linuxgurugamer Posted August 1, 2016 Author Share Posted August 1, 2016 11 minutes ago, linuxgurugamer said: Confirmed, looking into it Nuts, a file got left out. Add the following to a file "group.cfg" in the directory ContractPacks/Spacetux/RoverMissions: CONTRACT_GROUP { //trace = true agent = Space Penguins, Inc minVersion = 1.15.0 // Name of the contract group name = RoverMissionsGroup displayName = Rover Missions } I'm working on an upate Quote Link to comment Share on other sites More sharing options...
RageMode Posted August 1, 2016 Share Posted August 1, 2016 1 hour ago, linuxgurugamer said: Nuts, a file got left out. Add the following to a file "group.cfg" in the directory ContractPacks/Spacetux/RoverMissions: CONTRACT_GROUP { //trace = true agent = Space Penguins, Inc minVersion = 1.15.0 // Name of the contract group name = RoverMissionsGroup displayName = Rover Missions } I'm working on an upate Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 1, 2016 Author Share Posted August 1, 2016 update was pushed out. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 5, 2016 Author Share Posted August 5, 2016 There is a known bug where you can be asked to put a probe into a kolniari (?) orbit, where the Apple is outside the SOI. No solution at this time other than to not take those contracts. Quote Link to comment Share on other sites More sharing options...
deleted Posted August 6, 2016 Share Posted August 6, 2016 Can this contract mod be played with RO and RSS? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2016 Author Share Posted August 7, 2016 22 hours ago, deleted said: Can this contract mod be played with RO and RSS? Yes. Ignore the Kolniya orbit contracts right now, there is an update in the works for ContractConfigurator which I'm waiting for to fix a problem. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 9, 2016 Author Share Posted August 9, 2016 Just released an update: 0.3.22 Added checks for impossible (in-game) Kolniya orbits Added Tundra orbits You MUST be running Contractconfigurator 1.17.0 or later (just released last night) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 16, 2016 Author Share Posted August 16, 2016 Just released another update: 0.3.25, fixes more problems with Kolniya orbits Quote Link to comment Share on other sites More sharing options...
zeant93 Posted August 22, 2016 Share Posted August 22, 2016 (edited) In my save the Grand Tours contract pack doesn't appear in the contract configurator tab, can someone help me please? Edited August 22, 2016 by zeant93 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2016 Author Share Posted August 23, 2016 Let's start off with you describing how you installed it. Also, please provide a log file. Thx Quote Link to comment Share on other sites More sharing options...
zeant93 Posted August 23, 2016 Share Posted August 23, 2016 I installed the Grand Tours contract pack using CKAN and doesn't appear in the contract configurator tab but I have solved the problem. Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2016 Author Share Posted August 23, 2016 27 minutes ago, zeant93 said: I installed the Grand Tours contract pack using CKAN and doesn't appear in the contract configurator tab but I have solved the problem. Thanks Glad you got it fixed, can you tell me what the problem was? Quote Link to comment Share on other sites More sharing options...
zeant93 Posted August 23, 2016 Share Posted August 23, 2016 9 hours ago, linuxgurugamer said: Glad you got it fixed, can you tell me what the problem was? Was a mistake I have because now the Grand Tours contract pack doesn't appear with the name of the contract pack in the contract configurator tab and this was my confusion. Quote Link to comment Share on other sites More sharing options...
