Poodmund Posted February 6, 2021 Share Posted February 6, 2021 Why care what the clouds look like in the main menu, last time I checked, the is no game playability on the menu screens. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 6, 2021 Author Share Posted February 6, 2021 8 hours ago, Avera9eJoe said: Hey there! Sorry for the random post out of the blue, but I've been trying to get an update for Spectra pushed to address the rainbow clouds in the main menu, and I was curious if I could share my findings with you. It seems the rainbow clouds are tied to these five variables: Messing with these variables does some... interesting things to the main menu. Preserve cloud colors* = True (Main Menu) Preserve cloud colors* = False (Main Menu) As you can see toggling Preserve cloud colors* to False from True, significantly deadens the rainbow effect on the main menus, as well as strengthening their colors a fair amount (notice how the small clouds over the ocean are much brighter with it set to false). This would seem like a solution to remove the rainbow colors by simply leaving this value set to False, however doing this completely removes the sunsets from the planet: Preserve cloud colors* = True (Map View) Preserve cloud colors* = False (Map View) This gets even more unusual when you start messing with the actual number sliders. You can actually get the sunset colors to return if you mess with the values with Preserve cloud colors* set to False, though it begins to mess up the main menu again. Improved EVE integration settings (Map View) Improved EVE integration settings (Main Menu) The main issue I've been having is that the main menu clouds seem to follow different color rules than in flight. Do you know why this is? So simply put, main menu is on a different scale than both localSpace and scaledSpace. If I remember correctly it uses the same coordinates as localSpace but a completely diffetent scale. Somewhere the wrong scale information is being set for the cloud shader resulting in wrong calculated position and the funky behaviour that you see. I'll try to look into it for next update. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 6, 2021 Share Posted February 6, 2021 (edited) 2 hours ago, blackrack said: So simply put, main menu is on a different scale than both localSpace and scaledSpace. If I remember correctly it uses the same coordinates as localSpace but a completely diffetent scale. Somewhere the wrong scale information is being set for the cloud shader resulting in wrong calculated position and the funky behaviour that you see. I'll try to look into it for next update. Huh, I was guessing that it had something to do with the colors being scaled differently but I was only comfortable post the symptoms. It's good to know you have an idea of what's going on! It would be incredible if you could look into this in the future, though I'd wager it's less important than other features/improvements. I'm happy to help any way I can too if you need anything, even just config values to test. I only hope it isn't complex to fix. Edited February 6, 2021 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Rodonies Posted February 7, 2021 Share Posted February 7, 2021 Made an issue on github, no idea what is causing my crashes. I tried to google the error but I only get generic Unity answershttps://github.com/LGhassen/Scatterer/issues/117 Quote Link to comment Share on other sites More sharing options...
nefrem Posted February 9, 2021 Share Posted February 9, 2021 (edited) Hello. I've got a dumb question : What i've missed to have a Kerbin looking like that : when others seems to have Kerbin like that : I've tested with Scatterer and Scatterer+ EVE and Scatterer + EVE redux and i have the same result. And scatterer have a big big impact on FPS (60 FPS without, 20 FPS with) on a décent config. Thank a lot Edited February 9, 2021 by nefrem Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 9, 2021 Share Posted February 9, 2021 (edited) To have clouds like the second picture you need EVE-Redux and a visual pack like Spectra: or Sci-Fi VE: because EVE by itself doesn't have cloud textures and configs. Edited February 9, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
nefrem Posted February 9, 2021 Share Posted February 9, 2021 4 hours ago, OrdinaryKerman said: To have clouds like the second picture you need EVE-Redux and a visual pack like Spectra: or Sci-Fi VE: because EVE by itself doesn't have cloud textures and configs. It works with SPECTRA thank a lot ! But i've got very very low FPS... 15/25 FPS in a launch vs 120 FPS in the VAB Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 9, 2021 Share Posted February 9, 2021 (edited) 6 hours ago, nefrem said: But i've got very very low FPS... 15/25 FPS in a launch vs 120 FPS in the VAB You can either Switch to Sci-fi VE which runs faster but is less realistic Reduce the thickness of Spectra clouds if you know how Lower Scatterer ocean quality to low (64 in config and ingame scatterer settings) Disable scatterer oceans and/or godrays cap your framerate at 60 FPS since ordinary monitors can't show anything faster than that (and reduce the amount of frames to be rendered, and thus workload, on your computer) Edited February 9, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 10, 2021 Share Posted February 10, 2021 1 hour ago, OrdinaryKerman said: You can either Switch to Sci-fi VE which runs faster but is less realistic Reduce the thickness of Spectra clouds if you know how Lower Scatterer ocean quality to low (64 in config and ingame scatterer settings) Disable scatterer oceans and/or godrays cap your framerate at 60 FPS since ordinary monitors can't show anything faster than that (and reduce the amount of frames to be rendered, and thus workload, on your computer) I might try these Scatterer settings. I use just only EVE Redux now. It has clouds on Kerbin, not a lot. I have a mid-range machine running KSP. Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted February 11, 2021 Share Posted February 11, 2021 Not sure if any of those have been reported up to now, but gonna drop these just in case: 1: With AA off the refraction goes stupid to the point of hilarity, displaying what seems to be the contents of the kerbal camera in the bottom right. Spoiler 2: Not sure if it's on Scatterer or ER side of things: volumetric clouds visible from couple hundred meters underwater. Had it happen in older versions but I don't remember if I reported it. Spoiler Using DX11, 1.11.1, scatterer+Eve redux with default Eve configs + waterfall (though nothing in the scene uses it), DOE, Planetshine and restock. Disabling the latter 2 didn't fix it, haven't tried completely uninstalling them yet. