Phineas Freak Posted January 23, 2017 Share Posted January 23, 2017 2 hours ago, blackrack said: Don't, reapplying EVE settings breaks the cloud integration in most cases OK, that also confirms another suspicion that i had. Seems like i have to start from scratch. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 24 minutes ago, Galileo said: only issues i see so far is the white mountains and the black clouds. The clouds still change color at sunset and sunrise but remain black the rest of the time No idea what's happening here, maybe send me more pics or your kerbin configs. Quote Link to comment Share on other sites More sharing options...
alexus Posted January 23, 2017 Share Posted January 23, 2017 1 hour ago, Galileo said: How you take shadow on the rings? Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 (edited) i was test RSSVE done by @Phineas Freak & it will be very good idea to make a RED warning ppls to not try use new Scatter release with previos visual pack release coz it will generate a masive NFR spam & fps it will crush to unplayable lvl aka 1-5 fps, same CKAN it will be best to not add new release from Scatter till visual pack are not updated to new system or to associate old scatterer with specific visual release NFR spam Spoiler [LOG 17:46:54.180] [Scatterer] Added eclipse caster Moon for Earth [LOG 17:46:54.183] [Scatterer] Atmosphere config found for: Earth [EXC 17:46:54.198] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () [LOG 17:46:54.207] [MessageSystem] Reposition 0.02 69914 [LOG 17:46:54.420] [Scatterer] Added eclipse caster Moon for Earth [LOG 17:46:54.423] [Scatterer] Atmosphere config found for: Earth [EXC 17:46:54.438] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () i smell all visual pack moder it will be very busy Edited January 23, 2017 by Blacks Quote Link to comment Share on other sites More sharing options...
Sinopia Posted January 23, 2017 Share Posted January 23, 2017 (edited) 54 minutes ago, Blacks said: i was test RSSVE done by @Phineas Freak & it will be very good idea to make a RED warning ppls to not try use new Scatter release with previos visual pack release coz it will generate a masive NFR spam & fps it will crush to unplayable lvl aka 1-5 fps, same CKAN it will be best to not add new release from Scatter till visual pack are not updated to new system or to associate old scatterer with specific visual release NFR spam Reveal hidden contents [LOG 17:46:54.180] [Scatterer] Added eclipse caster Moon for Earth [LOG 17:46:54.183] [Scatterer] Atmosphere config found for: Earth [EXC 17:46:54.198] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () [LOG 17:46:54.207] [MessageSystem] Reposition 0.02 69914 [LOG 17:46:54.420] [Scatterer] Added eclipse caster Moon for Earth [LOG 17:46:54.423] [Scatterer] Atmosphere config found for: Earth [EXC 17:46:54.438] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () i smell all visual pack moder it will be very busy I have the exact same problem, if you find any fix please let me know! I'm very new to KSP Modding and CKAN only helped me so much! ^^ 9 hours ago, blackrack said: For everyone with nullrefs just add this line to every planet in SVE mainSunCelestialBody = Sun That's it, it's because the sun can now be set separately for every planet which is useful for multi-star packs. With that said I don't recommend using SVE with the new cloud integration until it updates. There are new variables that will be unset with the old configs, namely cloudColorMultiplier, cloudScatteringMultiplier, cloudIrradianceMultiplier and volumetricsColorMultiplier. Unless you want to set these up yourself, you'll have either black clouds or some overbright colors. For the version number, it's just I didn't update it in game, that's all, it is the latest version however. And where does one add this line? Wich file? --- Also my problem: KSP Opens fine, Main menu clouds and shaders look fine, as soon as i go to a KSC the ocean is just a low res blue goo then View the game locks up, 1 FPS and memory jumps to 100% the fix up there i did to the atmo.cfg files in the scatterer\config\planets folder wich made the ocean look fine but the memory usage is still there. Oh and also i have the exact same log as in the quote from Blacks Edited January 23, 2017 by Sinopia Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 @Sinopia most easy fix atm is this:http://spacedock.info/mod/141/scatterer Press on Changelog & DL manually > Version 0.0256 for Kerbal Space Program 1.2 Delete from GameData your actual Scatterer & add previous version aka 0.0256 what you just take. When CKAN it run ignore fact he say it detect a new version (DO NOT update) & stick with what you have till visual pack what you use it will be specifie is fully compatible with Scatterer Version 0.0300 Cheers & have fun Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 27 minutes ago, Sinopia said: I have the exact same problem, if you find any fix please let me know! I'm very new to KSP Modding and CKAN only helped me so much! ^^ And where does one add this line? Wich file? --- Also my problem: KSP Opens fine, Main menu clouds and shaders look fine, as soon as i go to a KSC the ocean is just a low res blue goo then View the game locks up, 1 FPS and memory jumps to 100% the fix up there i did to the atmo.cfg files in the scatterer\config\planets folder wich made the ocean look fine but the memory usage is still there. Oh and also i have the exact same log as in the quote from Blacks Just adding the line doesn't fix everything. Just be patient and I'm sure @Phineas Freak will figure it out Quote Link to comment Share on other sites More sharing options...
