Whirligig Girl Posted November 14, 2015 Share Posted November 14, 2015 Do those planets (especially Saturn) really have blue tinged edges that are that noticeable? I'm no expert, but could it look like that because of telescope or camera related reasons?Saturn DEFINITELY does. Mars does as well, however whenever you see blue skies on the surface of Mars, that's because they have been white-balanced so they look like Earth colors so they are more comparable to Earth geology. The skies of Mars are, in fact, orange-brown and not blue (except at sunset and sunrise where it is blue, and sometimes when there's water ice clouds that makes it purple-ish.Source Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 14, 2015 Share Posted November 14, 2015 Curiosity Rover selfies can help visualize how the horizons look from Mars' surface.Link Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 14, 2015 Author Share Posted November 14, 2015 Systems with multiple atmospheres visible at the same time are the prettiest Quote Link to comment Share on other sites More sharing options...
V8jester Posted November 14, 2015 Share Posted November 14, 2015 Oh the potential Its really going to be great when we can have multiple planets with scatterer at the same time. So hey. I reproduced the "breaking" of scatterer that allows me to use a custom asset file lens flare. Specifically it was either a single mod, the way I closed the game. Or a combo of the two. But the sequence of events was. Install "quick hide" open the "alt-F11" window in flight "alt-tab" out of the game and close it by right clicking it in the start bar. Next load. Black sky with scroll out to fix and a working lens flare. Not sure if any of this info helps you or not. But I thought I'd pass it on. Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 15, 2015 Author Share Posted November 15, 2015 Just got rid of the last conflicts in draw queues when rendering multiple atmospheres at the same time. Everything is ordered fine nowAll that's missing now is rbray's awesome whatever-this-is-called.Also, the blue-green Jool is a placeholder, I personally like it but I can imagine there being an uproar if I release it. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted November 15, 2015 Share Posted November 15, 2015 http://i1164.photobucket.com/albums/q561/chadro_6963/Screenshot%20from%202015-11-13%20052001.pngGetting this problem after installing Scatterer for RSS and using EVE/RVE overhaul. There is harsh borders as you can see, plus there is a black halo around the sun. I removed the clouds so you guys can see the problem better.Honestly i think that's gorgeous, a bug maybe... but its very pretty. Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 15, 2015 Author Share Posted November 15, 2015 Tried several Jool configs, my favourite is still the blue-green Jool I got by accidentJavascript is disabled. View full albumWhat do you guys think? Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted November 15, 2015 Share Posted November 15, 2015 Maybe it's less impressive than some other Jool I saw (KSPRC or SVE), but it's rather beautiful!!! Congratulations Quote Link to comment Share on other sites More sharing options...
Proot Posted November 15, 2015 Share Posted November 15, 2015 (edited) Tried several Jool configs, my favourite is still the blue-green Jool I got by accidenthttp://imgur.com/a/TsyB8What do you guys think?Amazing work. I love 3 and 4. The weird one, especially. Much less saturated, much more realistic for my taste.Anyways, as we say in Spain: "for tastes are the colors". Maybe it's less impressive than some other Jool I saw (KSPRC or SVE), but it's rather beautiful!!! CongratulationsIs because this is just the scattering with the stock texture.Wait to see the same in a procedural Jool... Edited November 15, 2015 by Proot Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted November 15, 2015 Share Posted November 15, 2015 Is because this is just the scattering with the stock texture.Wait to see the same in a procedural Jool... I hope soon!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 15, 2015 Share Posted November 15, 2015 Blackrack, you do love teasing us so. I'm not sure I can take much more. EDIT: My favourites are 2 or 3. Quote Link to comment Share on other sites More sharing options...
Milkshakefiend Posted November 15, 2015 Share Posted November 15, 2015 I'll take what's behind Jool number 4, please! Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted November 15, 2015 Share Posted November 15, 2015 I wanna see the green sunrise on Eve, I wanna see the green sunrise on Eve, I wanna see the green sunrise on Eve... Quote Link to comment Share on other sites More sharing options...