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted February 11, 2021 Share Posted February 11, 2021 19 minutes ago, RyanRising said: The latest Scatterer update (0.07xx, that is) seems to have broken all the sunset/rise effects in the JNSQ scatterer config. There's no sunset-coloured clouds, no sunlight extinction, even though I have the option for preserve cloud colours off, the option for integrating effects with EVE clouds on, and the option for sunlight extinction on. Here's what I mean: Dusk, scatterer 0.0723: Reveal hidden contents Dusk, scatterer 0.0632: Reveal hidden contents Dawn, scatterer 0.0723: Reveal hidden contents Dawn, scatterer 0.0632: Reveal hidden contents Game version 1.11.1, mods are JNSQ 0.90.0, EVE-Redux 1.11.2.1, scatterer (versions above), Kerbal Konstructs, Omega's Stockalike Structures, and Kopernicus 1.11.1-30 (stable). Fresh sandbox save. I dunno if I should even be posting this here, let me know if I'm better served by going to the Scatterer thread. I thought to post it here first because to my untrained eye this seems like a configuration that requires updating. If this is possible to answer with the given information, am I correct in assuming these problems with JNSQ come from an outdated Scatterer configuration? If so, is there anything I can do to fix it besides pestering the authors? Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted February 11, 2021 Share Posted February 11, 2021 (edited) Hey, I have just a few complaints about scatterer, during eclipses to be exact. I have no idea if there's a patch being worked on for this, but I thought Id adress it anyway. 1. The mountains in the distance are kinda bright during the eclipse... 2. What is going on here? I have no idea if the latter one is my problem or an issue with scatterer itself, but this thing spazzes around and slowly heads eastward. This thing seems to happen in places directly under the eclipse FYI, I use EVE redux with scatterer. Amazing mod, also I think the info could be useful. Edited February 12, 2021 by kerbalxploder Quote Link to comment Share on other sites More sharing options...
Wesomatic Posted February 14, 2021 Share Posted February 14, 2021 On 2/9/2021 at 5:07 AM, nefrem said: Hello. I've got a dumb question : What i've missed to have a Kerbin looking like that : I've got this exact same thing going on. Not sure if the troubleshooting steps were directed to the second problem only, but this isn't intentional, right? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 14, 2021 Share Posted February 14, 2021 1 hour ago, Wesomatic said: That is exactly what Kerbin is supposed to look like with Scatterer. Quote Link to comment Share on other sites More sharing options...
Walker Posted February 16, 2021 Share Posted February 16, 2021 Hi, @blackrack I have a bug to report - it affects only rescaled systems. To reproduce: 1) Fresh 1.11.1 install 2) Install Sigma dimensions with dependencies and 6.4 rescale 3) Install latest Scatterer 4) Launch a vechicle up to 110 km altidude. When a vechicle crosses 30 km altitude (exact number depends od rescale factor) some parts get a blue hue: On higher altitudes it is more apparent: Effect disappers afcter crossing 110 km altitude (with 6.4 rescale). Some parts (like fairings) are not affected. Any help would be appreciated Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted February 17, 2021 Share Posted February 17, 2021 This isn't even Scatterer water yet when I saw it on reddit my first reaction was still "ZOMG Scatterer vehicle water reflections!!!" Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted February 17, 2021 Share Posted February 17, 2021 21 hours ago, Drew Kerman said: This isn't even Scatterer water yet when I saw it on reddit my first reaction was still "ZOMG Scatterer vehicle water reflections!!!" Those aren't even reflections lol Quote Link to comment Share on other sites More sharing options...
derpninja23 Posted February 18, 2021 Share Posted February 18, 2021 for some reason the atmosphere wont show. could anyone help? Quote Link to comment Share on other sites More sharing options...
CalixK Posted February 19, 2021 Share Posted February 19, 2021 Can someone tell me why my sunflares look like this? I believe I installed them correctly into scatterer but still have the stock sun.https://ibb.co/zJ384sX Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 19, 2021 Share Posted February 19, 2021 15 minutes ago, CalixK said: why my sunflares look like this What visual pack are you using? Also don't install sunflare packs into the Scatterer folder, use the provided directory in the sunflare pack's download zip. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 19, 2021 Share Posted February 19, 2021 2 hours ago, derpninja23 said: for some reason the atmosphere wont show. could anyone help? Can we have some more info please? Look through this, follow the steps, and then provide the needed info. Quote Link to comment Share on other sites More sharing options...
derpninja23 Posted February 19, 2021 Share Posted February 19, 2021 ksp log:https://www.dropbox.com/s/i6456zekhkmlnk9/KSP.log?dl=0 does that work? Quote Link to comment Share on other sites More sharing options...
derpninja23 Posted February 19, 2021 Share Posted February 19, 2021 1 hour ago, Spaceman.Spiff said: Can we have some more info please? Look through this, follow the steps, and then provide the needed info. https://www.dropbox.com/s/i6456zekhkmlnk9/KSP.log?dl=0 does that work? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 19, 2021 Share Posted February 19, 2021 (edited) 4 hours ago, derpninja23 said: Which planet is this? Is this a stock planet, or something from Other Worlds Reboot? Also it seems that the scatterer configs are at least 2 major versions out of date. Maybe 3, I don't know if you are using the provided 0.052+ update patch. You know what, I'm not experienced enough to handle this kind of stuff Edited February 19, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
derpninja23 Posted February 19, 2021 Share Posted February 19, 2021 (edited) 2 minutes ago, OrdinaryKerman said: Which planet is this? parallax kerbin from home screen Edited February 19, 2021 by derpninja23 Quote Link to comment Share on other sites More sharing options...
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