Sinopia Posted January 23, 2017 Share Posted January 23, 2017 8 minutes ago, Blacks said: @Sinopia most easy fix atm is this:http://spacedock.info/mod/141/scatterer Press on Changelog & DL manually > Version 0.0256 for Kerbal Space Program 1.2 Delete from GameData your actual Scatterer & add previous version aka 0.0256 what you just take. When CKAN it run ignore fact he say it detect a new version (DO NOT update) & stick with what you have till visual pack what you use it will be specifie is fully compatible with Scatterer Version 0.0300 Cheers & have fun You're the best! ^^ Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) 20 minutes ago, Galileo said: Just adding the line doesn't fix everything. Just be patient and I'm sure @Phineas Freak will figure it out If there are other issues then someone send me a log. As far as I know, the NRE issue everyone is having with getDirectionToSun is fixed by adding that line I posted on every planet's cfg file. Edited January 23, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 (edited) im posting my cfg now @blackrack here is my atmo.cfg for kerbin I tried default EVE and the clouds are also black and the mountains are white I should mention, the clouds arent always black it can be patchy, but most of the time they are completely black no errors in the output log but here it is anyway https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 Edited January 23, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 35 minutes ago, Galileo said: im posting my cfg now @blackrack here is my atmo.cfg for kerbin I tried default EVE and the clouds are also black and the mountains are white I should mention, the clouds arent always black it can be patchy, but most of the time they are completely black no errors in the output log but here it is anyway https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 Ok, i'll check back and try to take a look when you post your cfg Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 (edited) 18 minutes ago, blackrack said: Ok, i'll check back and try to take a look when you post your cfg oh woops i thought i did https://www.dropbox.com/s/kldp9jvzkzsd3i6/atmo.cfg?dl=0 EDIT: I fixed the white mountains by lowere the post processing alpha to 0.5. it just seems extra strong this update but black clouds still exist Edited January 23, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 @blackrack to be sure i unintended correctly when you say to add that line in every planet cfg you mean in: \config\Planets\ <name of planet> \ atmo.cfg ? Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 2 minutes ago, Blacks said: @blackrack to be sure i unintended correctly when you say to add that line in every planet cfg you mean in: \config\Planets\ <name of planet> \ atmo.cfg ? Yes 25 minutes ago, Galileo said: oh woops i thought i did https://www.dropbox.com/s/kldp9jvzkzsd3i6/atmo.cfg?dl=0 EDIT: I fixed the white mountains by lowere the post processing alpha to 0.5. it just seems extra strong this update but black clouds still exist Nothing changed in the postprocessing so there must be another issue somewhere. By black clouds do you mean just the volumetrics or also the 2d clouds? if so, how does it look from orbit? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 looks perfect from orbit, its just the volumetrics. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 1 minute ago, Galileo said: looks perfect from orbit, its just the volumetrics. Ok I will check, you have a volumetrics-only layer on Kerbin? I thought I fixed that. Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 oh yes i do. Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 nop adding that line it not stop NRE, i remove all planet config file & let only 1 aka that what i post link belowhttps://drive.google.com/file/d/0B9RK2PFOUhe3TG8zaXQ4SnVJVmM/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 7 minutes ago, Blacks said: nop adding that line it not stop NRE, i remove all planet config file & let only 1 aka that what i post link belowhttps://drive.google.com/file/d/0B9RK2PFOUhe3TG8zaXQ4SnVJVmM/view?usp=sharing Sorry, I was wrong, add it to every planet entry in planetsList.cfg Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 23, 2017 Share Posted January 23, 2017 (edited) Im looking for a solution to a skybox issue im having. I posted in the DistantObjects thread, but now im thinking Scatterer MIGHT be a factor in this. The problem im having is no smooth transition to the skybox at night. Instead of the stars slowly fading in as the sun sets it just stays pitch black for awhile then POOF. Stars. Ive had this issue in the past, but i forget how i fixed it. LOG output_log Mod List Any ideas? Could Scatterer even be involved here? Edited January 23, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 21 minutes ago, blackrack said: Sorry, I was wrong, add it to every planet entry in planetsList.cfg confirm editing that file it stop NRE to spam & fps is back on business BUT i strong advice, suggest all to be patience & wait visual pack moder to came with a fresh new proper release or to use previous release about black cloud i think i can narrow when they was get in coz i think in my testing with your experimental i see them & i was not sure if was something on my side or with that version but for that i need more time to combine all release what you was done: auroraFix, scattererWobblingFIX, scattererTrackingStation, KopernicusWithRingShader, scattererExperimental back on testing Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 4 minutes ago, Motokid600 said: Im looking for a solution to a skybox issue im having. I posted in the DistantObjects thread, but now im thinking Scatterer MIGHT be a factor in this. The problem im having is no smooth transition to the skybox at night. Instead of the stars slowly fading in as the sun sets it just stays pitch black for awhile then POOF. Stars. Ive had this issue in the past, but i forget how i fixed it. LOG output_log Mod List Any ideas? Could Scatterer even be involved here? As far as I know that's just how KSP does it, DOE or any other mod has nothing to do with it. Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 @Motokid600 i spot in your log > TextureReplacer < try temporary remove that & see if your problem it get fix coz from how you describe it is a old bug from that mod if my memory is not to rusty Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 (edited) 8 minutes ago, Blacks said: @Motokid600 i spot in your log > TextureReplacer < try temporary remove that & see if your problem it get fix coz from how you describe it is a old bug from that mod if my memory is not to rusty he wants to use Texture replacer for the skybox. removing it obviously would fix his issue, but its not the wanted result. Edited January 23, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 1 minute ago, Galileo said: he wants to use Texture replacer for the skybox. removing it obviously would fix his issue, but its not the wanted result. i know that but how i say that was a old bug what was sneak in with 1.1 or something Quote Link to comment Share on other sites More sharing options...
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