lazarus1024 Posted April 6, 2015 Share Posted April 6, 2015 I'll admit, I have not read every one of the 25 pages...but I'd like to bring up the fact that resources haven't really been talked about much. I know SQUAD has mentioned that they'd be in 1.0 and maybe they were just quick and simple to add in, so it didn't rate much discussion on the weekly dev announcements...but are they still in? Are we going to get a discussion from SQUAD at some point about what kind, what modules and how they work?I hope they are still in 1.0. Also how reentry heat is going to work. SQUAD has been very good in the past with dev blogs on how various new features work before just releasing them in the wild. Just getting a little nervous that it'll all be "go figure it out" since 1.0 is apparently not in experimentals, which often means anything from 1-4 weeks before the new release gets released. I'd rather them be spending time squashing bugs and developing new features...but if they can spare an hour to tell us how some of the new features are going to work, that would be awesome too.(I may be most excited about the new aero and fairing stuff though). Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 6, 2015 Share Posted April 6, 2015 I'll admit, I have not read every one of the 25 pages...but I'd like to bring up the fact that resources haven't really been talked about much. I know SQUAD has mentioned that they'd be in 1.0 and maybe they were just quick and simple to add in, so it didn't rate much discussion on the weekly dev announcements...but are they still in? Are we going to get a discussion from SQUAD at some point about what kind, what modules and how they work?They are still in. RoverDude is doing most of the development work for them as I understand it, I would expect the stock resource system to be similar to Karbonite in many respects. Link to comment Share on other sites More sharing options...
r4pt0r Posted April 6, 2015 Share Posted April 6, 2015 hey, Just re-read the OP, are the scan lines to show Ore still a thing? I thought that Squad opted out of that, and went with dots instead? or do i remember that backwards? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 6, 2015 Share Posted April 6, 2015 hey, Just re-read the OP, are the scan lines to show Ore still a thing? I thought that Squad opted out of that, and went with dots instead? or do i remember that backwards?I remember seeing that too but can't seem to find the pic. Not sure which is the more recent iteration. Link to comment Share on other sites More sharing options...
Ignath Posted April 6, 2015 Share Posted April 6, 2015 (edited) hey, Just re-read the OP, are the scan lines to show Ore still a thing? I thought that Squad opted out of that, and went with dots instead? or do i remember that backwards?IIRC, the first SQUADcast that they showed resource scanning, the scans were all solid (big blobs of pink/red IIRC), the second one was almost dot-matrix like and the third was scan lines. Maybe a quick look back at SQUADcast recaps may have the answer?Edit:Did the research for you r4pt0r:Squadcast Summary (2015-02-21) - All The Pictures Edition!Squadcast Summary (2015-02-28) - Insert-Witty-Edition-Title-Here EditionIn this case, the images for the dots came before the images for the scan lines, so I'd assume the dots were scrapped for the scan lines. Edited April 6, 2015 by Ignath more info 4 r4pt0r Link to comment Share on other sites More sharing options...
Deddly Posted April 6, 2015 Share Posted April 6, 2015 The scan lines is the most up-to-date version. Link to comment Share on other sites More sharing options...
forenci Posted April 6, 2015 Share Posted April 6, 2015 I'll admit, I have not read every one of the 25 pages...but I'd like to bring up the fact that resources haven't really been talked about much. I know SQUAD has mentioned that they'd be in 1.0 and maybe they were just quick and simple to add in, so it didn't rate much discussion on the weekly dev announcements...but are they still in? Are we going to get a discussion from SQUAD at some point about what kind, what modules and how they work?I hope they are still in 1.0. Also how reentry heat is going to work. SQUAD has been very good in the past with dev blogs on how various new features work before just releasing them in the wild. Just getting a little nervous that it'll all be "go figure it out" since 1.0 is apparently not in experimentals, which often means anything from 1-4 weeks before the new release gets released. I'd rather them be spending time squashing bugs and developing new features...but if they can spare an hour to tell us how some of the new features are going to work, that would be awesome too.(I may be most excited about the new aero and fairing stuff though).That should all be in, as Red Iron Crown pointed out. I think there was some confusion around this whole topic. It sounded like 99% of the features they announced (excluding maybe the Delta V or engineer report?) were going to be in. When they were talking about adding more features instead of doing more bug fixing I think it had to do with more features beyond what was already announced for 1.0 (i.e. more planets/moons/whatever). Link to comment Share on other sites More sharing options...
