blackrack Posted March 16, 2019 Author Share Posted March 16, 2019 Btw @Gameslinx have you tried starting the game in Dx11 as a workaround for now? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 16, 2019 Share Posted March 16, 2019 (edited) On 3/16/2019 at 7:26 PM, blackrack said: They are back with the new .dll? Or you just noticed them in a new situation you didn't check was fixed before? Expand Those glitches are present in both DLLs. I just loaded a stock install and tried it out and at 109,000 meters, there's still some artifacts. This is a lot more noticeable on the planet mod i'm developing since the planet is smaller, so they are still there (though there has been an improvement compared to 0.52, it isn't completely gone) I don't play in Dx11 but I can test that if you like Edited March 16, 2019 by Gameslinx Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 16, 2019 Author Share Posted March 16, 2019 (edited) On 3/16/2019 at 8:17 PM, Gameslinx said: I don't play in Dx11 but I can test that if you like Expand Please do, it has reverse-z depth buffer so z-fighting is much less of an issue there. Edited March 16, 2019 by blackrack Quote Link to comment Share on other sites More sharing options...
MaximumThrust Posted March 16, 2019 Share Posted March 16, 2019 Small bug report: opening and closing the bay doors on the Mk2 Lander Can causes the game to shutter a lot (with ReStock is even worse, maybe beause it uses higher textures). I did a clean 1.6.1 install with only to Scatterer to test, should be easy to reproduce. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 16, 2019 Share Posted March 16, 2019 On 3/16/2019 at 8:56 PM, blackrack said: Please do, it has reverse-z depth buffer so z-fighting is much less of an issue there. Expand Will have to do this tomorrow! I'll let you know what happens. Quote Link to comment Share on other sites More sharing options...
MechBFP Posted March 16, 2019 Share Posted March 16, 2019 Yes! No more tsunamis! Best update EVER. Quote Link to comment Share on other sites More sharing options...
thetaprime Posted March 17, 2019 Share Posted March 17, 2019 It looks like I am getting the same scattering effect covering my ship while in orbit with the latest update with the z-fighting fix. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted March 17, 2019 Share Posted March 17, 2019 (edited) Just a fast question. Can I use the newest version of scatterer in ksp 1.5.1 or it will not work and give me errors like mad ? Thx Btw this screen here how did you get so good graphics ??? What are your settings in game options and in scatterer options ? And what mods were used ? Bcs on that back of that space plane it looks like PBR textures is now on in KSP ? Edited March 17, 2019 by Jovzin Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted March 17, 2019 Share Posted March 17, 2019 (edited) @blackrack What mod did you use for clouds? Edited March 17, 2019 by Bottle Rocketeer 500 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) On 3/17/2019 at 3:02 AM, thetaprime said: It looks like I am getting the same scattering effect covering my ship while in orbit with the latest update with the z-fighting fix. Expand look in the OP for how to report a bug correctly, preferably include screenshots. On 3/17/2019 at 7:43 AM, Jovzin said: Just a fast question. Can I use the newest version of scatterer in ksp 1.5.1 or it will not work and give me errors like mad ? Thx Btw this screen here how did you get so good graphics ??? What are your settings in game options and in scatterer options ? And what mods were used ? Bcs on that back of that space plane it looks like PBR textures is now on in KSP ? Expand Should work in 1.5.1 but I can't guarantee it. In the screenshot, you have stock EVE, latest scatterer, and for the part shaders Textures Unlimited with some moduleManager patches for stock parts (can't remember where I grabbed it but probably this https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial) The screenshot is taken at around sunrise. Anti-aliasing set to 8x. Screenshots was taken at 4K using F1 (button to take supersampled screenshot). On 3/17/2019 at 11:18 AM, Bottle Rocketeer 500 said: Also, @blackrack, what mod did you use for clouds? Expand Just stock EVE Edited March 17, 2019 by blackrack Quote Link to comment Share on other sites More sharing options...
MechBFP Posted March 17, 2019 Share Posted March 17, 2019 Just an FYI that CKAN installs 0.33x as the “latest version” for some bizarre reason. Likely a CKAN issue but figured a heads up would be good in case people use CKAN to install this and don’t realize they are using such a old version. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2019 Author Share Posted March 17, 2019 On 3/17/2019 at 12:47 PM, MechBFP said: Just an FYI that CKAN installs 0.33x as the “latest version” for some bizarre reason. Likely a CKAN issue but figured a heads up would be good in case people use CKAN to install this and don’t realize they are using such a old version. Expand Hmm, I guess it's the lack of a trailing 0 in the new version number. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2019 Author Share Posted March 17, 2019 Uploading a new release. Changelog: -Fix refraction/transparency artifacts in the ocean at altitude (swirly appearance) -Fix unnaturally bright scattering on the ocean and a small pop while transitioning to orbit -Fix white sky bug in some situations -Add trailing zero in version number for CKAN Should be up in a few minutes Quote Link to comment Share on other sites More sharing options...
