HafCoJoe Posted July 12, 2015 Share Posted July 12, 2015 I am now angry at the KSP Forum Mods. Why do you have to spread rep around before giving to the same person again?!? WHY??? Lol Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 13, 2015 Share Posted July 13, 2015 I am now angry at the KSP Forum Mods. Why do you have to spread rep around before giving to the same person again?!? WHY??? I mean, I see the reason for it, but there are some times when one simply must give MOAR REP. I'll go to the Spacecraft Exchange and be back here in 10 minutes.Awesome work blackrack. Quote Link to comment Share on other sites More sharing options...
Dantiger Posted July 13, 2015 Share Posted July 13, 2015 so I'm having this problem with Scatterer, any idea ? also I'm using Astronomer visual pack, any chance of compatibility problems ? Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 13, 2015 Author Share Posted July 13, 2015 so I'm having this problem with Scatterer, any idea ? also I'm using Astronomer visual pack, any chance of compatibility problems ?http://puu.sh/iXBIQ/5ab33aa3ce.jpglooks like you might be using OpenGL Quote Link to comment Share on other sites More sharing options...
peachoftree Posted July 13, 2015 Share Posted July 13, 2015 I completely understand if its just not compatible, but is there any way to get this working under linux with intel graphics? whenever I have it installed the sunsets look nice but there is no scattering going on whatsoever.[X] Science (xScience 4.7) Action Groups Extended (AGExt 1.33a) Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0) Adjustable Landing Gear (AdjustableLandingGear v1.2.0) Alternate Resource Panel (AlternateResourcePanel 2.7.2.0) Animate Emissive Module (ModuleAnimateEmissive v1.6) Atmospheric Sound Enhancement (AtmosphericSoundEnhancement 2.2) BahamutoD Animation Modules (BDAnimationModules v0.6.2) Chatterer (Chatterer 0.9.5) Collision FX (CollisionFX 3.2) Community Resource Pack (CommunityResourcePack 0.4.3) Community Tech Tree (CommunityTechTree 2.1) Contract Configurator (ContractConfigurator 1.5.1) Contract Pack: Grand Tours (ContractConfigurator-GrandTours 1:0.1.7) Crew Portraits (CrewPortraits 1.2) Crossfeed Enabler (CrossFeedEnabler v3.3) Cryogenic Engines (CryoEngines 0.1.81) Cryogenic Engines Extras: LFO Patch (CryoEngines-LFO 0.1.81) Distant Object Enhancement (DistantObject v1.5.7) Distant Object Enhancement default config (DistantObject-default v1.5.7) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.2) Editor Extensions (EditorExtensions 2.12) Enhanced Navball (EnhancedNavBall 1.3.6.0) EVA Parachutes (VNG-Parachute 1.2) EVAManager (EVAManager 6) Ferram Aerospace Research (FerramAerospaceResearch 1:v0.15.4_Glauert) Field Experience (FieldExperience 1.0.2) Graphic Memory Monitor (GCMonitor 1.2.6) Historian (Historian 1.1.0) HotRockets (HotRockets 1.0.4.1) Improved Chase Camera (ImprovedChaseCamera v1.5.1) Interstellar Fuel Switch (InterstellarFuelSwitch 1.15) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 1.15) Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.0.17.0) Kerbal Flight Data (KerbalFlightData R19) Kerbal Flight Indicators (KerbalFlightIndicators R10pre) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.4) Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0) KSP AVC (KSP-AVC 1.1.5.0) Menu Stabilizer (MenuStabilizer 1) Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1) ModularFlightIntegrator (ModularFlightIntegrator 1.1.1) Module Manager (ModuleManager 2.6.6) Near Future Construction (NearFutureConstruction 0.5.4) Near Future Electrical (NearFutureElectrical 0.5.2) Near Future Electrical Core (NearFutureElectrical-Core 0.5.2) Near Future Electrical Extras: Decaying RTGs Patch (NearFutureElectrical-DecayingRTGs 0.5.2) Near Future IVA Props (NearFutureProps 0.4.3) Near Future Propulsion (NearFuturePropulsion 0.5.3) Near Future Propulsion Extras: Reduced Thrust Configs (NearFuturePropulsion-LowThrustEP 0.5.3) Near Future Solar (NearFutureSolar 0.5.3) Near Future Spacecraft Parts (NearFutureSpacecraft 0.4.3) OpenTree (OpenTree 2.3) PlanetShine (PlanetShine 0.2.3.1) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.3.1) Portrait Stats (PortraitStats 3.0) Precise Node (PreciseNode 1.1.3) Procedural Fairings (ProceduralFairings v3.15) RealChute Parachute Systems (RealChute 1.3.2.3) Smart Parts (SmartParts 1.6.6) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.6) Spacetux Shared Assets (SpacetuxSA 