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[0.90x] Constellation Essentials (1.4) - Fairings and MAV! [16-Mar]


_Augustus_

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Constellation Essentials

Originally by BahamutoD & CXAerospace

Now maintained by _Augustus_ & Dragon01

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Required Mods

*Procedural Fairings

*Habitat Pack

*Procedural Parts

*American Pack

Recommended Mods (Stock)

*Spice Launch System (stock config here) for an Ares I 1st stage or SLS SRBs

*UbioZur Welding Continued for reducing the part count on stuff

Recommended Mods (Realism Overhaul)

*CMES for 100% accurate Orion, Ares, and hab modules

*Spice Launch System for Ares I 1st stage or SLS SRBs

DOWNLOAD REMOVED BY MODERATION TEAM PER LICENSING LAWS.

So I wanted to play with BahamutoD's Constellation parts, but fix up a couple things along the way. Dragon01 also found CXAerospace's beautiful parts and we decided to combine these and find a modeller so we can finish this.

Please note, by the way, that CXAerospace released his parts' sources as because can't work on them anymore. His license on the front page is not the license for the source files.

This mod is the result.

Currently includes:

-Most Copernicus MTV parts except fuel tanks

-MTV fairings

-MAV fuel tanks and engines

MAV

-Finish the MAV parts

Copernicus

-Add LOX injection mode to standard BNTR

-Add fuel tanks

Asimov + Kepler

-frame

-legs

BahamutoD's Constellation Essentials Original Thread

CXAerospace Original Thread

License

Edited by DuoDex
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It appears to be a compilation of patches provided in the old thread. Is this correct, or am I missing something?

I made the 1.3 parts stock-sized as well. Also you no longer require a separate download for the RO version, a ModuleManager thing that changes their size has been implemented.

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Ah, nice work! I guess I'll be using these in my RSS RealismOverhaul game.

(By the way, sorry to be sort of unrelated, but I noticed in your Google Docs mod page that your KopernicusTech mods are no longer there. Are you no longer working on them? Please don't tell me that... :( (I really like your KopernicusTech mods! Especially OuterPlanetsPlus!))

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Ah, nice work! I guess I'll be using these in my RSS RealismOverhaul game.

(By the way, sorry to be sort of unrelated, but I noticed in your Google Docs mod page that your KopernicusTech mods are no longer there. Are you no longer working on them? Please don't tell me that... :( (I really like your KopernicusTech mods! Especially OuterPlanetsPlus!))

Kirius is now abandoned, and OuterPlanetsPlus needs to be redone.

Also in the next update I'm currently in the process of obtaining permission from BobCat to use his Orion and Altair.

Dragon01 is also going to help model the MTVs and Ares so we can have as few dependencies as possible.

Edited by _Augustus_
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So are you adding anything to this? Or do you just want to have your name on it so you can say you maintain a mod? It's not like the old one no longer works or anything.

Dragon01 and I are adding a lot for the next update.

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So it's just several functioning mods being bundled? I still don't see why you don't just make a new mod for it, instead of using parts from mods that still work. If the mods had stopped being compatible, it would be a different story.

We've contacted maccollo about re-modeling the Ares parts.

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And yes, there seems to be a pattern evolving.

Clearly. _Augustus_ moved from a mod release every 8.6 days in February to one every 10.6 days in march (so far). One is getting lazy.

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Hi _Augustus_. It's nice to see that you are so enthusiastic, and wanting to take over mods, wanting to improve them and get them playable for the Community again. But please, think a moment about this: You've maintained now a couple of mods by others, and you gave up on all of them now. Why?

You can't even make mods at all, you can't texture, you can't model, you can't write a plugin, so I ask you why you take a mod over like Bargain Rocket Parts or this one now. This one worked, and you just added a bunch of configs from Bahamutos old thread here, and "sell" it now as your brand-new maintained modpack. I have to agree with the others, you just want your name in the mod.

Listen dude, why don't you just take over one mod and care for it in a proper way? Adding models, which you've made yourselves, or whatever you can all do to improve or refurbish mods. You can see now how the community reacts, and it's worth a minute of thinking how this should continue. Hopefully not like this.

So, get into modding yourselves, make your own mod, but stop taking over mods you can't be able to maintain anyway. This is my opinion, and I think others share my opinion. I don't want to be rude, but really, think about it.

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