what version of the CC library are you using?

Looking at your screenshot, I also wonder if another mod might be causing an issue. The only other mod I run just adds a few parts, so I'm not able to troubleshoot possible mod interactions very effectively, but do you see any log events in alt-F12 when the ships dock in orbit?

Latest library via CKAN. I'll try the docking again and see what log I find.

Link to comment
Share on other sites

Latest library via CKAN. I'll try the docking again and see what log I find.

Nothing related to Advanced Progression in the debug log once I dock.

EDIT: The contract still fails when I return. Not transferring the Plant the Flag parameter success is likely the issue.

EDIT2: I just completed a Kerbal Duo contract, so they're definitely not all broken. I think it's seriously the Apollo-style docking that does it.

Edited by jordanjay29
Link to comment
Share on other sites

Nothing related to Advanced Progression in the debug log once I dock.

EDIT: The contract still fails when I return. Not transferring the Plant the Flag parameter success is likely the issue.

EDIT2: I just completed a Kerbal Duo contract, so they're definitely not all broken. I think it's seriously the Apollo-style docking that does it.

When you dock, does the "plant flag" objective stay green, or flip off instantly?

If it stays green, does it flip off when you ditch the lander?

You're using regular docking ports right, not anything from a mod?

Link to comment
Share on other sites

Here, I took some screenshots (for the Minmus mission, but same difference) that shows what happens. Even the docked return capsule loses the Plant Flag status.

http://imgur.com/kPTDiUS,OgK5GVD,nzDber3

Sorry, I've been following this part of the thread but haven't had a chance to actually look into anything until now. It looks like with PlantFlag (or anything going from a Kerbal to a vessel and docking to a new vessel), the PlantFlag state gets lost when docking to the mothership. I've changed it a bit so that it should keep through one transfer more than before. Expect a fix in 1.2.1, which will likely be out today or tomorrow (just waiting for confirmation from severedsolo on a couple of key bug fixes).

Link to comment
Share on other sites

Sorry, I've been following this part of the thread but haven't had a chance to actually look into anything until now. It looks like with PlantFlag (or anything going from a Kerbal to a vessel and docking to a new vessel), the PlantFlag state gets lost when docking to the mothership. I've changed it a bit so that it should keep through one transfer more than before. Expect a fix in 1.2.1, which will likely be out today or tomorrow (just waiting for confirmation from severedsolo on a couple of key bug fixes).

Awesome, thanks so much.

Link to comment
Share on other sites

When you dock, does the "plant flag" objective stay green, or flip off instantly?

If it stays green, does it flip off when you ditch the lander?

You're using regular docking ports right, not anything from a mod?

It flips off instantly.

It also stays off when the lander is ditched.

Regular docking ports.

Sorry, I've been following this part of the thread but haven't had a chance to actually look into anything until now. It looks like with PlantFlag (or anything going from a Kerbal to a vessel and docking to a new vessel), the PlantFlag state gets lost when docking to the mothership. I've changed it a bit so that it should keep through one transfer more than before. Expect a fix in 1.2.1, which will likely be out today or tomorrow (just waiting for confirmation from severedsolo on a couple of key bug fixes).

Beautiful!

tjsnh, did the Pilot requirement get dropped for lander missions yet? I noticed that only a Pilot could plant the flag for it to be recognized.

Link to comment
Share on other sites

tjsnh, did the Pilot requirement get dropped for lander missions yet? I noticed that only a Pilot could plant the flag for it to be recognized.

In the next update, which will be coming this week.

Link to comment
Share on other sites

Perfect! I just got anther "Plant the Flag" mission, so I'll be able to to test it out when it happens.

Ummm, I think that if you already accepted the contract, the current values and requirements are preserved. You will need to accept a new mission after the update to get the updated parameters.

Link to comment
Share on other sites

  • 3 weeks later...

I'm having some problems with the Mun EVA contract. Whenever I decline contracts to refresh the contract list, I get the following exception:

Exception occured while attempt to generate contract of type 'MunOrbitAndEVA':

System.NullReferenceException: Object reference not set to an instance of an object

at ContractConfigurator.CollectScienceFactory.<Generate>b__b (.ScienceExperiment e) [0x00000] in <filename unknown>:0

at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[scienceExperiment,System.String].MoveNext () [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[system.String].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[system.String]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

at System.Linq.Enumerable.ToList[string] (IEnumerable`1 source) [0x00000] in <filename unknown>:0

at ContractConfigurator.CollectScienceFactory.Generate (Contracts.Contract contract) [0x00000] in <filename unknown>:0

at ContractConfigurator.ParameterFactory.Generate (ContractConfigurator.ConfiguredContract contract, IContractParameterHost contractParamHost) [0x00000] in <filename unknown>:0

at ContractConfigurator.ParameterFactory.GenerateParameters (ContractConfigurator.ConfiguredContract contract, IContractParameterHost contractParamHost, System.Collections.Generic.List`1 paramFactories) [0x00000] in <filename unknown>:0

at ContractConfigurator.ContractType.GenerateParameters (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0

at ContractConfigurator.ConfiguredContract.Initialize (ContractConfigurator.ContractType contractType) [0x00000] in <filename unknown>:0