0.3.6) Stock Bug Fix Modules (StockBugFixModules v1.0.4a.1) TAC Fuel Balancer (TacFuelBalancer v2.5.1) ToadicusTools (ToadicusTools 15) Toolbar (Toolbar 1.7.9) Tweakable Everything - Engine Staging Toggle (TweakableEverything-EngineStagingToggle 1.12) Tweakable Everything - Fairing Staging Toggle (TweakableEverything-FairingStagingToggle 1.12) TweakableEverything (TweakableEverything 1.12) Vanguard Technologies Core (VNG-Plugin 0.7.2)Scatterer (Scatterer 0.151)KW Rocketry Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 13, 2015 Author Share Posted July 13, 2015 I completely understand if its just not compatible, but is there any way to get this working under linux with intel graphics? whenever I have it installed the sunsets look nice but there is no scattering going on whatsoever.[X] Science (xScience 4.7) Action Groups Extended (AGExt 1.33a) Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0) Adjustable Landing Gear (AdjustableLandingGear v1.2.0) Alternate Resource Panel (AlternateResourcePanel 2.7.2.0) Animate Emissive Module (ModuleAnimateEmissive v1.6) Atmospheric Sound Enhancement (AtmosphericSoundEnhancement 2.2) BahamutoD Animation Modules (BDAnimationModules v0.6.2) Chatterer (Chatterer 0.9.5) Collision FX (CollisionFX 3.2) Community Resource Pack (CommunityResourcePack 0.4.3) Community Tech Tree (CommunityTechTree 2.1) Contract Configurator (ContractConfigurator 1.5.1) Contract Pack: Grand Tours (ContractConfigurator-GrandTours 1:0.1.7) Crew Portraits (CrewPortraits 1.2) Crossfeed Enabler (CrossFeedEnabler v3.3) Cryogenic Engines (CryoEngines 0.1.81) Cryogenic Engines Extras: LFO Patch (CryoEngines-LFO 0.1.81) Distant Object Enhancement (DistantObject v1.5.7) Distant Object Enhancement default config (DistantObject-default v1.5.7) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.2) Editor Extensions (EditorExtensions 2.12) Enhanced Navball (EnhancedNavBall 1.3.6.0) EVA Parachutes (VNG-Parachute 1.2) EVAManager (EVAManager 6) Ferram Aerospace Research (FerramAerospaceResearch 1:v0.15.4_Glauert) Field Experience (FieldExperience 1.0.2) Graphic Memory Monitor (GCMonitor 1.2.6) Historian (Historian 1.1.0) HotRockets (HotRockets 1.0.4.1) Improved Chase Camera (ImprovedChaseCamera v1.5.1) Interstellar Fuel Switch (InterstellarFuelSwitch 1.15) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 1.15) Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.0.17.0) Kerbal Flight Data (KerbalFlightData R19) Kerbal Flight Indicators (KerbalFlightIndicators R10pre) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.4) Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0) KSP AVC (KSP-AVC 1.1.5.0) Menu Stabilizer (MenuStabilizer 1) Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1) ModularFlightIntegrator (ModularFlightIntegrator 1.1.1) Module Manager (ModuleManager 2.6.6) Near Future Construction (NearFutureConstruction 0.5.4) Near Future Electrical (NearFutureElectrical 0.5.2) Near Future Electrical Core (NearFutureElectrical-Core 0.5.2) Near Future Electrical Extras: Decaying RTGs Patch (NearFutureElectrical-DecayingRTGs 0.5.2) Near Future IVA Props (NearFutureProps 0.4.3) Near Future Propulsion (NearFuturePropulsion 0.5.3) Near Future Propulsion Extras: Reduced Thrust Configs (NearFuturePropulsion-LowThrustEP 0.5.3) Near Future Solar (NearFutureSolar 0.5.3) Near Future Spacecraft Parts (NearFutureSpacecraft 0.4.3) OpenTree (OpenTree 2.3) PlanetShine (PlanetShine 0.2.3.1) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.3.1) Portrait Stats (PortraitStats 3.0) Precise Node (PreciseNode 1.1.3) Procedural Fairings (ProceduralFairings v3.15) RealChute Parachute Systems (RealChute 1.3.2.3) Smart Parts (SmartParts 1.6.6) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.6) Spacetux Shared Assets (SpacetuxSA 0.3.6) Stock Bug Fix Modules (StockBugFixModules v1.0.4a.1) TAC Fuel Balancer (TacFuelBalancer v2.5.1) ToadicusTools (ToadicusTools 15) Toolbar (Toolbar 1.7.9) Tweakable Everything - Engine Staging Toggle (TweakableEverything-EngineStagingToggle 1.12) Tweakable Everything - Fairing Staging Toggle (TweakableEverything-FairingStagingToggle 1.12) TweakableEverything (TweakableEverything 1.12) Vanguard Technologies Core (VNG-Plugin 0.7.2)Scatterer (Scatterer 0.151)KW Rocketry http://imgur.com/a/YOAqcTry it without any other mods installed, make a backup etc etc. Some people reported it works fine on intel integrated graphics. Quote Link to comment Share on other sites More sharing options...