Nobody_1707 Posted April 6, 2015 Share Posted April 6, 2015 I suspect 1.0 will run better than .90, which is reason enough to get hyped on its own.Yes, I suspect that too. And if we're really good this year, then maybe they'll fix the ocean framerate drop for 1.0. Link to comment Share on other sites More sharing options...
Robotengineer Posted April 6, 2015 Share Posted April 6, 2015 Four days since Squad has said anything. Don't you just love how they drop info right before a 3-day weekend? Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted April 6, 2015 Share Posted April 6, 2015 260 Posts!Choo Choo! Link to comment Share on other sites More sharing options...
laythelover17 Posted April 6, 2015 Share Posted April 6, 2015 Now boarding on track 2 future-bound for 1.0 arriving from 0.90. thank you for using Hype-Rail. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 6, 2015 Share Posted April 6, 2015 I think given the new version number we should have a Hype Monorail. Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted April 6, 2015 Share Posted April 6, 2015 I think given the new version number we should have a Hype Monorail.Yes!10chr Link to comment Share on other sites More sharing options...
SorryDave Posted April 6, 2015 Share Posted April 6, 2015 I cannot wait for the release release Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted April 6, 2015 Share Posted April 6, 2015 Monorail coming up!I can't wait for resources! Where will you mine first? Link to comment Share on other sites More sharing options...
Robotengineer Posted April 6, 2015 Share Posted April 6, 2015 That pic was used on a previous hype train! Link to comment Share on other sites More sharing options...
Invader Myk Posted April 6, 2015 Share Posted April 6, 2015 I can't wait for resources! Where will you mine first?Minmus, low G means cheap fuel to orbit, high orbit means cheap fuel to Kerbol orbit.After that I'm doing Ike and Pol for the same reasons but to support Dunian and Joolian colonies.I'll probably mine Duna and Laythe for the DV to make orbit. Link to comment Share on other sites More sharing options...
Robotengineer Posted April 6, 2015 Share Posted April 6, 2015 "I am the liaison from the mountain homes, I am here to discuss the SteamDB situation.""2 hours ago PC Scratchpad was updated.""Nothing else has changed.""Our fortunes rise and fall together." Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted April 6, 2015 Share Posted April 6, 2015 Is there room for me?Here is my money to buy a ticket: $€£¥ Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 6, 2015 Share Posted April 6, 2015 I think given the new version number we should have a Hype Monorail.If we could properly convert mid-travel that'd be great, in the meantime I've coupled a tracksewing vehicle to the back of the train so it can convert the track behind it to monorail, so any additional coaches can be monorail coaches. Link to comment Share on other sites More sharing options...
Robotengineer Posted April 6, 2015 Share Posted April 6, 2015 "I am the liaison from the mountainhomes, I am here to discuss the SteamDB situation.""About an hour ago PC scratchpad was updated.""About 30 minutes ago Linux scratchpad was updated.""Our fortunes rise and fall together." Link to comment Share on other sites More sharing options...
smjjames Posted April 7, 2015 Share Posted April 7, 2015 Hm, wheres the Mod Monday post? I doubt they ran out of ideas for mods to feature.... Link to comment Share on other sites More sharing options...
Robotengineer Posted April 7, 2015 Share Posted April 7, 2015 Hm, wheres the Mod Monday post? I doubt they ran out of ideas for mods to feature....I take it as a positive sign, it means their all to busy testing to post Modding Mondays. Link to comment Share on other sites More sharing options...
WuphonsReach Posted April 7, 2015 Share Posted April 7, 2015 (edited) My initial guess is June 1st, but maybe as early as May 1st. I'm expecting at least 4 weeks of Experimentals, possibly 6. Edited April 7, 2015 by WuphonsReach Link to comment Share on other sites More sharing options...
r4pt0r Posted April 7, 2015 Share Posted April 7, 2015 refresh me on the release process again. experimentals is after all the main work(new features, bugfixes, ect...) making sure that all the changes when put together dont cause any new bugs right? and QA comes just before that, and that is making sure the new features and such all work as intended? Link to comment Share on other sites More sharing options...
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