Jovzin Posted March 17, 2019 Share Posted March 17, 2019 (edited) On 3/17/2019 at 11:26 AM, blackrack said: look in the OP for how to report a bug correctly, preferably include screenshots. Should work in 1.5.1 but I can't guarantee it. In the screenshot, you have stock EVE, latest scatterer, and for the part shaders Textures Unlimited with some moduleManager patches for stock parts (can't remember where I grabbed it but probably this https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial) The screenshot is taken at around sunrise. Anti-aliasing set to 8x. Screenshots was taken at 4K using F1 (button to take supersampled screenshot). Just stock EVE Expand Thank you for the information. Really nice screenshot Anti-aliasing 8x in game or new scatterer ? And one more thing does it support dx9 or I have to be on dx11 for all scatterer features to work ? Edited March 17, 2019 by Jovzin Quote Link to comment Share on other sites More sharing options...
Errol Posted March 17, 2019 Share Posted March 17, 2019 On 3/14/2019 at 10:46 PM, blackrack said: New release is up. It contains the new lighting, anti-aliasing, tsunami bug fix, ocean shadows, and manyother features and fixes. Full changelog and download links in the OP/spacedock/github. I have as well now a bitcoin donation address in the OP, I'm going through a difficult period so any help is welcome. Enjoy Full Release album: https://imgur.com/a/gLhsAT1 Expand How did you get your part textures to looks silvery and shiny like that? Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) On 3/17/2019 at 3:28 PM, Jovzin said: Thank you for the information. Really nice screenshot Anti-aliasing 8x in game or new scatterer ? And one more thing does it support dx9 or I have to be on dx11 for all scatterer features to work ? Expand 8x ingame, no AA settings in scatterer. When I said that scatterer supports AA it means there is no longer aliasing when AA is active, in previous versions there was. It works on dx9, dx11, OpenGL and GLcore. On 3/17/2019 at 5:16 PM, Errol said: How did you get your part textures to looks silvery and shiny like that? Expand The answer is one post above you. Edited March 17, 2019 by blackrack Quote Link to comment Share on other sites More sharing options...
MechBFP Posted March 17, 2019 Share Posted March 17, 2019 On 3/17/2019 at 1:51 PM, blackrack said: Uploading a new release. Changelog: -Fix refraction/transparency artifacts in the ocean at altitude (swirly appearance) -Fix unnaturally bright scattering on the ocean and a small pop while transitioning to orbit -Fix white sky bug in some situations -Add trailing zero in version number for CKAN Should be up in a few minutes Expand Confirmed that CKAN is now picking it up correctly as the latest version. Quote Link to comment Share on other sites More sharing options...
Errol Posted March 17, 2019 Share Posted March 17, 2019 On 3/17/2019 at 5:32 PM, blackrack said: The answer is one post above you. Expand D'oh....I was scanning posts a few pages back, closer to when you posted those screens and completely missed that. Thanks. Quote Link to comment Share on other sites More sharing options...
Atmoz Posted March 17, 2019 Share Posted March 17, 2019 (edited) I upgrade (v0.0540) scatterer with ckan, and now all my sky & ocean is black on ksp 1.6.1 Someone has a solution? Edited March 17, 2019 by Atmoz Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 17, 2019 Share Posted March 17, 2019 It's simply not working for me at all now. I installed with CKAN. Quote Link to comment Share on other sites More sharing options...
Tybot Posted March 17, 2019 Share Posted March 17, 2019 On 3/17/2019 at 9:41 PM, Atmoz said: I upgrade (v0.0540) scatterer with ckan, and now all my sky & ocean is black on ksp 1.6.1 Expand Are you by chance using Stock Visual Enhancements? I'm getting the same thing on my end but it's likely if you're using a graphics enhancement mod that uses Scatterer it they need to update things on their end to incorporate the new version. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 17, 2019 Share Posted March 17, 2019 On 3/17/2019 at 10:36 PM, Tybot said: Are you by chance using Stock Visual Enhancements? I'm getting the same thing on my end but it's likely if you're using a graphics enhancement mod that uses Scatterer it they need to update things on their end to incorporate the new version. Expand I'm using Spectra, which I installed manually. Quote Link to comment Share on other sites More sharing options...
Errol Posted March 17, 2019 Share Posted March 17, 2019 On 3/17/2019 at 11:26 AM, blackrack said: and for the part shaders Textures Unlimited with some moduleManager patches for stock parts (can't remember where I grabbed it but probably this https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial) Expand Downloaded that and am using it now, it's great. Noticing that it doesn't seem to work with parts that have the new stock texture switching (many of the rocket fuel tanks)....any suggestions on how to fix that? Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 17, 2019 Share Posted March 17, 2019 I've tried reinstalling scatterer and it's still not working. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 18, 2019 Share Posted March 18, 2019 On 3/17/2019 at 11:38 PM, TaintedLion said: I've tried reinstalling scatterer and it's still not working. Expand Post your logs and a screenshot of your GameData folder Quote Link to comment Share on other sites More sharing options...
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