V8jester Posted July 13, 2015 Share Posted July 13, 2015 I completely understand if its just not compatible, but is there any way to get this working under linux with intel graphics? whenever I have it installed the sunsets look nice but there is no scattering going on whatsoever.[X] Science (xScience 4.7) Action Groups Extended (AGExt 1.33a) Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0) Adjustable Landing Gear (AdjustableLandingGear v1.2.0) Alternate Resource Panel (AlternateResourcePanel 2.7.2.0) Animate Emissive Module (ModuleAnimateEmissive v1.6) Atmospheric Sound Enhancement (AtmosphericSoundEnhancement 2.2) BahamutoD Animation Modules (BDAnimationModules v0.6.2) Chatterer (Chatterer 0.9.5) Collision FX (CollisionFX 3.2) Community Resource Pack (CommunityResourcePack 0.4.3) Community Tech Tree (CommunityTechTree 2.1) Contract Configurator (ContractConfigurator 1.5.1) Contract Pack: Grand Tours (ContractConfigurator-GrandTours 1:0.1.7) Crew Portraits (CrewPortraits 1.2) Crossfeed Enabler (CrossFeedEnabler v3.3) Cryogenic Engines (CryoEngines 0.1.81) Cryogenic Engines Extras: LFO Patch (CryoEngines-LFO 0.1.81) Distant Object Enhancement (DistantObject v1.5.7) Distant Object Enhancement default config (DistantObject-default v1.5.7) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.2) Editor Extensions (EditorExtensions 2.12) Enhanced Navball (EnhancedNavBall 1.3.6.0) EVA Parachutes (VNG-Parachute 1.2) EVAManager (EVAManager 6) Ferram Aerospace Research (FerramAerospaceResearch 1:v0.15.4_Glauert) Field Experience (FieldExperience 1.0.2) Graphic Memory Monitor (GCMonitor 1.2.6) Historian (Historian 1.1.0) HotRockets (HotRockets 1.0.4.1) Improved Chase Camera (ImprovedChaseCamera v1.5.1) Interstellar Fuel Switch (InterstellarFuelSwitch 1.15) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 1.15) Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.0.17.0) Kerbal Flight Data (KerbalFlightData R19) Kerbal Flight Indicators (KerbalFlightIndicators R10pre) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.4) Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0) KSP AVC (KSP-AVC 1.1.5.0) Menu Stabilizer (MenuStabilizer 1) Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1) ModularFlightIntegrator (ModularFlightIntegrator 1.1.1) Module Manager (ModuleManager 2.6.6) Near Future Construction (NearFutureConstruction 0.5.4) Near Future Electrical (NearFutureElectrical 0.5.2) Near Future Electrical Core (NearFutureElectrical-Core 0.5.2) Near Future Electrical Extras: Decaying RTGs Patch (NearFutureElectrical-DecayingRTGs 0.5.2) Near Future IVA Props (NearFutureProps 0.4.3) Near Future Propulsion (NearFuturePropulsion 0.5.3) Near Future Propulsion Extras: Reduced Thrust Configs (NearFuturePropulsion-LowThrustEP 0.5.3) Near Future Solar (NearFutureSolar 0.5.3) Near Future Spacecraft Parts (NearFutureSpacecraft 0.4.3) OpenTree (OpenTree 2.3) PlanetShine (PlanetShine 0.2.3.1) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.3.1) Portrait Stats (PortraitStats 3.0) Precise Node (PreciseNode 1.1.3) Procedural Fairings (ProceduralFairings v3.15) RealChute Parachute Systems (RealChute 1.3.2.3) Smart Parts (SmartParts 1.6.6) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.6) Spacetux Shared Assets (SpacetuxSA 0.3.6) Stock Bug Fix Modules (StockBugFixModules v1.0.4a.1) TAC Fuel Balancer (TacFuelBalancer v2.5.1) ToadicusTools (ToadicusTools 15) Toolbar (Toolbar 1.7.9) Tweakable Everything - Engine Staging Toggle (TweakableEverything-EngineStagingToggle 1.12) Tweakable Everything - Fairing Staging Toggle (TweakableEverything-FairingStagingToggle 1.12) TweakableEverything (TweakableEverything 1.12) Vanguard Technologies Core (VNG-Plugin 0.7.2) Scatterer (Scatterer 0.151) KW Rocketry http://imgur.com/a/YOAqcAnother thought here. Are you sure it is indeed not working? For instance I run win 7 x64 so I try not to inundate the devs with complaints, but.... I need to zoom all the way out into orbit, then back into a ship that's in atmosphere to get Scatterer to run. Upon loading a craft the atmosphere is unchanged until I zoom out and back in. Quote Link to comment Share on other sites More sharing options...