Link to comment
Share on other sites

I'm having some problems with the Mun EVA contract. Whenever I decline contracts to refresh the contract list, I get the following exception:

Exception occured while attempt to generate contract of type 'MunOrbitAndEVA':

System.NullReferenceException: Object reference not set to an instance of an object

at ContractConfigurator.CollectScienceFactory.<Generate>b__b (.ScienceExperiment e) [0x00000] in <filename unknown>:0

at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[scienceExperiment,System.String].MoveNext () [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[system.String].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[system.String]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

at System.Linq.Enumerable.ToList[string] (IEnumerable`1 source) [0x00000] in <filename unknown>:0

at ContractConfigurator.CollectScienceFactory.Generate (Contracts.Contract contract) [0x00000] in <filename unknown>:0

at ContractConfigurator.ParameterFactory.Generate (ContractConfigurator.ConfiguredContract contract, IContractParameterHost contractParamHost) [0x00000] in <filename unknown>:0

at ContractConfigurator.ParameterFactory.GenerateParameters (ContractConfigurator.ConfiguredContract contract, IContractParameterHost contractParamHost, System.Collections.Generic.List`1 paramFactories) [0x00000] in <filename unknown>:0

at ContractConfigurator.ContractType.GenerateParameters (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0

at ContractConfigurator.ConfiguredContract.Initialize (ContractConfigurator.ContractType contractType) [0x00000] in <filename unknown>:0

Can you provide a full log file? The only reason I can see that happening in the code is if there are some major problems in the stock experiments being missing.

Link to comment
Share on other sites

Output log:

https://drive.google.com/file/d/0B2g7T2mOZYAqWnRzZmRqbi1nSFU/view?usp=sharing

EDIT: I managed to track down the issue that caused the exception. the update to crowdsourced science isn't on CKAN, and CKAN didn't agree with the manual install, which caused a bunch of related errors. Still can't get the Mun EVA contract, but I have a better idea of the problem I'm looking for now

Edited by Veylyn
Link to comment
Share on other sites

Seem to be having issues with these contracts disappearing. I had the keep a Kerbal in orbit for 2 days, the mission was active and had him in orbit. I switched to other craft to complete other missions then I needed to restart the game due to mem getting near limit. Now that I've reloaded the mission is now gone, not showing in available contracts either.

I had another disappear earlier as well but I don't remember which mission it was specifically. Keeping an eye on them now..

Edited by Torih
Link to comment
Share on other sites

Having another issue unfortunately. The docking mission. I put an unmanned ship up (refueler for later) then sent Jeb up in another ship. This flagged the perform docking complete and it was just left to return. However when I undock the flag for perform docking stays on the unmanned ship and not the capsule with Jeb.

Link to comment
Share on other sites

Having another issue unfortunately. The docking mission. I put an unmanned ship up (refueler for later) then sent Jeb up in another ship. This flagged the perform docking complete and it was just left to return. However when I undock the flag for perform docking stays on the unmanned ship and not the capsule with Jeb.

I haven't run into a problem like that for a few versions.

This might have to do with which ship you are controlling during the docking.

Link to comment
Share on other sites

It was a command pod from Near Future, maybe that was the issue? Not had it again but will test with the standard ones if it comes back up.

Edit: In fact no, I completed it after by launching 2 of the near future command pods and they completed OK. Only difference between the 2 tests was the first was docking with an unmanned fueltank

Edited by Torih
Link to comment
Share on other sites

The behavior I've seen, and I'm not sure this is a "bad thing", is that to get 'credit' for things like docking and so on you need to be controlling the vessel in question. So for "go up, dock, land" you need to be controlling the vessel that lands while you perform the docking. This is the intended contract behavior, and was an intentional design choice to make it slightly harder to cheat-out some of them (though a few are still pretty easy to cheat through).

Link to comment
Share on other sites

  • 2 weeks later...
I've got a patch coming soon that I suspect fixes that issue.
Good to hear, thanks :)

Same here! I kept a kerbal in orbit for two and a half days and the mission was not completed.

I've tried twice, first with a pilot and after with a tourist. In both cases I took screenshots of the mission status afterwards:

G9vmobd.png

o7EkDEb.png
Edited by jlcarneiro
spoiler tags
Link to comment
Share on other sites

Same here! I kept a kerbal in orbit for two and a half days and the mission was not completed.

I've tried twice, first with a pilot and after with a tourist. In both cases I took screenshots of the mission status afterwards:

http://i.imgur.com/G9vmobd.png

http://i.imgur.com/o7EkDEb.png

Can you send a screenshot of what it looks like while in flight?

Link to comment
Share on other sites

Can you send a screenshot of what it looks like while in flight?

I'll have to fly that one again: "OK, folks! Back to the time tunnel!"

timetunnel_moonlanding.jpg

--- EDIT ---

Ok, here they are (from the second launch, with a tourist kerbal):

zZJFtmk.png

KDmDBDc.png
Edited by jlcarneiro
Requested screenshots
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...