RavenPanther Posted September 19, 2016 Share Posted September 19, 2016 I accidentally 'fast-forwarded' SUPER far out and made one of my exploration contracts for rovers fail. Is there any way to get it back? Either through the debug/cheat menu or some other way? It was the first one you get for exploring with a new rover on Kerbin. Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted September 19, 2016 Share Posted September 19, 2016 (edited) some ideas for new probes mission: 1. land probe /Eve/Laythe/(and back to Kerbin) without parachute (so peoples can build unmanned spaceplane) 2. dock 1 unmanned probe to 2nd ship (any with dockport) and/maybe/or XXXXX go to newSOI/land/splashdown at planetoid XXXXX 3. transport XXXX units of fuel/monoprop to station (launch and dock unmanned cargo-tanker to spec. spacestation status ship, aka real life) 4. send unmanned rover to planets (unmanned, has wheels, status landed atXXX planetoid, move to 4 waypoints in 5km) 5. dive unmanned submarine in Eve/Laythe (splashed down unmanned) and move it at 3 random waypoints in 2 km radius 100 m near (below sea level) also unmanned 6. send only ion-propelld probe to planetoid XXXX and land /splashdown/smash-to-ground (no LF/OX/SRB) 7. send only SRB engines probe to planetoid XXXX and smash/land/return back to kerbin (aka mission impossible for many players ) Edited September 19, 2016 by *MajorTom* Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 3 hours ago, RavenPanther said: I accidentally 'fast-forwarded' SUPER far out and made one of my exploration contracts for rovers fail. Is there any way to get it back? Either through the debug/cheat menu or some other way? It was the first one you get for exploring with a new rover on Kerbin. You could do one of two things: 1. Edit the save file and delete it, or, possibly, change it from being failed to in progress. I'm not sure exactly how to do this, contact @nightingale for help with that, he wrote ContractConfigurator 2. Just wait, I believe you will get it offered again. Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted October 22, 2016 Share Posted October 22, 2016 With CC updated, will this update soon, or should it work out of the box? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 23, 2016 Author Share Posted October 23, 2016 It should work out of the box, but I haven't yet had a chance to test it. Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted October 28, 2016 Share Posted October 28, 2016 How does one install this? Do I drop these into contract configurator or into game data? If the former is the answer, do I drop the whole master folder into CC or do I open it and spill the contents into CC? Quote Link to comment Share on other sites More sharing options...
garwel Posted November 1, 2016 Share Posted November 1, 2016 It seems to me that the science yield of the Unmanned contracts is OP. Getting like 38 science points for merely putting a probe in a Mun orbit feels like cheating to me in hard mode career. It's more than all your the scientific instruments can get you (at least in early game). Is it scaled according to the celestial body? If yes, I think it should be nerfed significantly (like 5-10 times). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 1, 2016 Author Share Posted November 1, 2016 I'll take a look at it, thanks Quote Link to comment Share on other sites More sharing options...
Nori Posted November 11, 2016 Share Posted November 11, 2016 On 11/1/2016 at 1:08 AM, garwel said: It seems to me that the science yield of the Unmanned contracts is OP. Getting like 38 science points for merely putting a probe in a Mun orbit feels like cheating to me in hard mode career. It's more than all your the scientific instruments can get you (at least in early game). Is it scaled according to the celestial body? If yes, I think it should be nerfed significantly (like 5-10 times). On 11/1/2016 at 8:48 AM, linuxgurugamer said: I'll take a look at it, thanks I looked and all the contracts have a science reward of 25. Depending on your difficulty settings, the Mun would get 50 science for high orbit and 75 for low orbit. Which is indeed a lot. Personally I would say the science reward should be reduced to around 5. If you want I can make a pull request. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 11, 2016 Author Share Posted November 11, 2016 50 minutes ago, Nori said: I looked and all the contracts have a science reward of 25. Depending on your difficulty settings, the Mun would get 50 science for high orbit and 75 for low orbit. Which is indeed a lot. Personally I would say the science reward should be reduced to around 5. If you want I can make a pull request. That would be fine, thanks Quote Link to comment Share on other sites More sharing options...
Nori Posted November 11, 2016 Share Posted November 11, 2016 59 minutes ago, linuxgurugamer said: That would be fine, thanks Ok sent. Quote Link to comment Share on other sites More sharing options...
Stratickus Posted November 15, 2016 Share Posted November 15, 2016 On 10/22/2016 at 10:01 PM, linuxgurugamer said: It should work out of the box, but I haven't yet had a chance to test it. While I have not 'tested' it, I have used it throughout my early 1.2 career play through. The only issue I have found is that the orbit a probe and return it safely contract seems to complete upon the next returned ship from orbit after acceptance of the contract, regardless of whether or not it is a probe. Could be a mod conflict, so possibly an isolated incident. Also the aforementioned generous contract rewards.. Cheers, Quote Link to comment Share on other sites More sharing options...
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