Sput42 Posted July 13, 2015 Share Posted July 13, 2015 Try it without any other mods installed, make a backup etc etc. Some people reported it works fine on intel integrated graphics.Although under Linux we have no choice other than using OpenGL, so there's that... and here's hoping we'll one day be able to use this beauty of a mod on our OS Quote Link to comment Share on other sites More sharing options...
Tellion Posted July 13, 2015 Share Posted July 13, 2015 We can, but we have do disable anisotropic filtering to get rid of the worst side effects, and that comes with it's own set of impairments in visual quality. Quote Link to comment Share on other sites More sharing options...
V8jester Posted July 13, 2015 Share Posted July 13, 2015 Why do you guy "need" to run opengl? Is DX11 not a viable option? I don't run either myself, I'm on Win 7 x64 so forgive my ignorance? Quote Link to comment Share on other sites More sharing options...
rbray89 Posted July 13, 2015 Share Posted July 13, 2015 DX is Microsoft only. Hence why it is not available on Unix style platforms. Quote Link to comment Share on other sites More sharing options...
V8jester Posted July 13, 2015 Share Posted July 13, 2015 DX is Microsoft only. Hence why it is not available on Unix style platforms.Oh! Ok thanks for the clarification. I have no experience with Linux so there is a lot I don't know at that end of the spectrum. Quote Link to comment Share on other sites More sharing options...
Aegrim Posted July 14, 2015 Share Posted July 14, 2015 Argh I installed Kopernicus with its EVE and planetshine profiles, but it shot my FPS so I uninstalled it and placed my backup EVE installs etc back and now the cloud flickering from orbit has reappeared.No Idea how to fix it since I fixed it by changing the post processing alpha to 78 like that guys screenshots, but it's still set as that now but still does it. Quote Link to comment Share on other sites More sharing options...
doudou Posted July 14, 2015 Share Posted July 14, 2015 Hello everyone,is anyone know the release date of the new version of scatterer ? Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 14, 2015 Share Posted July 14, 2015 Hello everyone,is anyone know the release date of the new version of scatterer ?When Blackrack is satisfied with it. Remember, modders are volunteers doing this in their free time. Quote Link to comment Share on other sites More sharing options...
Barklight Posted July 15, 2015 Share Posted July 15, 2015 (edited) I play KSP on both my Linux laptop and on my Windows desktop. I expect some of the graphics glitches in the Linux version due to OpenGL, but I'm running into one weird graphics bug plaguing me on both the linux and windows versions. I do apologize if this has been posted on the thread before, I couldn't really think of what to search for. Not sure if this is related to scatterer but I couldn't think of another mod that I have that'd be capable of causing this.Most visible when rotating the view in map mode or after an extended period of playtime. Ghosting of the atmosphere, more or less.Javascript is disabled. View full album Edited July 15, 2015 by Barklight Quote Link to comment Share on other sites More sharing options...