HerrGeneral Posted November 15, 2015 Share Posted November 15, 2015 I like 2 or 3 the best, since everything else already has a blue tint Quote Link to comment Share on other sites More sharing options...
Elthy Posted November 15, 2015 Share Posted November 15, 2015 I like 2 the most... Quote Link to comment Share on other sites More sharing options...
tkw Posted November 15, 2015 Share Posted November 15, 2015 better than space engine Quote Link to comment Share on other sites More sharing options...
The-Bean Posted November 15, 2015 Share Posted November 15, 2015 I like 2 the most...+1, think this one looks best. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted November 15, 2015 Share Posted November 15, 2015 I love 3! Quote Link to comment Share on other sites More sharing options...
Alshain Posted November 15, 2015 Share Posted November 15, 2015 (edited) Tried several Jool configs, my favourite is still the blue-green Jool I got by accidenthttp://imgur.com/a/TsyB8What do you guys think?I like 2 or 3 (I prefer 2, I like the darker green). The rest look too blue, Jool isn't supposed to be blue. Edited November 15, 2015 by Alshain Quote Link to comment Share on other sites More sharing options...
Svm420 Posted November 15, 2015 Share Posted November 15, 2015 3 or 4. The first few look like a green venus Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 15, 2015 Author Share Posted November 15, 2015 (edited) It looks like I might be busy this week, I wanted to fix the transition from ground to orbit, and also the various artifacts before making a release. But rather than keeping you all waiting, I thought I might as well release what I have now. As it's already not too bad. The big feature being multiple planet support.A few things to keep mind:-Ground and high orbit both look beautiful but the transition between is ugly and wonky, I'll work on this.-No custom textures release at this time, so Kerbin will look more bland than some of the screenshots I showed-I deleted Jool configs by mistake and I'm too tired to re-do them now, so for now everyone has to make do with the light-blue-green Jool and the blue-green Jool. DO NOT COMPLAIN.-Duna has some horizon artifacts-Laythe is reusing Kerbin's config-RSS compatibility is dodgy, for some people (including me) it works, for others it doesn't, it's something I will fix soon-The mod should use 300-400mb of RAM and OpenGL but not more, this may be further slimmed down later.-The mod no longer uses .xml files for the planet settings, instead each planet has it's own settings in it's own folder in a settings.cfg file, it now has both the config points and the atmospheric properties settings. The config tool hasn't been updated for this yet so you may need to copy the relevant values manually if generating new settings-Affected planets and at which distance they get loaded and unloaded is stored in a new PlanetsList.cfg file-If generating custom atmos, the extinction shader may break, I wrote on this, some values seem to work fine.Also, I ran into the bug where the extinction/tint shader wouldn't work with custom configs, it seems it's triggered by some atmosphere height values, using the values currently used for Kerbin (Rg = 600000, Rt = 608490.4, RL = 608632, HR = 10, HM = 1.2) and changing the color values works fine which is weird (keep in mind these are't the default values of the config tool).I believe this is a problem with the extinction shader so I'll look into it later.I will be uploading a build to Kerbalstuff in a few minutes. Edited November 15, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
G'th Posted November 15, 2015 Share Posted November 15, 2015 Is there any way to get rid of the "banding" that occurs at certain altitudes?Looks like my question got lost in the cogs somewhere. Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 15, 2015 Author Share Posted November 15, 2015 Looks like my question got lost in the cogs somewhere.For now, no. You can try creating your own config points to disable the effects at the altitudes where banding appear but it's not really a proper solution. Quote Link to comment Share on other sites More sharing options...
G'th Posted November 15, 2015 Share Posted November 15, 2015 For now, no. You can try creating your own config points to disable the effects at the altitudes where banding appear but it's not really a proper solution.D'aw. But okeedokey. Its not too big of an issue because it only occurs at certain altitudes and angles (and seeing as I spend most of the time in IVA anyway, when I hit these locations I typically can't see the surface anyway) Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted November 15, 2015 Share Posted November 15, 2015 Woohoo! Awesome. Can't wait to use it. Now I have an added incentive to finish my Eve mission. Quote Link to comment Share on other sites More sharing options...
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