Terrible Inclinations Posted July 15, 2015 Share Posted July 15, 2015 I play KSP on both my Linux laptop and on my Windows desktop. I expect some of the graphics glitches in the Linux version due to OpenGL, but I'm running into one weird graphics bug plaguing me on both the linux and windows versions. I do apologize if this has been posted on the thread before, I couldn't really think of what to search for. Not sure if this is related to scatterer but I couldn't think of another mod that I have that'd be capable of causing this.Most visible when rotating the view in map mode or after an extended period of playtime. Ghosting of the atmosphere, more or less.http://imgur.com/a/c0Fplknown issue, supposedly fixed in the next release but map view does occasionally get borked even on Direct X with the current release. Quote Link to comment Share on other sites More sharing options...
Barklight Posted July 15, 2015 Share Posted July 15, 2015 Cool beans. Thanks for the heads up! Also sorry for not back-reading through the posts :\ Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 15, 2015 Author Share Posted July 15, 2015 (edited) Hello everyone,is anyone know the release date of the new version of scatterer ?Next version is almost ready, all the big features are working great and the major bugs are fixed. I still want to fix a few minor bugs and do some more testing before releasing it to avoid repeating the fiasco that happened last time. I'm a little swamped at work so probably won't work on it before the week-end.I play KSP on both my Linux laptop and on my Windows desktop. I expect some of the graphics glitches in the Linux version due to OpenGL, but I'm running into one weird graphics bug plaguing me on both the linux and windows versions. I do apologize if this has been posted on the thread before, I couldn't really think of what to search for. Not sure if this is related to scatterer but I couldn't think of another mod that I have that'd be capable of causing this.Most visible when rotating the view in map mode or after an extended period of playtime. Ghosting of the atmosphere, more or less.http://imgur.com/a/c0FplThis is already fixed and will be released along with next version. Although I have to warn you, next version breaks OpenGL and dx11 right now. In the best case expect a week between the next version launch and OpenGL getting back to a working state. Edited July 15, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Barklight Posted July 15, 2015 Share Posted July 15, 2015 This is already fixed and will be released along with next version. Although I have to warn you, next version breaks OpenGL and dx11 right now. In the best case expect a week between the next version launch and OpenGL getting back to a working state.Thanks for the hard work! No problem there, I play more on my Win8.1 desktop than on my linux laptop anyway... And I'm patient I might be wrong but doesn't KSP default to DX9 anyway? Quote Link to comment Share on other sites More sharing options...
Climberfx Posted July 15, 2015 Share Posted July 15, 2015 I love this mod, but i can't use it on Mac, crash overtime now. Not even a take off.But i hope for future updates... Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 15, 2015 Share Posted July 15, 2015 Next version is almost ready, all the big features are working great and the major bugs are fixed. I still want to fix a few minor bugs and do some more testing before releasing it to avoid repeating the fiasco that happened last time. I'm a little swamped at work so probably won't work on it before the week-end.It's to your credit to want to issue a clean version but do not get too worried, it's a wip. Personally for 0.01 release, I haven't felt like a fiasco.But if you're swamped at work, take your time and enjoy evenings of the summer! Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 15, 2015 Author Share Posted July 15, 2015 I might be wrong but doesn't KSP default to DX9 anyway?Yeah but lots of people play in OpenGL for the lowered RAM usage or because they're on linux.It's to your credit to want to issue a clean version but do not get too worried, it's a wip. Personally for 0.01 release, I haven't felt like a fiasco.But if you're swamped at work, take your time and enjoy evenings of the summer!Thanks, I was actually talking about the last version where people wouldn't stop reporting the pink objects and the map bugs. Quote Link to comment Share on other sites More sharing options...
Vandest Posted July 15, 2015 Share Posted July 15, 2015 Thanks, I was actually talking about the last version where people wouldn't stop reporting the pink objects and the map bugs.I understand what you talking, but I think it's more a comunication question and so if all bugs are in a proper list as is now the case in your first post of your thread, you'll be less bothered by that. Maybe small pics to illustrate the bugs in question could be beneficial.It still requires additional time but maybe it will save it. In this way, the community could help you to test your releases.Personally, if I can help you I will be delighted! Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 16, 2015 Author Share Posted July 16, 2015 I understand what you talking, but I think it's more a comunication question and so if all bugs are in a proper list as is now the case in your first post of your thread, you'll be less bothered by that. Maybe small pics to illustrate the bugs in question could be beneficial.It still requires additional time but maybe it will save it. In this way, the community could help you to test your releases.Personally, if I can help you I will be delighted!I understand, I just want to get the obvious bugs out of the way, so discussion and rare bug reports in the thread don't get buried under a bunch of the same posts. Quote Link to comment Share on other sites More sharing options...
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